SRV Micro Stuttering

Quickest way to see if anything is obviously wrong is probably to turn off vsync and/or your frame rate limiter, fire up the game, drive the SRV around for a bit, and look at task manager while the game window is in focus (either in windowed mode or with task manger on a separate screen). Significant load on any of your drives, or low load on both all CPU cores and the GPU (especially when away from settlements), are signs of underlying problems.
Thanks Morbad, that's great advise. I will do that. Thank you!
 
Quickest way to see if anything is obviously wrong is probably to turn off vsync and/or your frame rate limiter, fire up the game, drive the SRV around for a bit, and look at task manager while the game window is in focus (either in windowed mode or with task manger on a separate screen). Significant load on any of your drives, or low load on both all CPU cores and the GPU (especially when away from settlements), are signs of underlying problems.
Well, i have done what you advised, thank you and it appears everything is ok but i'm no expert. CPU is 40-50%, memory 21%, SSD 2%, GPU 75% and the HDD where Elite is installed 0%
 
Well, i have done what you advised, thank you and it appears everything is ok but i'm no expert. CPU is 40-50%, memory 21%, SSD 2%, GPU 75% and the HDD where Elite is installed 0%

What does per-core CPU utilization look like? R-click the CPU graph and change it to show logical processors.

If you aren't CPU/memory limited, the GPU should be near 100% utilization, assuming no frame rate limiter. If you're GPU utilization is significantly below that, at least one logical core should be nearly fully loaded.

An example of unusually balanced settings, but still GPU limited:
QSf1QHd.jpeg


If I reduce resolution further, the CPU graph looks similar (though CPU boost clock stabilizes a bit) and GPU utilization falls. Only if something is wrong should both highest logical core load and GPU load be significantly off peak.
 
Sorry, I don't know what you mean by "very CPU/memory limited" what does this mean?

It means that your CPU, or possibly memory performance, is holding back the GPU at the settings you were testing with. Odyssey is heavily dependent on the performance of a few cores and benefits from fast RAM.

Still, this doesn't explain the stuttering you're experiencing.
 
Now we know you are CPU-limited like that it would be worth turning down shadow quality just in case that fixes it straight away. (Shadows are evil on CPU and almost no GPU footprint whereas most other things you are affecting both. )

Or, turn up anti-aliasing to ridiculous levels to try and get it to go GPU limited which might leave it more balanced overall.
 
Please download the latest nvidia hotfix driver. This solved most of the srv stuffer for me on my 3070ti ryzen 9 system.


The majority of fixes are stuttering related.

HTH
J
 
I have installed the latest nvidia driver 551.52, and whilst performing a short test the micro stuttering appears to be fixed.
Hope this helps anyone else with the same problem who may search our forums for help.
 
I have the same issue. It didn't solved with the lastest nvidia driver. I have made so many things like enable MSI mode, decreased the FPS limit, disabled C-States, lowering PCIe link speed, limit ED to the first 8 cores.
System specs are:
AMD 7950x
2x32Gb 6000Mhz
RTX4090
2x 1440p 170hz (capped to 144 fps)
Windows 10

Do anyone have more ideas for me?
 
your system looks nice :D I can only give "last resort" advice - when you'll try everything and nothing helped - reinstall windows, create restore point first of all, without even installing drivers, then install everything needed (GPU, chipset, audio etc) and run Elitka right away. This will show you if you have software problems. About hardware? Use multimeter thingie...Other than that? set everything to minimum/ultra in game, while in nvi control panel-everything to default/performance/quality. Mix these steps. First of all, of course - set everything and everywhere to ultra. Your PCya more than capable running game without any stutters. Also don't forget that unstable and low speed internet traffic can cause stutters. Also here on forums already many threads created about pc performance issues, maybe they will help you too. Just smash "Search" button with full power :D
 
About the internet there is nothing to worry about. 1Gbit/s fiber connection here.
For reinstalling windows was my next thought too. Maybe next weekend I will take time to reinstall it as I need it for work too ^^
I noticed when I open the panel first time after login there is stutter too. But the hell was the SRV driving.
 
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same stutters with panels too :D but my current rig is much less powerful: i7-950, 3060 12vram, 24ram and toshiba sata2 :D so I just got used to all these hickups and really don't notice them :D so I'm not really a big helper, we need someone here with +- same config as yours :D
 
Update: I spoke too soon. Micro stuttering still there (in SRV) but not as bad as before.
Sorry to hear you have the same issue too Bergi9 and xKristina.
 
oh we also should not forget that elite's engine is not the best (very far, actually :D) on market and definitely not optimized for every possible system hardware configuration. There are so many possible ways...Only tinkering with literally every option in game, in game config files, in control panels of nvi and amd will surely make things clear. On software level of course...on Hardware? even more possibilities :D a bit, tiny crack in hdmi/port etc cable cord and weeeeeeeeeee! we have stutters :D So, gentlemen, I'm afraid no one can answer with 100% sureness what is really the cause. Only you or hired it specialist can answer that. For example- in unreal engine we all know that we need as much as possible everything, because optimizing games there is a hard task even for c# and c++ pro. In hand-made very sensitive and old engine without any open sources?..Who knows, but all of us remember Odyssey releasing...At least I do -I had about 5-10-15 jumping fps in tutorial on-foot mission :D
 
Going to need to quantify the stutter you people are experiencing with something like CapFrameX. I recommend capturing a plot at your usual settings in the SRV training mission while you're inducing perceptible stutter.

This is about four minutes of me burning around on my main system (5800X3D, RTX 4090, 144Hz VRR display) at my usual settings (4k, 1.25x SS, custom ultra, 138 fps limit):
vcIEWQs.png


A few spikes, but nothing noticeable. If there were perceptible stutter, or even a loss of general smoothness, those frame time variances would be much worse.

It might be worthwhile to force a GPU or CPU limitation (by adjusting settings to create a bottleneck) to see if either seems smoother than the other.
 
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