Thing is as 3.0 was in evocati I was also flashed with all those things Linke landing and walking on a planet. But how long would it be cool to
get up
- walk to the ship terminal
- spawn a ship
- walk to ship
- handle your Navigation via the mess of mobiglas
- jump only to a poi ( no freeflight like in ED )
- via a hidden LoD
- I think here at some point starts „the gameplay“
- doing a more or less buggy mission
Doing this with some bugs they were persistent since 3.0 I think ( spawning ships without doors and so on), or useless Multicrews ships ( yes everybody wants to be a gunner in a turret /s).
I get bored of this waiting, inflexibility and walking because it serves nothing.
My thoughts exactly but then, enough people confess that these things are all thats needed to have fun. I know that wouldnt work for me because tedious and boring busy-work is something I know from past games....never held me for long (well...worked for years in WoW) and those tedious daily activities were fleshed out, often multi-layered and supported by complex game mechanics. I understand SCs fascination in the short run. How many people explained "wow...the potential is mind-staggering" or were simply blown away from their first 10 minutes....me too.
But that memory of me being in awe of SCs space station and the option to
walk around (wow...madness) has grown stale by now and I d like to fast forward past the wakingup-runningaround-gettingship-arriveatdestinationafter10minutes routine and "get to the action". Star Citizens first impression simply has run its course and I require "more" to stay tuned.
But it works on other people and from what I can glean from discussions is that these other people simply have different priorities. We dont need to use negative terms to describe those. After all they are just different, not worse. I like an immersion-factor as well and realism or the illusion of realism is something I also value. Visual aesthetik...always important. Its just that these things are at best "starters" for me wetting my appetite and keeping me in there until the real food arrives.
I m just tired of the Bacon wrapped Dates or the Goat Cheese Croquettes and while I enjoy the constant flow of beverage I am anxiously waiting for my
steak...meaty perfection and rich in flavor to fill me up. In the end it comes down to different people having different tastes. I can and do wonder about these folks but maybe they see something I cant. Oh and if my time waiting for the steak is filled with a rude waiter or people walking by feeling the urge to comment on my clothes or appearance or cracking jokes at my expense loudly I doubt very much I could enjyo that steak....regardless how perfect its going to be.....
This guy is a bit emotional right now, but he also reckons 10 years
I dont know. People complain about bad connection or performance and a platora of bugs. I m certainly not excusing those but all those reports read like "if it wasnt for the bugs and issues Star Citizen would be the BDSSE already" as if polishing and optimizing is all CIG has left to do.
Even polished and with good performance Star Citizen would be a shadow of a game at this very moment. I mean is that me "hating" on this poor lil project or are my expectations too high? Is it my fault for taking Chris Roberts statements and promises at face value? On the other hand he got
paid on the basis of those promises and statements so that would be only fair....right? The 300+ million investment doesnt justify an "okay" result anymore....it really needs to be the BDSSE to forgive all those years of squandering money and time and nerves. All those replies with "you cannot deny the progress CIG has made" are pityful when you consider that many of those tiny improvements were made on the back of third-party accomplishments and all CIG basically did was
painting nice pictures for 7 years straight.
The rebuttal often is that I am too impatient, lack the understanding or the big picture. But thats mostly because people dont know me or my experience in this topic.
I know where Star Citizen wants to go, I know where it started. I know what other companies accomplished with similar or less and I m involved enough to pause when I learn about shell companies or loans or a myriad of other things that make me worry because from where I am standing the problems and issues are overwhelming and while it might be true that CIG is facing unique challenges its also true that after 7 years it doesnt look like that company is or will ever be able to solve them. After 7 years posts like "good things take time" or similar just sound like the hollow phrases they are. We dont go from 10 to 100% in one go. Its a steady increase and the more competent the involved people are the faster that rate. Star Citizen is at what completion realistically? 10%? 15%?
7 years and 300 million for whatever number you chose....forgive me for not being flashed by the graphics and screenshots anymore. I m still waiting for the darn steak.
So due to my priorities I couldnt really care less about "my gaming experiences" reports anymore. It was nice to learn that "some" are able to enjoy what they paid for and seem to be content with it. A few select posters hint at underlying game mechanics supporting a good experience or make it sound like SC is going somewhere but the timeframes involved are just too long and closer looks usually disenchant rather then raise hope. I am rather interested in features and gameloops being developed. These are the base for content and the quality of said content. We are not even at the point where we try to implement content or raise our content density. We are still at building the foundation and its not even close to completition. Worse.....CIGs teams seem to cook with water same as everybody else. There is no "special sauce" to the development and the water itself seems to be lukewarm at best most of the time. Design and development decisions neither appear "smart" nor "skilled" to me...not when I take a look on other games and what they accomplished.
And its also not MY job to make suggestions as to how to solve problems and make this a reality. It wasnt ME getting all those millions of dollars to make it happen. On the other hand while I dont know what CIG could possibly do to make this work I can certainly judge its efforts and distinguish between "incredibly smart" and "lazy copyjob" just like I can recognize a fracture even without being a doctor.
As the old saying goes, 'ya pays yer money and takes yer choice' ... I did that and happy with the experience so far, I wanted to properly test it first hand and not rely solely on other peoples experience or opinions.
That sounds so noble
I m glad in todays time of access and experience transportation I dont need to do everything myself anymore to enjoy the feeling or impression or learn. I dont need to put myself in harms way to experience "the thrill" or risk my life/well-being to learn life lessons or spend years to learn things videos are able to teach me in a few hours. People learning certain jobs today dont start at zero....they pick up on the knowledge of past generations. I understand the power of perspective. Sometimes doing something gives completely different feedback values then watching said activity being performed but different to you I am not in the butterfly stage anymore. It doesnt matter if flying in Star Citizen would feel good contrary to looking boring to me on screen. I am very able to isolate that feeling and put it away when I evaluate the "real questions" in the room.
What kind of game is Star Citizen right now on a technical level when I disregard emotional judgement?
It requires to take a step back and forget the feelings in order to be able to give an objective verdict.
There is hardly any objectivity in Star Citizen discussions anymore. But if you look for them (cuz they are there) they hint and point at worrying things that question Star Citizens purpose and destination. While I m sure that there are "haters" out there who simply troll and have fun pokiing the sensitives most "haters" I know (the people being called that by others) are simply people who a
are able to step back and lock their feelings away.
Making emotional judgements is dangerous. It distorts reality and allows you to commit to a self-injuring course of action. Like making a sprint towards the edge of the cliff trying to stop in the nick of time to experience "the thrill" sounds like a good idea to you
doing it but people who watch you do it will wonder if you went crazy or insane. Those bystanders are the people called "haters" in the SC argument.
Its great that you have a good time in Star Citizen even at its current state. Its the intention that matters of course. If you try to present your emotional experience as a reason for SC being a "good game" then you are already making a mistake. When it comes to judging technical capabilities or design decisions (actually the meat of SCs development) "fun" isnt a metric we can use. That doesnt mean you cant post your experiences but they simply wont have much weight in what people really are talking about. The question is not "is Star Citizen fun?" because "fun" varies drastically from person to person. But various posts make it sound like "fun" is the all-deciding metric in all this. And suddenly we run into a problem because contrary to people stating that Elite is "boring" or "shallow" there are obviously enough people who enjoy that game.....why are they wrong and you right?
And just like you so many people admit that they had a great time with ED for years and are now looking for something new. Others dont stop there tho and continue to bash ED and praise SC on the basis of their fleeting impulse of fun. It wont last for SC either when the next big thing comes around. I dont want to call it "short-sighted" but at the very least it sounds disloyal to me.