I'm still laughing:
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Star Citizen GOG Dreamlist | GOG.COM
Want to see Star Citizen on GOG? Vote for Star Citizen and contribute to game preservation!www.gog.com
There's something familiar about that number for some reason...
I'm still laughing:
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Star Citizen GOG Dreamlist | GOG.COM
Want to see Star Citizen on GOG? Vote for Star Citizen and contribute to game preservation!www.gog.com
Known Issues:
Critical: Mission Refactor - PVP Missions dont work
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[All Backer PTU] Star Citizen Alpha 4.0.2 9573936 PTU Patch Notes - Star Citizen Spectrum
Star Citizen Alpha Patch 4.0.2 Alpha Patch 4.0.2 has been released onto the PTU environment! Launcher should now show: VERSION 4.0.2-PTU.9573936. Characters in this new environment have been...robertsspaceindustries.com
My entire discord has stopped playing altogether. They are a group of guys between 30-50. They’re not the type who are interested in a competitive experience.
That is their number one complaint. Some of these guys have spent thousands of dollars over the years and they’re just fed up. The last time we tried to explore, we launched from crusader and immediately had 25 missiles locked on our ship.
CIG has already dropped the ball. Unless there are guaranteed safe areas to travel the verse. They will not be returning.
Interesting little theme this:
Source: https://www.reddit.com/r/starcitizen/comments/1iujs1r/a_love_letter_and_maybe_a_goodbye_to_star_citizen/
A few older / dreamer whale-heads in the comments, aggravated by $45 young bucks ruining their serene cruise through the verse...
unwinding after a long day, immersing myself in a limitless universe.
consider a PvE server.
One of the moments I enjoyed was when I set my Corsair to quantum travel a long way away for cargo delivery, then went and sat in the mess and held a burrito for a few seconds.
I would have been happy to actually put it on the table, sit, eat, then use the attached in ship bathroom during downtime in a flight if only the feature was available.
We need a large-scale and ambitious game that was sold to us!!!
In 1.0, which CR plans to release as a commercial release, there is no scale or ambition left.No big universe with alien empires. There are no NPCs who go about their business influencing politics, economics, generating missions. No weekly story updates with interesting new missions. No way to change the world of the game by your actions.
CR sold all this to us. Where is all this? Why is this not even in the plans?
He got carte Blanche, endless time and endless money, and was able to deliver for us only a meaningless grind of a few dull mechanics, with the sole purpose of getting a new ship. There are no other goals or meaning in this game.Think about it... There are no other goals and there is no sense and it is not even planned. on release.
Chris, you forgot that you originally promised scale and ambition on the commercial release.You showed us the plan and additional goals, promising to deliver them on a commercial release. That's exactly what it says on kickstarter. I'm not even talking about later promises. Why did you forget your promises? Chris, where's the game you sold us? Did you decide to give us some and call a DIY release without scale and ambition?
Did you blow your carte Blanche? Did you sell promises without any idea how to fulfill them? Do you not know how to make games or are you just a fraud?
They did, it was part of the original pitch. They dropped the idea.
I’m kind of the same way…, Don’t play very much, But I still throw money at the game by buying An Idris off the buyback list without using a buyback token and then melt it back to store credit 24 hrs later, every now and then. Well 2 or 3 times a year.
Someone who speaks CCU please clarify this. Are they spending ~3x Idris money a year?
Oh yes, it's more than likely real
Someone who speaks CCU please clarify this. Are they spending ~3x Idris money a year?
Looks like server tech is behind us too...
https://www.reddit.com/r/starcitizen_refunds/s/AFADK6j0uV
View attachment 417773
Hot Gossip:
Some third hand stuff this time. Take as you will
- Leadership roles which were deemed redundant recently are being filled via promotions without pay rises.
- Management monitor staff and keep ranking lists. Not taking part in overtime puts you bottom of the pile. The ranking can inform redundancy decisions.
- Production continues to feel incoherent due to a lack of a design bible or documentation to keep devs in the loop.
- Playthroughs only occur at the devs' own discretion. The game can prove too buggy and time-consuming in practice.
- SQ42 has comparable issues to the above with its vague targets and insufficient QA, meaning its prognosis doesn't look great.
You ain’t alone. Backer since 2016. Thousands in. With so many basic parts still not functional after all these years, I am done. I’ll come back once they decide to put some work in, but it’s just not worth it anymore. I am in game dev myself, and the lack of progress on the basics just doesn’t make any sense. And it ruins the game for a LOT of people.
I'm pretty much exactly where you are. Backer since 2016, work in game dev. Somewhere in the last few years I've felt like SC started moving (albeit slowly, as per its usual) in a very different direction from what I enjoyed about it. I'm even considering black market selling my account-- I bet I could net around $7,500 for it.
I've already said all of this in another comment I made in the last month, but ... I don't know, for a while it just felt like intrusive thoughts; easily dismissed. Now, not so much. And even less with every update it seems.