SRV art

Basically - but a bit more hi-tec. I'm using a free program called PureRef which lets me position and scale an image that I want to trace on my screen, make it semi-transparent and then pin it to stay on top of other windows like Elite, which I run in borderless mode. Still takes a lot of care and patience to get it right and when you make a mistake (or the game crashes) you have to start all over again. Does make for some amusing bug reports tho!

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😂 😂

you may want to add the link to someYT movies too - guess the support reading those might have a rough time figuring if you're genuine or you're making fun of them
 
😂 😂

you may want to add the link to someYT movies too - guess the support reading those might have a rough time figuring if you're genuine or you're making fun of them
I did consider submitting the "donkey fails" video as part of a full blown issue tracker submission but I can't in good conscience say that shortage of rubber to draw a whole donkey, or game crashes while drawing penguins are high on my priority list for bug fixes. 😂
 
Alec already explained it:

Yup, as seen in footage - position camera in top-down view above SRV, making sure that camera won't move when the SRV reaches the outer edges of the drawing (which has ruined numerous attempts), position SRV where I want the drawing to start, re-log to clear any existing tracks, re-position camera again, switch camera back to SRV control, start drawing. I've also dabbled with multiple ship dismiss/recalls to predict where it will land (shown to best effect in the "inconceivable" drawing). There is one slight confession/trick which I should admit to tho' which I think I'll air on tomorrow's Lave Radio (hint - I'm no artist, just a good SRV driver).

Basically - but a bit more hi-tec. I'm using a free program called PureRef which lets me position and scale an image that I want to trace on my screen, make it semi-transparent and then pin it to stay on top of other windows like Elite, which I run in borderless mode. Still takes a lot of care and patience to get it right and when you make a mistake (or the game crashes) you have to start all over again.
 
The second bit was the bit I could not grasp. Now I get it. Most cool
At the risk of spoiling the magic, here's the image I dropped onto the transparent PureRef window for the latest piece.
1000_F_302255284_8PcnxnhK9jK5nUDv1xV4FUlSWPbmkzAi.jpg

Oh, and to illustrate the limitations I'm working with, the first one I tried was this but annoyingly the game's SRV tyre tracks didn't extend far enough to complete the second bell before the first one had started undrawing itself again.
133922608-one-line-drawing-of-christmas-bells.jpg
 
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