Game Discussions Star Citizen Discussion Thread v12

You have a point, but multiplatform release is a higher difficulty. See ED e.g.
For most game studios, it's far more difficult catering for vastly varied PC hardware than it is for the fixed hardware and performance set on consoles. Besides ED or NMS, generally speaking...most game studios won't be releasing flight or space sims on consoles... as much as they could if they wished, the hardware is certainly powerful enough, just hindered by a lack of peripherals being the norm for console gamers in the main since they don't normally have a keyboard or mouse and don't go out and spend 250 quid on a hotas etc...

Having began playing ED on the Xbox...FDev did a miraculous job of translating all those controls to be used solely with a controller, long before a keyboard and mouse was even an option on the Xbox like it is these days...I mean...could you imagine even attempting to play ED with just an Xbox controller if you haven't already done it?

Flight/space sims tend to be predominately PC based because of that reason alone, that's where their market traditionaly always has been...but besides catering for the niche genre titles, most game genres translate or port over between all of the major current platforms (PS, Xbox and PC) rather well and relatively easily with not much more than an updated player facing UI, additional graphics options for PC players and added control sets. 🤷‍♂️

Put it this way, I certainly haven't played any badly ported over games from either Xbox or playstation on the PC, especially not PS titles for some reason.
 
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My Dear Mole - I have attempted to measure my own gaming experience for the year. I was quite unable to assess it objectively, so I asked Mrs Asp for her thoughts.

"The orange space game you don't play that much now. What on earth happened to the joysticks? The blue space game still isn't out, but I am sure Sandi has a lovely handbag collection. I enjoy Baldur's Gate Multiplayer but you never play it right. You spend far too much time playing old Baldur's Gate. I miss you in LOTRO. If you play ZX Spectrum games on a flight again with the music on I will slap you. I'm going back for a full Final Fantasy runthrough. You owe me two dinners out and don't forget to get nice food for the cats."
Wow, you married a barbarian lady.
 
They've definitely got some kind of glitch-resurrection safety check in the game these days...


I'm guessing it's some kind of 'Was incapacitation caused by absurdly high collision damage? Then resurrect.' sanity check or whatever. You see it a lot after ship exit -> yeet -> incapacitated scenarios.

I guess the organic scenarios where it might occur (ship rams player) are so rare that it pans out.

(Fixing the dancing guns of death would seem preferable though ;))
 
For most game studios, it's far more difficult catering for vastly varied PC hardware than it is for the fixed hardware and performance set on consoles. Besides ED or NMS, generally speaking...most game studios won't be releasing flight or space sims on consoles... as much as they could if they wished, the hardware is certainly powerful enough, just hindered by a lack of peripherals being the norm for console gamers in the main since they don't normally have a keyboard or mouse and don't go out and spend 250 quid on a hotas etc...

Having began playing ED on the Xbox...FDev did a miraculous job of translating all those controls to be used solely with a controller, long before a keyboard and mouse was even an option on the Xbox like it is these days...I mean...could you imagine even attempting to play ED with just an Xbox controller if you haven't already done it?

Flight/space sims tend to be predominately PC based because of that reason alone, that's where their market traditionaly always has been...but besides catering for the niche genre titles, most game genres translate or port over between all of the major current platforms (PS, Xbox and PC) rather well and relatively easily with not much more than an updated player facing UI, additional graphics options for PC players and added control sets. 🤷‍♂️

Put it this way, I certainly haven't played any badly ported over games from either Xbox or playstation on the PC, especially not PS titles for some reason.
I have. Dragon Sge Inquisution e g - the m+kb port was an afterthought. Skyrim UI another example for suboptimal interface, though the gameplay was rather impeccable. Then Evolve and its patch shebanugans and exckusive updare for specific platforms. Multiplatform is full of traps, especkially under the regime of big publishers.
 
Some unverifiable gossip from the refunds sub...

"Simps are the ones holding this company up." 😂

For real about the QA managers. It was something of a big deal with Gareth Bourn (Design/QA Manager) leaving No Man's Sky for SC. Now? He's moved on to Bulkhead. Well, after a bit of time at Hangar 13.

Overall, it sums up everything I've heard from peers: amazing talent to work with, the bureaucracy is worse than any other publisher + developer combination they've experienced, and so what talent exists is absolutely wasted.

No policy on learning materials = juniors are likely only learning bad habits and a few tricks.

CR pooped in employee Christmas stockings and called it coal, and there's no better indicator that your company might not value their talent if the question to "What did you get in your company stocking this Christmas?" only got sympathies in return from your peers working elsewhere.

From this thread:

Source: https://old.reddit.com/r/starcitizen_refunds/comments/zxltoh/lowest_rating_glassdoor_reviews_for_2022/
 
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