For most game studios, it's far more difficult catering for vastly varied PC hardware than it is for the fixed hardware and performance set on consoles. Besides ED or NMS, generally speaking...most game studios won't be releasing flight or space sims on consoles... as much as they could if they wished, the hardware is certainly powerful enough, just hindered by a lack of peripherals being the norm for console gamers in the main since they don't normally have a keyboard or mouse and don't go out and spend 250 quid on a hotas etc...You have a point, but multiplatform release is a higher difficulty. See ED e.g.
Having began playing ED on the Xbox...FDev did a miraculous job of translating all those controls to be used solely with a controller, long before a keyboard and mouse was even an option on the Xbox like it is these days...I mean...could you imagine even attempting to play ED with just an Xbox controller if you haven't already done it?
Flight/space sims tend to be predominately PC based because of that reason alone, that's where their market traditionaly always has been...but besides catering for the niche genre titles, most game genres translate or port over between all of the major current platforms (PS, Xbox and PC) rather well and relatively easily with not much more than an updated player facing UI, additional graphics options for PC players and added control sets.
Put it this way, I certainly haven't played any badly ported over games from either Xbox or playstation on the PC, especially not PS titles for some reason.
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