Once again, c.f. Chris "fidelity" Roberts.
I know... its why i don't really care about that, i don't care about 110 systems if 80 of them all look similar.
Once again, c.f. Chris "fidelity" Roberts.
Counterpoint: NMS worlds are all unique and rich too. Proc gen doesnt have to be the sterile rocky moons of ED (sorry FDEV, you'll have to make Elite 5 maybe to overcome your game code limitations..).That's the difference in approach, replicating the same structures to use over and over again vs hand crafting very large and rich worlds that are all unique.
That's quite the hyperbole.I'm happy with just 20 Star Systems, that's enough if that universe is filled with rich diverse content, SC so far "Single system" is ram packed with it and while i don't expect every system to be like that quite a lot of them will be and even the most sparse are going to have more to explore than anything in EDO.
I'll throw another counterpoint Having a full sim-like living quarters inside ships with mess halls (like in the Caterpillar for instance) you'd think you would be supposed to spend a lot of time in there. With a proper scale (and top speeds too..) these details would be justified. Less arcade pew-pew, more hmm.. people living in the stars ? like, citizens of the stars or something ? hmmmm...If there is one thing that shows the scale difference of the planets/moons in ED and SC, it's how long it takes to get to the surface from space manually. Totally boring to do, but don't lots of SC players like that stuff?
I know... its why i don't really care about that, i don't care about 110 systems if 80 of them all look similar.
Pretty sure fdev could have put more on their planets - they have specifically called out trying to be more towards the realism end than the fantasy end (like NMS). Both as valid, but yeah, it does leave ED planets looking pretty empty in comparison. But then again you wouldn't have a Neil Armstrong moment in NMS, maybe a Barbarella momentCounterpoint: NMS worlds are all unique and rich too. Proc gen doesnt have to be the sterile rocky moons of ED (sorry FDEV, you'll have to make Elite 5 maybe to overcome your game code limitations..).
I'll throw another counterpoint Having a full sim-like living quarters inside ships with mess halls (like in the Caterpillar for instance) you'd think you would be supposed to spend a lot of time in there. With a proper scale (and top speeds too..) these details would be justified. Less arcade pew-pew, more hmm.. people living in the stars ? like, citizens of the stars or something ? hmmmm...
I mean, we've had Stanton for half a decade and personally I've not really gotten bored. Haven't even been to all of ArcCorp's moons yet...Any system getting added will be fully explored within a week.
Here's an idea: Scale down the characters aswell! So that absolutely nothing changes!Maybe they should scale down the ships as well! They will be less sparse!
I mean, we've had Stanton for half a decade and personally I've not really gotten bored. Haven't even been to all of ArcCorp's moons yet...
Here's an idea: Scale down the characters aswell! So that absolutely nothing changes!
Well, one thing they could do is to make it harder to get to places, especially in much bigger systems like Pyro. Pirates, Interdictions, Asteroid Belts blocking your path, need for fuel tankers and all that. And just add some new anomaly in the system every week or so, resource deposits. There's lots of ways to make it interesting.I don't think they are talking about a single person exploring everything. Its more about everything being explored by the community as soon as its released.
Ah, you remind me a lot of all the wild speculation and "high fiving" of ideas exchanged way back then at the start of the project. Good times. Some things will never change though, CIG is best in class when it comes to make backers salivating and speculating about all kinds of non existing things. Case in point, that is what brings them money after all, as opposed to actual delivery.Theoretically, I can sort of see it working though.
You've got your core '100' or whatever it is systems that have all the NPC services like with have now, and and the unexplored stuff is proc-gened/uninhabitabed and ripe for player 'colonisation' in whatever form it may take.
Well I have to say that basic problem is that in EDO ships are vulnerable to hand held weapons. Kind of idiotic, I mean same engineered monster can take severe punishing from semi truck sized monster cannon, but succumbs to pew pew from assault rifle. Which should behave something like how tank would take rifle fire....So if you haven't made it to the ship and have seen it blown up before your eyes, you will ask FDEV to add in the game a teleport from the base directly to your seat to shorten the time ?
When you run out of time, being in or out of the ship is not a parameter.
I'm looking at it from an explorer's perspective, not a sightseer's.I mean, we've had Stanton for half a decade and personally I've not really gotten bored. Haven't even been to all of ArcCorp's moons yet...
The potential for non-delivery would be limitless!Theoretically, I can sort of see it working though.
You've got your core '100' or whatever it is systems that have all the NPC services like with have now, and and the unexplored stuff is proc-gened/uninhabitabed and ripe for player 'colonisation' in whatever form it may take.
Not only are they vulnerable to hand held weapons, they are vulnerable to hands!Well I have to say that basic problem is that in EDO ships are vulnerable to hand held weapons. Kind of idiotic, I mean same engineered monster can take severe punishing from semi truck sized monster cannon, but succumbs to pew pew from assault rifle. Which should behave something like how tank would take rifle fire....
Crew served anti-ship weapon I would understand, but this, blah....
I'm guessing you haven't tried this recently - it takes a lot of firepower to take out ships in ED now. More than just dropping an empty bottle, which seems enough to take out an SC ship ....Well I have to say that basic problem is that in EDO ships are vulnerable to hand held weapons. Kind of idiotic, I mean same engineered monster can take severe punishing from semi truck sized monster cannon, but succumbs to pew pew from assault rifle. Which should behave something like how tank would take rifle fire....
Most dont have no clue what they are talking about.If there is one thing that shows the scale difference of the planets/moons in ED and SC, it's how long it takes to get to the surface from space manually. Totally boring to do, but don't lots of SC players like that stuff?
I swear some of the whoppers on Spectrum think it's going to be like Galaxy Quest. Chris will contact them one day and tell them "It's all real"Most dont have no clue what they are talking about.