Star Citizen Discussion Thread v12

You don’t understand closed beta development!

* Stabs controller with thumbs to make roadmap appear *
Haven't you heard? It's back to early alpha according to Christopher. This is how iterations work: Tier 0 -> early alpha -> beta -> early alpha - > trash everything and redo everything from the ground. As we are at the end of 5-year cycle, we are approaching "trash everything" moment, beta phase is way past us.

You are still in the game world. It might as well be a loading screen, but it isn't.

If I'm in that elevator with you and there isnt an armistice zone I can kill you.

Other than the elevator leaving the prison. That is a proper loading screen.
Got Renegade points?
 
Death by commuter fatigue?

(What was going on there? Some kind of animation loop kicking you straight out again?)

Or were you just demonstrating the miracle of a non-lethal ladder? 😄
The ladder of doom bug is one of those unique cases where Ci¬G actually fixed it quite some time ago...and it's stayed fixed. I certainly noticed the fix considering how many times I use the ladder on my Prospector during the majority of my game sessions. It used to be 70 - 30 for getting killed/surviving when entering the Prospy or Freelancer.

It was mainly caused by standing too far away, leaping about like a 10 year old or trying to run away from the ship when opening the door, understandable since it usually killed you....the enter ship animation unique to the Prospector and Freelancer used to kick in too soon dragging you under the ladder as it deployed...they just changed the timing of the canned animation a bit. Even if you stand right under the ladder or n00b-sprint about as it's deploying...the canned animation will now snap you to the right spot before activating. Slightly less fidelatious just snapping to the right spot for the animation to kick in...but also less annoying and a lot less lethal.

There's a lot of n00b-sprinting and leaping about like a 10 year old goes on in SC...broken legs on stairs anyone?




With the Freelancer, you could always use the rear ramp to avoid the old dance of death...with the Prospector, the door ladder is the only way in or out.
 
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Death by commuter fatigue?

(What was going on there? Some kind of animation loop kicking you straight out again?)

Or were you just demonstrating the miracle of a non-lethal ladder? 😄
lol, no.

i had 10 minutes or so for my vangaurd to "respawn"

and was showing that the muppets that post here saying "ladder kill you everytime" doesnt really happen all that often.

im sure a muppet will post themselves getting killed by a ladder
 
lol, no.

i had 10 minutes or so for my vangaurd to "respawn"

and was showing that the muppets that post here saying "ladder kill you everytime" doesnt really happen all that often.

im sure a muppet will post themselves getting killed by a ladder

Ok so the second one. You were demonstrating the miracle of a non-lethal ladder repeatedly :)

Not sure who's the muppet in that scenario friendo ;)

(PS for what it's worth only two people have mentioned ladders as uber-killers in this thread incarnation. And one of them was you ;))
 
1990's hardcore kid

gotta love the sandworm

likely hood of any of y'all getting this

0%

Source: https://www.youtube.com/watch?v=GpDxB374CP0
I've read Dune a couple of times.
IIRC Shai-Hulud were the Sandworms.

Apparently that's the name of the band playing in your video?
Energetic, but not very uplifting music - in a way, quite fitting for Star Citizen combat though. :)

edit: yeah, good ol' Google confirmed my suspicions, on both accounts
 
So, was just watching DG360's latest video and he noted a point that i had missed in CR's recent rant.

Chris Roberts said: Management doesn't dictate timelines

Now, of course, that might be cause for concern by itself, but it actually directly flies in the face of what they were saying a few years ago.

Remember how CIG used to say they intentionally set unrealistic deadlines for the devs in order to motivate them. At that time, i came out hard against that, saying it was crazy, but of course, on reddit the self-proclaimed project managers, developers, CTOs, etc, came out batting for Chris saying this is the right way to do things.

So, CIG are now claiming to be doing the opposite. I wonder if those self-same project managers/devs/CTOs are now coming out of the woodwork to say not dictating timelines is the right way to do things.
Wat.

Setting timelines is literally one of management's main jobs in whatever company they, erm, manage. The higher up the pecking order, the more 'top level' the timeline, sure, but it's the folks at the top who should be signing off on schedules that affect the entire company.

Just chucking the whole thing down to department or team level project managers (all who will have conflicting priorities) is asking for trouble.

Although, tbh, it may actually be an improvement in this case.
 
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