SRV Wave Scanner inconsistent operation at surface POIs.

I've suspected this to be the case since the end of last year but I hadn't gotten around to doing a direct comparison within a short time-frame so I started to assume that, perhaps, FDev had fixed it.
But they haven't. :(

Go to a surface Geo' POI and the SRV's wave-scanner seems to be detecting the actual geological features of the area - the Geysers, Fumeroles and Outcrops etc.

Go to a surface Bio' POI and the SRV's wave-scanner seems to be detecting the mat' deposits - the Piceous Cobble and Shards etc.

The problem is, at a Geo' POI there's no way of knowing whether you've gathered all the mat's available there 'cos your SRV's wave-scanner continues to register a signal all around you regardless of whether there are any remaining mat's.
At a Bio' POI, by contrast, it's easy to home-in on remaining mat's because the wave-scanner detects them.

I suppose it could be argued that it's working "properly" and that the wave-scanner simply detects things like Geysers and Fumaroles but doesn't detect things like Brain-Trees and Tubeworms.
That explanation doesn't work properly, though, since the wave-scanner does detect mat' deposits at Bio' POIs so there's no justification for it not also detecting them at Geo' POIs.

In gameplay terms, it seems like FDev needs to "pick a lane" - either have the wave-scanner detect mat's at both Bio and Geo POIs or have it detect the Geological/Organic structures at both types of site.

As anybody who's been to a Bio' POI will know, it'd be a nightmare trying to efficiently collect all the mat's without having the SRV's wave-scanner to guide you so it seems like it'd be best if it worked by detecting mat's at both Bio' and Geo' POIs.
 
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Or ignore the scanner and look at the white blobs within range on the display. That's what I do, because I always land close to the POI.

Edit - if I was at one, I'd show a photo, but you probably know what I mean.
 
Or ignore the scanner and look at the white blobs within range on the display. That's what I do, because I always land close to the POI.

Edit - if I was at one, I'd show a photo, but you probably know what I mean.
Have you ever been to a Bio' POI for mat's?

They're a piece of cake because you just keep chasing after the little white blobs until your wave-scanner stops making a noise.
As long as your wave-scanner is making a noise, you KNOW there are more white lobs to be found, and you know which direction they're in.
When the wave-scanner stops making a noise, you KNOW there are no more white blobs around - for certain.

At a Geo' POI, you just have to keep driving around until you convince yourself that there aren't any more little white blobs to be found because your wave-scanner will keep on going nuts regardless.

The former is much more useful than the latter. ;)

+EDIT+

Sorry if that first sentence sounded a bit snippy. Wasn't supposed to be.
It's just that it's only when you've tried both that you realise how much more sensible things work at Bio' POI sites.
 
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In answer : No, I've not yet discovered a Bio POI, only multiple Geo POI's.

No snippiness assumed. I know you offer quality comments based on experience. ;)
 
On a geo site you have two signals. The ticking sounds indicate the geo formations and the screeching sound indicating deposits. The latter also has a higher magnitude on the scanner.

Personally I switched over to using a Sidewinder for geo sites and just eyeball the crystals with help of the nightvision. Much more fun and quite effective.
 
Maybe there is a difference but with so many white dots at POIs I never bother with the audio or visuals from the wave scanner. I park the ship at the edge for reference then drive around the POI in a wide circle going smaller eventually to the center picking up all the materials. Very efficient.
 
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