Star Citizen Discussion Thread v12


Oh yes, taking it very well i see. Downvoting it as hard as they can. I fear mouse buttons will be broken!

Comments are spicy!

They've been at it for almost as long as CIG, and yet have literally (swear word)-all to show for it.

Funny he should say that. And its not like we have a particular goal over there, except to laugh at CIG's antics and provide advise for people wanting refunds.

but their attempts to drag the project down and destroy it have been demonstrably less successful

We can't bring the project down. Guy its off his rocker if he thinks we are trying to do that. Only CIG can bring the project down and destroy it. CR is doing his best, he just needs more time and money to do it. :D

Another person

Some people can’t handle seeing other people enjoy something the first group of people hate.

Again, really not grokking what the refund sub is all about. If people enjoy SC in its current state, then fair enough. As long as they don't start trying to sell dreams.txt to me, in which case they can take a hike.

I'm happy for the Refund guys, hopefully they all can get their refunds and be on their merry way :)

Oh dear, again, not getting it. People who refund don't suddenly stop feeling like they have been misled and lied to. People tend to take umbrage with that. Some will walk away and forget about it, others join the ranks of those who chew the fat taking the michael out of CIG.

Another guy

They will be back, first they buy in a project they know is risky and takes time, claim it's not up to standards, ask for refund and take time and resources away from CIG

Again, totally missing the point. CR, year after year told backers things were just around the corner, how well things were going. 2-3 years or it will become stale. Backers will have everything they pledged for by the end of the year and more. And countless other statements implying things were getting done, while the reality never matched his statements.

Hmm - this appears to be a walkthrough on how to abuse the County Court system, rather than 'proof' that the courts have forced CIG to start providing refunds?

LOL, if CIG wanted to challenge it and the law was on their side they could have. Now they let it happen twice (according to OP it has now been done twice to their knowledge) there is precedent. Normally companies try and shut this stuff down immediately with their lawyers because once something has been approved in law then subsequent cases can point to it. By allowing it, CIG basically are setting themselves up for more such cases and potentially these cases being used against them in an actual court case against them.

And that is the TL;DR of it. If CIG thought they had a legal leg to stand on, then they would have stopped it. Since they allowed it to happen (unless we are talking incompetence or hubris) then it means they knew they couldn't stop it.

What it also means is, if anyone in the UK (and possibly other countries with similar laws) now has a path to get their money back for years if being lied to by CIG. Yes, kickstarters are a risk and people should be aware they can lose everything on a venture like this, but when the developer is telling porkies year after year, there has to be a legal remedy. They should not be able to keep lying and expect no repercussions.

PS: See also Chronicles of Elyria. Guys is desperately trying to show he is still trying to deliver the game while fending off legal complaints. And that was a much smaller project.
 
https://www.reddit.com/r/starcitizen/comments/q6u6yx Source: https://www.reddit.com/r/starcitizen/comments/q6u6yx/server_meshing_progress_according_to_the_roadmap/


I don't actually know where he's seeing that bundled 'each team will have to update their part / continues throughout 2022' task. Unless they just mean this:

O38WGWv.png


(There are a bunch of teams in there that wouldn't be obviously working on networking, but might be adjusting to it - AI, vehicles team, UI etc)

Either way, does kinda fit with the presentation.
 

I dont think you'll have much to worry about, the universe will be a big place.

:ROFLMAO:

Maybe not that big. Fortunately CIG have a solution already lined up! Split the playerbase!


🤣🤪:LOL:

 
Oh, here's another thought. If there is going to be no common state of the verse, what will happen if they try and run an event, like bad guys vs good guys. If they want those states to impact the "verse" which result will be the true one? Will they aggregate the results and roll out the same result across shards? Kind of like how ED does it with modes, all that matters is the overall result. That will annoy people if they won on their shard but overall lost. Or will they try and maintain different event results across different shards?

What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
 
What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
They have that 'global' section where everyone's stuff is kept - I would imagine that would keep track of territory owners. But who knows 🤷‍♀️
 
Oh, here's another thought. If there is going to be no common state of the verse, what will happen if they try and run an event, like bad guys vs good guys. If they want those states to impact the "verse" which result will be the true one? Will they aggregate the results and roll out the same result across shards? Kind of like how ED does it with modes, all that matters is the overall result. That will annoy people if they won on their shard but overall lost. Or will they try and maintain different event results across different shards?

What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
They have to aggregate, like ED does. Otherwise shards would start having their own histories and players would be thrown randomly into a Marvelesque multi'verse. 'Verse-616, 'Verse-199999 etc.
 
They have that 'global' section where everyone's stuff is kept - I would imagine that would keep track of territory owners. But who knows 🤷‍♀️
the global database is for inventory type stuff, as you correctly stated, like the content of your character inventory, any storage your ship have (cargo), etc…
the state of locations (and universe) is handled and maintained by the replication layer and persisted to a graph database (which is a per shard thing AFAIK)
 
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They have to aggregate, like ED does. Otherwise shards would start having their own histories and players would be thrown randomly into a Marvelesque multi'verse. 'Verse-616, 'Verse-199999 etc.
isn’t exactly what they said it would happen?
I’ll try to reference the time when they said in the and edit this comment accordingly
edit:
ref:
Source: https://m.youtube.com/watch?v=TSzUWl4r2rU

@9:20 - “A shard is still a unique version of the universe”
@21:27 - “There are in fact multiple copies of the universe that are seeded at any given time, we call those shards, each shard is a unique copy of the game world complete with all entities and unique states… think of it as an alternate universe.”

So, yeah there will be verse-xxxx because each shard will have it’s own graph database, the only global thing is the database that handles stuff we own
 
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now this is nice....


Server Crash Recovery​

(We heard you liked trading fixes)

Having lost a hull full of cargo ourselves due to a pesky error 30k, we know all too well how frustrating encountering a server crash can be. For that reason, we're very happy to announce the addition of Server Crash Recovery!

So, how does it work? We're adding functionality that creates a "heartbeat" (regular logging with persistence) for you and your ship. So, in the case of a server crash, the backend will recognize that an unexpected timeout has happened, allowing you to visit any ASOP terminal and spawn your ship, intact and exactly as it was pre-crash. This means your cargo, ship status (health/fuel), and any items you had laying around your ship will return in the exact state that it was.

Now, it's important to note this is merely a simple interim fix. Long term, this will all be handled by the entity graph and server meshing work, where we'll track shard history which will allow us to properly retain information and restore you directly to the moment you left off (mid-quantum flight, etc.). Nonetheless, while this is a temporary solution, it should be effective and reliable.

It's also important to note that this new addition is specifically for server crashes. Client crashes would still be handled in the same way they are now, with current crash recovery functionality.
 
It is the year 2030. Reliable persistence is in, the 'verse is being sharded like never before, entity graphs are burning hot from all the transactions they need to commit and citizens are enjoying huge space battles between two Idrises and five Arrows.

I have a friend with an LTI MSR. I steal his ship, he reclaims it. Persistence is in, so there are two MSRs now in place of one. For free.

Rinse and repeat.

Economy collapse soon?
 
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