Game Discussions Star Citizen Discussion Thread v12

It has to be SQ42 this year - a big glitzy announcement in LA with the stars on hand to pose with the concierge. And a late '24 date for the game to ship which will later slip into '25 ...

That will put people in a good mood so they can get away with yet another Pyro prediction on the 2nd day.

Really it doesn't matter as it's always just fantasy isn't it? They can announce anything because they know they don't have to ship anything 🤷‍♀️
 
Hellion was dropped from early access because Zero G had a huge falling out. Half of the devs wanted to continue with the development of Hellion...the management and other half wanted to take the money brought in through various private backer and patreon donations as well as Steam early access to cut and run, perhaps starting a new project under another banner.

There were arguments over intellectual property and all the trappings of game development so it all got heated and rather dirty...usual falling out stuff. Basically, the devs at Zero G who felt obligated to continue with Hellion didn't have the funds, development resources or assets to see it through. Those of us who had supported the project via private donation or patreon support were (very) roughly informed of the mess via a single email from one of the devs.

Apart from that leaked insight, we read about Hellions ultimate demise like everyone else, via the constant updates from the remaining Zero G devs posted on Steam throughout the latter part of 2019.


I was sad to see it fail, considering how much potential it had...but the very act of giving a small financial incentive (as opposed to making a genuine investment) to any ambitious indie start-up project is basically writing that donation off...it's a basic rule of thumb. At the end of the day, you win some, you lose some. 🤷‍♂️

SidAlpha did a post mortem expose on his YouTube channel (albeit a tad one sided) of the whole Zero G debacle....

They had to reconsider their design pretty early already - I think their competitive gameplay idea didn't resonate very well with the audience. There is one thing learning a module in DCS and fighting other players. You just jump into the seat again. But having you collect stuff for hours to just lose it in a couple seconds - that's not really popular to many people.
And that this core design didn't land might have disenfranchised a couple people. If you can't do what you want to do - why not go do something else? Only costs a couple thousands of other people's money anyway.
 

Viajero

Volunteer Moderator


Servers/Backend is beyond a joke now​

everyone is feeling it. Performance is awful. Take a mission. Wait 30secs to a minute for mission to actually show in accepted. Doors in ships taking 5 seconds to open. Low FPS. Land ship, get out of seat - NOPE your ship is upside down.

It's a total shambles. It's about time you invest some of the money on server upgrades.

No it's not just me. Everyone on the servers I've been on for past couple of days has noticed and been complaining about the lag, performance and weird stuff happening because of it.

Yes it's alpha but that's not an excuse for such dismal performance.
Put out a hotfix. Patch the servers. Restart the servers. Hell, something! there has to be something you can do. Just do it.

Get used to it. We are going to be stuck with terrible server performance for a long time to come.

Last ISC made it terribly obvious that PES has messed up the servers and easy solutions are not at hand. CIG can't even implement new stuff with ease, just imagine how much of the old "features" got to get fixed or changed first.

The big wheel keeps on turning and it feels like we have been set back another 5 years of progress. Eventually CIG might have to accept that PES is not working and then we start over again - can't wait...

Not to worry, CIG says it is just:

"A small limitation that we have to learn to work around"

Although exactly how "small" is anybody´s guess:

"it tells us that gameplay ideas that we had before PES 'might need some adaptation' in order to work efficiently uh in the the post PES world"

Last ISC, min 14:37 if time stamp does not work

 
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Not to worry, CIG says it is just:

"A small limitation that we have to learn to work around"

Although exactly how "small" is anybody´s guess:

"it tells us that gameplay ideas that we had before PES 'might need some adaptation' in order to work efficiently uh in the the post PES world"

Last ISC, min 14:37 if time stamp does not work


Soon they will announce they've discovered they need another new tech to make PES work, and that once that is in place, all will be good.
 
No matter how much rearpulls they make: they havent found jesustech. And should there indeed be a jesustech it wont be Robbers to find it.
Let's wait another 10 years - with jesus zhere is always hope.
 
I visited computer tech fair some 35 years ago and there was this university showcasing quantum computation research. I had thought it might not take so long to get it in the street.
 
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