One of the challenges we've got is as things are now not all on the same server, that they've got to be replicated... Say if that server's gone down or out of scope, and you're coming back from it, you've got to restore them to the correct state so that any AI that go up and see a character on that server, and then interact with that, that they're still getting the correct information to make decisions about what behavior they want to do.
So we've just been working on that that very particular thing for um, I think called the Observable State, which allows us to say whether a character is dead or unconscious etc. And um we found that um because we've now split it up, and it's coming back from the replication now, it's not always uh getting this information updated so you have an object that's basically in an unknown state, and then um we get bugs, because because that information is wrong. So that's something we are working on fixing.