Game Discussions Star Citizen Discussion Thread v12

Wow. This clip is worth watching to the end. The bug(s) in it are just astounding. One of the worst I have seen for a while, all within a minute.

He starts by glitching at his spawn bed, stuck in the geometry around it. Then glitches through it all and starts falling. He is amazed that he is not even falling in the planet where he is supposed to be, Hurston. Some huge sections of the planet surface are missing anyways. He continues glitching below the surface in free fall. Then he teleports to space, and then into the cockpit of a ship 😲 I mean, we were tongue in cheek earlier about the server realizing 5 minutes late that SaltEMike had died of a previous hit and exploded his ship for no reason, but there is certainly a pattern here.

Just how frikking broken this thing is?
In this case the persistence "worked", eventually putting the player back where he was supposed to be. But it's funny because we get to see the game struggle to do it, in front of our eyes.
 
Wow. This clip is worth watching to the end. The bug(s) in it are just astounding. One of the worst I have seen for a while, all within a minute.

He starts by glitching at his spawn bed, stuck in the geometry around it. Then glitches through it all and starts falling. He is amazed that he is not even falling in the planet where he is supposed to be, Hurston. Some huge sections of the planet surface are missing anyways. He continues glitching below the surface in free fall. Then he teleports to space, and then into the cockpit of a ship 😲 I mean, we were tongue in cheek earlier about the server realizing 5 minutes late that SaltEMike had died of a previous hit and exploded his ship for no reason, but there is certainly a pattern here.

Just how frikking broken this thing is?
Those graph databases are coming together nicely.

PSYCHEDELICDREAMS.TXT
 
Last edited:
1671924293984.png


Stable annual releases.
 
Those graph databases are coming together nicely.

PSYCHEDELICDREAMS.TXT
But seriously, if this is the result of their graph magic, they have really messed up something about the updates and the entire "this is what our global graph meshing layer thinks the state of the world is" vs. "this is what the current server thinks it is". It looks like at some point the server gets pinged with some really outdated state of the shard it is taking care of, and derps out trying to adjust. It would be even more interesting if that sudden jump behind a cockpit was about someone else's ship, because that would mean some real screwery when it comes to referential integrity of the entire system. HUGE.

Anyway. Those pilot T-poses right after the explosion of a ship are hilarious. As if they forgot about activating the ragdoll physics on a character.
 
I heard about SC and ED roughly in 2013.

In 2014 i backed ED at beta level. I didn't back SC because while it sounded good I couldn't square the promises with the totals and expected delivery dates.

In December 2014 i got a released product, even if it was barebones.

By 2015 I had put hundreds of hours into ED and I'd started to openly laugh at some of the stuff coming out of CIG.

By 2016 I was a full blown skeptic of SC and over 1000 hours in ED.

By 2021 my interested in ED was waning, having played it for thousands of hours, meanwhile my laughing at CIG had increased year on year.

Now, at the end of 2022, i pop into ED once in a blue moon, when i have the itch, but have largely moved on otherwise.

And i'm still laughing at CIG's antics and they still haven't released a game.

I wonder if i will live to see the end of this comedy.
I've said it before, and I've said it again:

When I backed Star Citizen in 2012, it was because I wanted a game to fill in the gap between what Elite Dangerous would be upon release in 2014 (or as I expected, 2015), which was a modern remake of the Elite 1984, and when that game would reach a rough parity, content wise, with the best game of the franchise, Frontier: Elite 2. A game where I could fly my virtual spaceship through cityscapes beneath alien skies, within in a realistic simulation of the Milky Way Galaxy.

Here we are ten years later, and while ED has yet to reach a rough parity with with FE2, SC is further from release today than it was in 2012. And ED became a game I play while still waiting for what we payed for in 2012.

Oh, the irony.

edit: Oh, and Merry Christmas from someone on the west side of the Pond. :D
 
Back
Top Bottom