None. At this point it's looking like it's going to be RUST in space. Non combat ships and players are meant to be loot pinatas and content for murder hobos.I wonder how much progress CI-G have made on the PVP slider?
None. At this point it's looking like it's going to be RUST in space. Non combat ships and players are meant to be loot pinatas and content for murder hobos.I wonder how much progress CI-G have made on the PVP slider?
It's been looking like that since the beginning. It does go through phases as the murder hobos get bored occasionally, go back to Eve online or find other things to play... but if anything, it's steadily getting worse as Ci~G continue to turn the PU into an extremely poor and increasingly unbalanced arcade space shooter.None. At this point it's looking like it's going to be RUST in space. Non combat ships and players are meant to be loot pinatas and content for murder hobos.
'PSA - do not surrender to security. There's a chance you won't be able to play again on that account'
I had an issue today where I got scanned and since there were bodies on my ship that had a crime stat I was arrested even though my crime stat was 0.
When I surrendered I went to prison but never woke up. Just sat there with a black screen. I waited for some time but nothing loaded so I hit escape to exit the game.
When I reloaded the game it crashed when loading the menu. This is not fixable. If you get this issue you can not fix it nor play the game. Some people have been waiting weeks and still can't play as it seems to be a server side issue. CIG has listed this as fixed in the next patch but it's not in the current patch and many people are reporting this issue and still can't play after weeks.
I'm not sure why this isn't mentioned anywhere official as it's pretty brutal so I'm making this PSA to help spread the word: do not surrender to security ever.
Tell ya friends, hide yo wife, they glitching people all up in this place.
![]()
Issue Council - Sign in
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.issue-council.robertsspaceindustries.com
o7
It's been looking like that since the beginning. It does go through phases as the murder hobos get bored occasionally, go back to Eve online or find other things to play... but if anything, it's steadily getting worse as Ci~G continue to turn the PU into an extremely poor and increasingly unbalanced arcade space shooter.
If you end up getting shot at, pad rammed or just happen to be in the game when the server population leans toward more griefers than actual players, there's not a lot you can do about it except suck it up and go back to square one collecting all the stuff you just lost.
On the rare occasion I actually do log in these days, I spend half an hour or so watching the global chat before even calling a ship...if there's skullduggery abounding, I either try to switch regions or change servers... or simply give up for the day and go play some proper games
Which reminds me...I'll have to log in to rebind my hotas controls again since I've changed both throttle and stick since I last logged in![]()
They don't care a jot. As long as the money keeps rolling in there's no chance of any of us long termers ever getting the game that most of us signed up for... like 20 years ago or whenever it was. The ever increasing numbers of $50 peasants and casuals seem to like the pointless pew, so that's how it'll stay. The PU is now just Fortnite with the occasional spaceship for a bit of variety in the pew.As usual, CIG need to learn the lessons that have been learned time and again by developers over the decades.
For those wondering (like me) what 'The Experience' was that Space Tomato had griefer issues on - more here:
The Experience -The worlds first real cruise in SC - Community Hub
"The first real cruise of it's kind" in Star Citizen by the danish organisation Stellar Eagle Alliancerobertsspaceindustries.com
(first reply was very correct it seems)
I found one comment on Reddit enlightening that large org events "population-lock" the server, i.e. fill all the 100 slots with their members. That's a convoluted way of saying "private group".
They won't. There is not enough substance to learn. I'm sure the odd dev knows, but that's no use when the execs have their own "vision" - or rather illusions.As usual, CIG need to learn the lessons that have been learned time and again by developers over the decades.
A PvP doesnt punish PvP - it encourages it. A coop game doesnt need either because there is no PvP.I dunno, it kinda fits here.
Chris did scope creep crimes for cash. Now he's got decades of dev hell for his punishment ¯\(ツ)/¯
I always feel a little sick when someone mentions crime and PUNISHMENT while referring to game design
A PvP doesnt punish PvP - it encourages it. A coop game doesnt need either because there is no PvP.
And a game that doesnt know what it is doesnt find salvation by punishing gaming activities.
Sei doch nicht so pingelig! (Don't be so "small-minded")Player versus Ping?
Source: https://twitter.com/SpaceTomatoGG/status/1746241909864153399
Source: https://twitter.com/SpaceTomatoGG/status/1746241911680287200
Source: https://twitter.com/SpaceTomatoGG/status/1746242180535222778
Source: https://www.reddit.com/r/starcitizen/comments/1962jlk/i_really_hate_people_sometimes_i_really_hope_that/
Source: https://youtu.be/7sIt356y6P8