Maybe not an ED clone, to start with, as it would be pointless."Proc gen" is now completely forgotten and they are going the slow meticulous way. So lets go small then.Perhaps we can also turn the question around, what do CIG still need to do to have a game that could be released to the public? I mean, nostalgia, immersion, and whatnot are all well and good, but at the end of the day, CIG (in theory) need to make the product releasable at some point.
I'd definitely go for something closer to Jumpgate (as it had very few star systems too), lets say they flesh out the space trucking part (for example go for that system TonyZ showed off), add production chains (to make mining and trucking meaningful, they almost did it with refineries), add some PvE action with proc gen "hot spots" where you can shoot baddies and baddies shooting at you during missions, fix the glaring show stopper bugs, and fix the physics and core engine issues - then even with a 30 player server limit and 5 systems that would be something interesting. That would be a realistic, quick win scenario, with a good pass of polish it would at least make good use of existing assets. Add some quick win easy missions that dont need a complete overhaul of the game engine (data running, military pewpew, escorts..) and there you are you have a working space game. Forget about proper PvP for the time being as it's unrealistic for them to implement proper networking in the next decade, and current engine core loop will not permit proper multiplayer over internet without heavy desync.
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