Game Discussions Star Citizen Discussion Thread v12

From the comments:

"Problem of MMOs is the server having to handle all the clients and keeping them in sync to each other.

While a massive amount of NPC can of course also create some stress (though likely more for the client to render it, the server itself will just give you the position of them and what they do, not caring at all about the graphical elements), it's still just the server having to communicate this with a single client.

Meanwhile when you have just 20 players for example, all those player clients will communicate with the server and the server has to handle all this information not just for itself, but also to the other clients and this fast and of course constantly enough that everything runs in sync.

Depending on your combat system, this can get ugly very quickly.

In case of a game like WoW and alike, it's not of THAT much importance to do this 100 times per second, while on the other side a shooter for example has to be borderline perfect, when precision comes into play and even a 0,05s delay already ruins that - what of course causes a lot more stress."

All of which sounds strangely familiar from 'some other game' and 'some other forum'...... now, if I could just remember where...

That's true and WoW for example can handle 1000 vs 1000 player battles. I think more than 3000 players per instance gets laggy. For example:


AoC has server meshing and they will implement dynamic server gridding / meshing. So AoC could handle thousands of players in the same instance too. That's impossible with SC. SC's "server meshing" is broken, the NPCs are bugged. I doubt whether CIG can fix it.

ED, due to Server + P2P, gets laggy, but playable around 150 players per instance. I don't know what the current record is. Maybe this is also due to so many ships in 1 place. 150 people with their ships + SRVs is a lot though. Another benefit is that ED doesn't have a monthly subscription.
 
Last edited:

Viajero

Volunteer Moderator
AoC has server meshing and they will implement dynamic server gridding / meshing. So AoC could handle thousands of players in the same instance too. That's impossible with SC. SC's "server meshing" is broken, the NPCs are bugged. I doubt whether CIG can fix it.
I don’t follow AoC much but what I have read occasionally recently is that their “server meshing” is as borked as SC’s…
 
I don’t follow AoC much but what I have read occasionally recently is that their “server meshing” is as borked as SC’s…

AoC is very playable and in better shape than SC. Many assets and tech are complete, but yet to be implemented. Most of the large areas in the seamless world are unfinished though. It will be circa 1,200 km2 (450 km2 land). WoW's Azeroth is 207 km2. The creative director Steven Sharif (founder of Intrepid Studios) paid for most of the development costs by himself. I think it's 1-2 years from launch.
 
Last edited:
Hold on, wasnt this guy who sold alphas st 500$+?

Sorry, I corrected it. Most of the development costs have been funded by Sharif. In a recent interview with Asmongold (6 Jan 2025), Sharif said that he spent $50 million and will probably spend $50 mil extra out of pocket till launch. The early access fee is high ($100) because they don't want lots of people to play right now. Only those who truly want to test the MMO. Early access is limited with multiple waves for alpha and beta.
 
Last edited:
The water effect and/or if the NPC floats is caused by that.

Yeah possibly. We've seen recent examples where corpses / entities will float up etc.

Only reason I'd query it as the full cause is I've seen NPCs go wild in this way with no hint of water physics etc. This could be a combo bug thing. (Or could be water physics glitch underlies all of the examples).
 
Seems the refunds window got reduced to 14 days back in May:

Refunds sub juts picked up on it:
Source: https://www.reddit.com/r/starcitizen_refunds/comments/1hxg0ux/star_citizen_is_desperate_30day_refund_down_to/
 
Last edited:

Viajero

Volunteer Moderator
Sorry, I corrected it. Most of the development costs have been funded by Sharif. In a recent interview with Asmongold (6 Jan 2025), Sharif said that he spent $50 million and will probably spend $50 mil extra out of pocket till launch. The early access fee is high ($100) because they don't want lots of people to play right now. Only those who truly want to test the MMO. Early access is limited with multiple waves for alpha and beta.
Apologies for the offtopic. Probably missed it but I couldn’t find that 50 million own money reference in the articles. Only that he put some of its own money. Can you please point me to it?
 

Viajero

Volunteer Moderator
Seems the refunds window got reduced to 14 days back in May:

Refunds sub juts picked up on it:
Source: https://www.reddit.com/r/starcitizen_refunds/comments/1hxg0ux/star_citizen_is_desperate_30day_refund_down_to/
Apparently that launcher text was already looking like that at least as early as last year. The tos and faq still say 30 days. No one knows why CIG has not yet resolved the conflict. Possibly to have both bases covered as needed…
 
...This could be a combo bug thing....
I'd love to hear the assessment of a well qualified game engine team, after reviewing the internals of the <whatever it's called today> engine that GIG have... erm... inherited... bodged up... mangled... selotaped together... ...made.

I can only think, given where we are and for how long we've been 'here', that it's fundamantally and irredeemably flawed, and not fit for purpose (if very very pretty).

Not for the first time I also find myself wondering what a decent game studio would have produced for $700+M in 10+ years. It's kinda tragic.
 
Back
Top Bottom