Horizons SRV Wave Scanner sound too quiet

Status
Thread Closed: Not open for further replies.
I agree 100% that the Wave scanner sound(s) needs to be much louder. And in Beta1/2/3 is WAS louder. It's in Beta4 the volume was lowered, and not mentioned in the patch note. I would think this is a bug, I REALLY hope it is a bug, cause the Wave Scanner is the most important feature with the SRV.

Btw: The engine sound and thrusters are insanly high, it should be toned down a notch, and the Wave Scanner toned up a lot.

FDev, is the Wave Scanner low volume in Beta4 a bug, or intended?
 
Last edited:
Hrm, it is fine here.
OP what kind of sound system are you using? what settings? in terms of dynamic range and such? are your speakers calibrated properly? I know I had to calibrate mine properly to enjoy Elite the most and hear everything correctly?
Using a 5.1 system here with normal setting in elite.
 
Hrm, it is fine here.
OP what kind of sound system are you using? what settings? in terms of dynamic range and such? are your speakers calibrated properly? I know I had to calibrate mine properly to enjoy Elite the most and hear everything correctly?
Using a 5.1 system here with normal setting in elite.

Why would you need to calibrate your speakers just for Elite, they should be already regardless.

I find normal desktop speakers the sound is just about noticeable, but could do with being louder. On a 5.1 system then yeah the sound gets drowned out by the rest of the SRV's sounds. It should be front and centre (quite literally) as far as the sound mix is concerned, and should be louder or at least adjustable in the audio settings.
 
That....says absolutely nothing?
In Elite there's a sound setting there is an Dynamic Range with an option called "Optimize for "
What is your setting on that?
What kind of speakers? 7.1, 5.1 ? 2.1? 2.0? headphones?

You've made the assumption that my system is set up wrong, how about instead of that you understand that regardless of settings the volume of the scanner is too low and could do with an optional volume slider?
 
Why would you need to calibrate your speakers just for Elite, they should be already regardless.

I find normal desktop speakers the sound is just about noticeable, but could do with being louder. On a 5.1 system then yeah the sound gets drowned out by the rest of the SRV's sounds. It should be front and centre (quite literally) as far as the sound mix is concerned, and should be louder or at least adjustable in the audio settings.
Because a ton of games actually use dynamic range very poorly? so when a game comes along that actually makes use of it very well it comes as a shock to a lot of people, and if you are running on 'full' dynamic range your speakers might simply not be created or set up for that.

You've made the assumption that my system is set up wrong, how about instead of that you understand that regardless of settings the volume of the scanner is too low and could do with an optional volume slider?
Nope, I made no assumption, so please stop assuming that I'm assuming anything from a question, I'm trying to get an idea of your system so I can help, because you use the word "Optional" unless you mean "Optimal" ? big difference, and sad to say, but a ton of speaker systems are badly calibrated including my own, taking advantage of the poor dynamic range usage in a lot of games, so as mentioned above when Elite comes along that actually uses Dynamic range very well, it brings up issues.


Edit: there are sites such as this.
http://www.audiocheck.net/audiotests_dynamiccheck.php

That can help you get an idea of how your environment and dynamic range match up, remember a noisy environment will also hamper hearing sounds.
 
Last edited:
Nope, I made no assumption, so please stop assuming that I'm assuming anything from a question, I'm trying to get an idea of your system so I can help, because you use the word "Optional" unless you mean "Optimal" ? big difference, and sad to say, but a ton of speaker systems are badly calibrated including my own, taking advantage of the poor dynamic range usage in a lot of games, so as mentioned above when Elite comes along that actually uses Dynamic range very well, it brings up issues.

So what exactly are you going to suggest to help then if you are not assuming mine is set incorrectly? No, I mean optional, ie; a volume slider that can be optionally adjusted to suit.
 
So what exactly are you going to suggest to help then if you are not assuming mine is set incorrectly? No, I mean optional, ie; a volume slider that can be optionally adjusted to suit.
Maybe I need to rephrase, I'm not saying it is "wrong" as in you are at fault or you are to blame for it, it is not your fault in any way, it is the manufacture that calibrates their setups to one specific environment, and to get the speakers working correctly in your environment you will likely need to calibrate them yourself. Its incorrect, yes, but its not 'wrong' as in you are to blame for it.

Try testing your sound on the site I linked for example, the standard one will give you a good idea, of how your speakers are set, set them to the 'max' volume you want and listen to the track there, and see how far down it can go while you can still hear him.
 
No no no!

You don't understand game design!

The idea is that the scanner is so quiet that you have a choice to make. One could even say a tactical choice, a gameplay choice.

You can either A. Stop and listen carefully (while not being able to pan your sensor array) or B. Continue on your path and follow the visual blips. This is what we in the industry call "depth", but you wouldn't understand that since you are just a player paying for the privilege.

Jeeze, gamers these days, so entitled.

/s
 
This is what we in the industry call "depth", but you wouldn't understand that since you are just a player paying for the privilege.

This is what I call a designer trying to be too clever, and alienating a non-trivial proportion of the audience. My impression is that it doesn't add depth, it just makes the 'shallow' even more apparent by the clumsy attempts to hide it.
 
So it actually got implemented like this... well here's to hoping that they patch this out and allow us to modify the scanner sound level
 
I don't have a problem with the sound. I use headphones so there are no ambient sounds from the room I'm in. The only sounds I hear are from Horizons. Makes a huge difference.
Last night in the SRV, I had to come to a complete stop as I could hear 3 distinct pings from the radar. It was so eerie, as that was the only sound.

However, maybe FD could set the volume to automatically increase when driving faster, just like your car audio does currently.
 
No no no!

You don't understand game design!

The idea is that the scanner is so quiet that you have a choice to make. One could even say a tactical choice, a gameplay choice.

You can either A. Stop and listen carefully (while not being able to pan your sensor array) or B. Continue on your path and follow the visual blips. This is what we in the industry call "depth", but you wouldn't understand that since you are just a player paying for the privilege.

Jeeze, gamers these days, so entitled.

/s

Not sure if serious ?

Agree with OP. Sound is way too quiet. Having to stop to listen isn't gameplay. It's stupid. Shouldn't we be in 3300 ?
 
Yep the scanner sound could either do with a bit of a boost or having an optional volume control for it implemented in the ship's Functions tab, like you get for the UI brightness.

I think part of the reason it sounds quieter now than it did in beta was because to start with in beta the background music did not play whilst you were in the SRV. You just heard the sound of the scanner and your engine and tires. Now throw in the music on top of that and the scanner has become a bit drowned out to the point where I often need to stop to try and hear signals.
 
We have to rely on what the devs feel is a reasonable volume for various effects. What the devs don't realise is that everybody has different hearing levels and some can hear different frequencies better than others. We do need some mechanism to be able to make the game more suitable to our own hearing deficiencies. It is not always possible to do this using an equaliser. So having the facility to make changes in game is a must. I for one would prefer to be able to turn up the SRV scanner; for me it is way too low.

Case in point..... My hearing aids are tuned to me, nobody else.

The game should not discriminate between people with perfect hearing and those who are not blessed as such.

Kitty
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom