Star Citizen Discussion Thread v11

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Erm, I gave you examples of some behaviours that we can see on our end, which appear to correlate with Crytek’s argument. I think tackling things like that is more interesting than just flat believing either party in the middle of a lawsuit ;)

But if you don’t want to examine those facts, and just want to talk about belief, you do you ;)

That’s what attorneys are for. Not my concern.
 
Honestly less than 2 minutes into that Boredgamer vid and I have to laugh at how CR must have seen 'Avengers : Endgame' as CR/CIG managed to do a carbon copy of Thanos gently brushing his hand along some 'space wheat' in a field, even the pacing is the same, hand movements themselves look like they are straight from the EG clip too. That's not paying homage to others work, that's just what being creatively bankrupt looks like.

I've not seen Avengers and I don't know what a Thanos is - but wasn't that scene straight from Gladiator?

[video]
]Source: https://youtu.be/RdlzHaS0eqA?t=3[/video]
 
Yes, after 8 years of CIG basically lying at every opportunity to anyone about almost anything and everything, I too am willing to bet that this one time, they are definitely being honest, yes, beyond a shadow of a doubt, absolutely, completely above board. I've never seen a more honest and up front company, and they are so open with what they are doing and where the money has disapeared to, how on earth could anyone even think to question this bastion of integrity and moral fibre that is CIG. :unsure:
 
Honestly less than 2 minutes into that Boredgamer vid and I have to laugh at how CR must have seen 'Avengers : Endgame' as CR/CIG managed to do a carbon copy of Thanos gently brushing his hand along some 'space wheat' in a field, even the pacing is the same, hand movements themselves look like they are straight from the EG clip too. That's not paying homage to others work, that's just what being creatively bankrupt looks like.

Stuff like that really angers me, get your own (really want to put a bad word here) ideas CIG, stop Archering everyone elses stuff and get some integrity.

ED doing bug fixes and balancing stuff? Cool, I can't complain about that. :)
Kinda nicked from Ridley Scott's Gladiator rather than End game ;)

Edit: Ninja'd by Asp whilst I searched for the vid :D
 
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Yes :D

Bonus points to Asp and Mole for remembering the origin of the wheat field scene :D
When I saw that nicked iconic movie moment in that particular Carrack commercial, I had a genuine snorting of coffee moment too...I honestly thought the sandworm was the absolute lowest CR could go with the blatant plagiarising of iconic film imagery...I've no doubt however, we'll see a lot more :D
 
Apologies if I'm missing the point as I'm slightly skimming the thread, but I thought the court documents made it clear that no switch has taken place? In which case two days to not do anything perhaps seems excessive.... even for CIG. ....

No. That is something that Crytek has alleged, but the trial hasn't happened yet. That's when that judgement would be made. Barring the leaking of CIG's source code and build processes.
 
When I saw that nicked iconic movie moment in that particular Carrack commercial, I had a genuine snorting of coffee moment too...I honestly thought the sandworm was the absolute lowest CR could go with the blatant plagiarising of iconic film imagery...I've no doubt however, we'll see a lot more :D

Don't know about you, but Great Gatsby meets Dune Sandwormie in a Blade Runner-esque dystopia has always been my dream game.
 
Okay thanks for the replies. I guess we're none the wiser. Which perhaps explains my confusion.
To be precise…

Crytek claims that “CIG had publicly claimed it had switched to using the Lumberyard Engine for both Star Citizen and Squadron 42, but was forced to confirm during this litigation that no such switch had taken place.” They infer this from CIG saying that “the code is the same” (i.e. the code base they've modified for SC), and the argument is really one of CIG asserting that this code isn't actually CryEngine even though it's the same code as CryEngine because they're licensing it as Lumberyard.

The legal and semantic difference is that CIG appeals to licensing, whereas Crytek appeals to the code itself.
Basically, a difference between “changing to Lumberyard” meaning “getting a Lumberyard license” on the one hand, and “changing to Lumberyard” meaning “changing to Lumberyard code” on the other. One can be done in two days because it involves signing a form and swapping out a bitmap, whereas the other cannot because it involves a ton of code auditing, revisioning, regression testing and all kinds of other actual work.
 
Don't forget the delectable 2001 / Planet of the Apes / Galaxy Quest homage from years ago :D

Fantasy Film Fusion - now that's a game I can get behind...

How about 'Aliens' meets 'Mary Poppins' done in a 'Nightmare Before Christmas' style?

(...yes yes blatantly off topic I know - so sue me... ...just don't charter me an accountant....)
 
To be precise…

Crytek claims that “CIG had publicly claimed it had switched to using the Lumberyard Engine for both Star Citizen and Squadron 42, but was forced to confirm during this litigation that no such switch had taken place.” They infer this from CIG saying that “the code is the same” (i.e. the code base they've modified for SC), and the argument is really one of CIG asserting that this code isn't actually CryEngine even though it's the same code as CryEngine because they're licensing it as Lumberyard.

The legal and semantic difference is that CIG appeals to licensing, whereas Crytek appeals to the code itself.
Basically, a difference between “changing to Lumberyard” meaning “getting a Lumberyard license” on the one hand, and “changing to Lumberyard” meaning “changing to Lumberyard code” on the other. One can be done in two days because it involves signing a form and swapping out a bitmap, whereas the other cannot because it involves a ton of code auditing, revisioning, regression testing and all kinds of other actual work.

Chris Roberts said:
We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.
Yeap, two game engineers filled out forms for a couple of days. 😂
 
It's not off topic at all my dear Pilhead - CI-G have for years been doing endless swathes of Legendary Game Maker imagines being semi-antagonist Cinematic Perfectionist alter-ego, joins TEAM Fidelity Shell Companies, guest starring Handbag and Borrowed IP - versus Actual Deliverable deathmatches for years.

And still manage to actually never appear :D
 
Managed to rustle up some crew for a night of Mole mining...we actually made some decent credits this time and nobody accidentally blew my ship up with exploding rocks, miracles :oops:

A crew of 4 of us made on average 15-20k each per trip...once I had paid them. I could have just run off with the total takings of course :whistle:

Later on in the evening flying with a more experienced miner in the front cab and just the 2 of us, we both made 50-75k each on our mining trips given the reduced crew...not bad going and quite an enjoyable distraction. I do like the multiplayer aspect of the Mole but you seriously need to use voice comms as the view and information available from the pilot seat is minimal once you start mining... the text chat is too slow and clunky since you rely on having experienced miners in the cabs to give you directions since most of mining goes on right under the nose or off to the sides where you can't as a pilot see it.

It's always a rule of thumb to try and get folks who already run a Prospector of their own as crew...mainly because it saves suffering exploding ships and me spilling my coffee in fright....you really have to trust that the guys operating the mining lasers know what they're doing. If they don't, you either get a load of worthless crap on board through their inexperience of not knowing to just extract the percentages that'll earn credits instead of just hoovering up everything because it's there...or the ship goes bang after being showered with exploding rocks. As a pilot on a Mole, you have to have the experience to find the more lucrative rocks with the main scanner, ignore the mostly worthless crap and know what you're looking at for the mining cab guys to mine it in the first place...a proper co-op team effort, which I like. The cab crew can also scan for rocks too which is nice since a few potential targets appear off to the sides which the pilot may not see amongst the clutter.

The earning potential of the Mole is roughly balanced with the Prospector for the moment, assuming you can afford to fit a Helix mining head on the Prospector...the larger ore capacity of the Mole means splitting any profits whereas the Prospector is purely a solo venture. As yet, there's no rocks either in mass or density I can't mine with a solo Prospector...at least not that I've found since I forked out for the Helix head....Part of the idea behind the Mole was the ability to break larger mass or density rocks or asteroids containing richer veins of ore combining the larger sized multiple mining heads, that mechanic doesn't seem to be implemented fully as yet. It's still a decent option for a night in Star Citizen with some mates or randoms at least since operating the Mole solo is a complete pain.

The experienced guy I had along for most of the night managed to earn more than enough to buy the 108K aUEC Helix mining head for his Prospector he couldn't previously afford so he was pretty chuffed...whereas I earned enough even offsetting the running costs of the Mole in fuel and repairs to make me like the mutliplayer aspect of the mining mechanic in SC quite a bit more than I did initially.


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What do the crew do while you are flying to/from your destination?
 
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