Star Citizen Discussion Thread v11

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Needless to say, it's only SC that's affected by whatever it is, everything else works just dandy :cautious:
Given everything you've already tried, do you have a CPU with integrated graphics? If yes, you could try disabling your GPU just to see if you get further into the launcher. If you do get further, then that would at least isolate the issue to the GPU.
 

Plenty of gems in there, two of my personal favourites -

"They don't have the sand worm pipe lines completed yet. You don't understand worm development. You need patience, citizen. Chris Roberts knows what he is doing. He is the creative genius."​
"Do they have mice coding this piece of []? I say that because it seems a monkey could do a better job than what has been delivered so far."​
 
"By drastically reducing thruster efficiency in atmosphere, you’ll see a dramatic difference between flying and fighting around planetary bodies with atmosphere compared to battles in space. Since the aerodynamic forces are stronger in Alpha 3.10, flight is much less defined by a ship’s thrusters and more by its aerodynamics. This will really push the difference between space and atmospheric flight and add more depth and variety to Star Citizen."

Calling it now. CiG are going to be selling conventional atmosphere airframes shortly, the USP being they're better in atmospheres.
Oh dear. Why does that feature improvement sound more like a glorified revamp of hover mode adapted to the Exosphere? 💀
Wonder how long this new feature is going to last from a practical/operational perspective in dogfights. On the plus side, it seems this will give the pilot more flight control task micromanagement (in addition to operational concerns of things like overheating etc). Assuming that sort of micromanagement is the pilot's thing. But still uncertain how this will affect performance of hardware like hard points. Or benefit crew member combat performance. Will be interesting to see how this new feature plays out in atmospheric based dogfights.

Did anyone ask for this feature? Or is this another pacify-the-fan-base CR feature creep special that he conjured up at the last moment? :cautious:
 
Wait. Wat? Where's

NO TES V: SKYRIM = FAKE NEWS.

#EpicFailBudgetList
Let’s see, in order: Wishlist, Wishlist, Wishlist, Wishlist, Already Owned
 
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"By drastically reducing thruster efficiency in atmosphere, you’ll see a dramatic difference between flying and fighting around planetary bodies with atmosphere compared to battles in space. Since the aerodynamic forces are stronger in Alpha 3.10, flight is much less defined by a ship’s thrusters and more by its aerodynamics. This will really push the difference between space and atmospheric flight and add more depth and variety to Star Citizen."
If there are any flight sim developers on CIG's payroll, then they either need a trout to the face or to hang their heads in shame/bewilderment. How the hell does an atmosphere affect a self contained thruster's efficiency (has to be self contained or it doesn't work in space)?....there is just so much "wrong" in that statement, whoever wrote it should get thrown into a propeller as a lesson.

Thrust vs. Drag and Lift vs. Gravity - these are the forces you're taught about in the first flight school lesson before you even get into an aircraft for the first time and also where you start when you're coding a flight model....if CIG don't know this or the engine doesn't support it, then the results will be "interesting" at best, but probably comical/laughable.

I agree with the the "let's make this a saleable feature angle" - where there's muck, there's brass as they say...
 
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If there are any flight sim developers on CIG's payroll, then they either need a trout to the face or to hang their heads in shame/bewilderment. How the hell does an atmosphere affect a self contained thruster's efficiency (has to be self contained or it doesn't work in space)?....there is just so much "wrong" in that statement, whoever wrote it should get thrown into a propeller as a lesson.

Thrust vs. Drag and Lift vs. Gravity - these are the forces you're taught about in the first flight school lesson before you even get into an aircraft for the first time and also where you start when you're coding a flight model....if CIG don't know this or the engine doesn't support it, then the results will be "interesting" at best, but probably comical/laughable.

I agree with the the "let's make this a saleable feature angle" - where there's muck, there's brass as they say...
Good news! Chris Roberts himself is recoding the physics overhaul and refactoring development
Source: https://www.youtube.com/watch?v=fxxlrKlLO9g
 
If there are any flight sim developers on CIG's payroll, then they either need a trout to the face or to hang their heads in shame/bewilderment. How the hell does an atmosphere affect a self contained thruster's efficiency (has to be self contained or it doesn't work in space)?....there is just so much "wrong" in that statement, whoever wrote it should get thrown into a propeller as a lesson.
Weeeeeell… there are some effects on specific impulse that depend on the pressure difference between the interior and exterior of a combustion chamber, and that will obviously depend on altitude in atmo, up to and including being in a vacuum. It's not a “drastic difference”, however, but a continuum going from a minimum at the surface to a maximum in open space. It sounds more like someone at CI¬G opened up the KSP wiki and started copying ideas… :D

e: Or to just steal the wikipedia entry:
Wikipedia said:
Rocketry
In rocketry, the only reaction mass is the propellant, so an equivalent way of calculating the specific impulse in seconds is used. Specific impulse is defined as the thrust integrated over time per unit weight-on-Earth of the propellant:
{\displaystyle I_{\rm {sp}}={\frac {v_{\text{e}}}{g_{0}}},}

where

{\displaystyle I_{\rm {sp}}}
is the specific impulse measured in seconds,
v_{\text{e}}
is the average exhaust speed along the axis of the engine (in ft/s or m/s),
g_{0}
is the standard gravity (in ft/s2 or m/s2).

In rockets, due to atmospheric effects, the specific impulse varies with altitude, reaching a maximum in a vacuum. This is because the exhaust velocity isn't simply a function of the chamber pressure, but is a function of the difference between the interior and exterior of the combustion chamber. Values are usually given for operation at sea level ("sl") or in a vacuum ("vac").
 
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Yaffle

Volunteer Moderator
Another 10,000 posts, so it's time for a new thread!

 
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