Star Citizen Discussion Thread v12

I've given up posting anything on Spectrum...I pop on and upvote posts from folks I know actually see the wood through the trees. The last 5 posts I've made on there have been deleted followed by suspension for 24/48 hours for each of them....paid moderation at it's finest ;)

Noticed on the refunds sub reddit recently that a few grey market bulk buyers are touting to buy complete accounts...as much as that's against Ci¬G's TOS. The amount of upvotes and replies seem to suggest there are plenty of takers, selling their accounts at anywhere between 60% to 120% of their actual value...depending on rarity of items etc. It's almost tempting :)
 
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I pop on and upvote posts from folks I know actually see the wood through the trees.
Thanks for doing your part :)


and a little bonus unrelated to SC but I wish we would see more "funny" stuff that is as pure and hilarious like this....not laden with sarcasm or irony. Whens the last time CIG devs were ripping such jokes? I cant remember

 
Intent is a tricky one. Was Billy from Fyre festival a scammer? He was apparently trying to make it a good event.

Was Elizabeth from Theranos a scammer? She was apparently trying to make a product.

Neither was apparently capable of delivering on what they promised, but it didn't stop them trying.
I have no idea who is Billy, But both Theranos and SC are scams, by definition: if you sell lies, it's a scam.
And Chris Roberts sold a lot of lies.
 
I have no idea who is Billy, But both Theranos and SC are scams, by definition: if you sell lies, it's a scam.
And Chris Roberts sold a lot of lies.
Oh boy. Go watch one of the Fyre Festival documententaries. And you can see some parallels with Star Citizen and between the leaders of the projects. Also interesting to see the interviews with people who were involved, from those who believed everything they were told to those who thought something wasn't quite right to those who got completely ripped off.

Great quote: "He thought it could happen because he imagined it"
 
If anyone wants a clearer indication of how far SC and SQ42 are away from release...
The quantum is missing in this list. It's a big one and we haven't heard about it for a long time.
A more complete list of what have been done/wip.

Quantum – Actively being worked on
Quantum is the behind-the-scenes system that will allow Star Citizen devs to create and manage a realistic and dynamic universe through in-world actions by NPCs. Quantum has access to all backend services and actively manipulates game data in real-time to adjust to the needs of the star system in question.

Quantum works through observing the actions of hundreds of thousands of lightweight NPCs called Quanta. Each Quanta has its own desires, skills, jobs, and inventory, but without the overhead of things like pathfinding, animations, or even geometry. Quanta represents the rich background world of Star Citizen that the player is a part of, and Quantum will use these Quanta to create contextually appropriate NPCs or events for the player to interact with.

The system allows us to add resources and locations of interest that will spur Quanta to move about the star system, complete tasks, and affect those actions by adjusting variables (ex. resource refinery time, wages at factories). Quanta will be making the same choices as players make, choosing between jobs like mining, security, or even piracy. .Like players, Quanta will also generate mission content, such as an NPC stranded after a pirate attack who will call for your help with a service beacon.

The real magic with Quantum is that it’s not just an NPC simulator–player actions will feed back into the system to influence what kinds of jobs, trades, and actions all the Quanta choose to take. Player choices and activity are all fed back to Quantum to influence the behavior of the world real-time and make the world a living, reactive place.

With ambitions as big as Star Citizen, Quantum is the tool that will keep the development team ahead of the game and focused on balancing the universe so that it’s always full of engaging content and still internally consistent. We’re thrilled to finally be taking this step that we’ve been planning for a long time.

Quanta focuses on the chain-reactions in the economy and making logical scenarios & events manifest in the game.

Star Citizen is too vast a game for developers to keep up with all the things that players will be doing, which is why we’re building Quantum to do it for us.

Quantum will focus on whichever economies are impacting the player experience, and expand as the game expands. There is none of the Dynamic Quantum Simulation stuff in though 3.9, it will start to appear in a future patch.”
 
The quantum is missing in this list. It's a big one and we haven't heard about it for a long time.
A more complete list of what have been done/wip.

Quantum – Actively being worked on
Quantum is the behind-the-scenes system that will allow Star Citizen devs to create and manage a realistic and dynamic universe through in-world actions by NPCs. Quantum has access to all backend services and actively manipulates game data in real-time to adjust to the needs of the star system in question.

Quantum works through observing the actions of hundreds of thousands of lightweight NPCs called Quanta. Each Quanta has its own desires, skills, jobs, and inventory, but without the overhead of things like pathfinding, animations, or even geometry. Quanta represents the rich background world of Star Citizen that the player is a part of, and Quantum will use these Quanta to create contextually appropriate NPCs or events for the player to interact with.

The system allows us to add resources and locations of interest that will spur Quanta to move about the star system, complete tasks, and affect those actions by adjusting variables (ex. resource refinery time, wages at factories). Quanta will be making the same choices as players make, choosing between jobs like mining, security, or even piracy. .Like players, Quanta will also generate mission content, such as an NPC stranded after a pirate attack who will call for your help with a service beacon.

The real magic with Quantum is that it’s not just an NPC simulator–player actions will feed back into the system to influence what kinds of jobs, trades, and actions all the Quanta choose to take. Player choices and activity are all fed back to Quantum to influence the behavior of the world real-time and make the world a living, reactive place.

With ambitions as big as Star Citizen, Quantum is the tool that will keep the development team ahead of the game and focused on balancing the universe so that it’s always full of engaging content and still internally consistent. We’re thrilled to finally be taking this step that we’ve been planning for a long time.

Quanta focuses on the chain-reactions in the economy and making logical scenarios & events manifest in the game.

Star Citizen is too vast a game for developers to keep up with all the things that players will be doing, which is why we’re building Quantum to do it for us.

Quantum will focus on whichever economies are impacting the player experience, and expand as the game expands. There is none of the Dynamic Quantum Simulation stuff in though 3.9, it will start to appear in a future patch.”
Oof!
 
How Will the Quanta physicalize NPC’s?

Quanta don’t represent the actual NPCs that you’ll interact with–most of the time. Only when a player triggers the probabilistic chance to encounter an NPC given the density of Quanta in an area will an NPC be spawned for the player to see and interact with. Up until that point, the Quanta only add to the aggregate behavior informing Probability Volumes.
 
Quantum is the behind-the-scenes system that will allow Star Citizen devs to create and manage a realistic and dynamic universe through in-world actions by NPCs. Quantum has access to all backend services and actively manipulates game data in real-time to adjust to the needs of the star system in question.
What an absolute load of steaming, slushy manure.

They already claimed to have this NPC system, in-engine and operational, over SIX YEARS AGO.
 
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