So I was on some planets away from the bubble recently doing guardian stuff w friends and we were thinking that srv content doesn’t seem flushed out enough so here are ideas we came up with
•Equipping SRVs:
- due to the nature of the content below i think being able to mismatch different SRV types in the same planetary vehicle hanger would be necessary
•New types (desc. used scarab as reference)
- Transporter: heavy, holds more cargo & fuel, also tanky
- Scout: VTOL like car, lightly built/agile, can take off then fly around to survey the area, additionally gets exploration data (2-3km max fly height)
- Extractor: vehicle rigged with a drill. Has the ability to mine the ground & collect element mats at a gradual rate (mini game to avoid afk farming)
- ‘amphibious or submarine transport’ for atmospheric landings, whenever that comes
•SRV Outfitting: yes please
•Module Ideas
•Hardpoints:
- Weapons:lasers, multi cannons, missle launchers...n’ such
•Core
- Hull: *inserts current types*
- Power distributor: system focused, engine focused, weapons focused, standard
- Different wheels: traction, larger, heavier, lighter
- Sensors: long range terrain view, enhanced POI detection on radar
•Optional internals
(Only 1-2 optional internal slots potentially)
- Winch: to help your clumsy friend outta that ravine
- Solar panels: generates fuel except when on the dark side of a planet
- Scientific equipment: gives additional detailed reports of the surrounding area generates exploration progress upon use
- Rapid inflatable Cushion, aka RIC: quickly deploys a bag that’s kinetic absorbent around your SRV to break falls then retracts it after
- Standard boarding computer: acts as an auto pilot for your SRV when you enter the proximity of your ship and brings you just underneath the hatch and brings up the interaction menu
- Wing transceiver: set of 3 beacons that are deployable and show up as lock-on-able points for wing members
- Hull reinforcement
- Shield cell banks
•Extra
- Being able to multi-crew on planets would greatly enhance SRV gameplay and the multi-crew feature
- Engineering your SRV modules
- maybe the ability to launch your SRV in space while not in supercruise or orbital cruise
•Equipping SRVs:
- due to the nature of the content below i think being able to mismatch different SRV types in the same planetary vehicle hanger would be necessary
•New types (desc. used scarab as reference)
- Transporter: heavy, holds more cargo & fuel, also tanky
- Scout: VTOL like car, lightly built/agile, can take off then fly around to survey the area, additionally gets exploration data (2-3km max fly height)
- Extractor: vehicle rigged with a drill. Has the ability to mine the ground & collect element mats at a gradual rate (mini game to avoid afk farming)
- ‘amphibious or submarine transport’ for atmospheric landings, whenever that comes
•SRV Outfitting: yes please
•Module Ideas
•Hardpoints:
- Weapons:lasers, multi cannons, missle launchers...n’ such
•Core
- Hull: *inserts current types*
- Power distributor: system focused, engine focused, weapons focused, standard
- Different wheels: traction, larger, heavier, lighter
- Sensors: long range terrain view, enhanced POI detection on radar
•Optional internals
(Only 1-2 optional internal slots potentially)
- Winch: to help your clumsy friend outta that ravine
- Solar panels: generates fuel except when on the dark side of a planet
- Scientific equipment: gives additional detailed reports of the surrounding area generates exploration progress upon use
- Rapid inflatable Cushion, aka RIC: quickly deploys a bag that’s kinetic absorbent around your SRV to break falls then retracts it after
- Standard boarding computer: acts as an auto pilot for your SRV when you enter the proximity of your ship and brings you just underneath the hatch and brings up the interaction menu
- Wing transceiver: set of 3 beacons that are deployable and show up as lock-on-able points for wing members
- Hull reinforcement
- Shield cell banks
•Extra
- Being able to multi-crew on planets would greatly enhance SRV gameplay and the multi-crew feature
- Engineering your SRV modules
- maybe the ability to launch your SRV in space while not in supercruise or orbital cruise
Last edited: