Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
I wonder how the interiors match up
Probably as disparingly as the respective abilities of those ships for jumping to other systems, having full directional control in navigation within system, undertaking exploration gameplay, refueling and repairing gameplay, customizing crafted modules, fully working control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more differences.

So yeah, I guess you are right, the fact CIG has got a more than obvious inspiration in the design of these ships does not necessarily mean they are exactly the same.

;)

Seriously though, I think this is fine and probably just a harmless nod and token of appreciation from CR to Elite, "imitation is the sincerest form of flattery" and all that. These ships are also a great way for CIG to try and attract some ED players that may not have yet tried SC via a glimpse at how those ships (probably among the most popular in ED) may look in the inside one day (scale differences notwithstanding).
 
Last edited:
Probably as disparingly as the respective abilities of those ships for jumping to other systems, having full directional control in navigation within system, undertaking exploration gameplay, refueling and repairing gameplay, customizing crafted modules, fully working control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more differences.

So yeah, I guess you are right, the fact CIG has got a more than obvious inspiration in the design of these ships does not necessarily mean they are exactly the same.

;)

Seriously though, I think this is fine and probably just a harmless nod and token of appreciation from from CR to Elite, "imitation is the sincerest form of flattery" and all that. These ships are also a great way for CIG to try and attract some ED players that may not have yet tried SC via a glimpse at how those ships (probably among the most popular in ED) may look in the inside one day (scale differences notwithstanding).
Ones a plucked chicken with a place for the stuffing and ones an Asps head
Make them angular and spaceshipy and you end up in a similar place
 
SC really should follow in ED's path and make ships on landing pads invincible lol

loving the removal of armistice zones.....

Source: https://www.youtube.com/watch?v=l3Dz_NUUcRA
but but but theres gonna be station defences right? Like turrets and stuff, surely? Its just not turned on right now coz its in the wrong room or something?

Probably as disparingly as the respective abilities of those ships for jumping to other systems, having full directional control in navigation within system, undertaking exploration gameplay, refueling and repairing gameplay, customizing crafted modules, fully working control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more differences
Yes yes thats all well and good, but apart from all that how do they compare? Its smaller as well you say, oh well I tried ;)
 
That will allow them to pay the staff to do the coding for the next event .... I wonder how much of the code they write for such events is actually of real value in game ?
But you don't understand. The code they use for the event will be used to inform future payment balance, so they can determine how much they can squeeze out of backers in the future.

This is good for Store Citizen.

Speaking of which, they raked in 100k in one hour a few hours ago. Its down to a palty 15k/hr at the moment though. Backers are slacking.
 
Haha, CIG made almost a million dollars yesterday.
Do you remember when a million dollars was half a record-breaking KS? Seems like a lifetime ago.....

How does the funding compare to previous events though? Theyre almost guaranteed to 'sell out' of the 'limited edition' ones which will help. What was last years grand total for the same event?
 
When I worked at Codemasters circa 2000 awareness of industry products was essential, there were regular training seminars and they had an early "intranet" knowledge base with loads of interesting stuff about what you could and coudn't do in a racing game for example. Atari had patents for ghost car mechanics from the Hard Drivin' days, so loads of neat cool obvious stuff simply can't be done. Having anything that looked like a direct competitors product is a no no as it would weaken IP and risk litegation. It's the basic stuff that games companies do.

CIG seem to behave like a market stall in a "developing" nation where copyright infringement means little when there's a buck to be made. It matters little if they are conciously copying anyone or not, but to have assets that look like direct competitors is a sign of a lapse process.

Coming soon from the CIG online store, Star Citizen bags:

 
A small info grabbed from the last post-mortem post

"As part of T1, we also added a UI ‘throw arc’ that allows you to see the trajectory of the grenade. While currently this is enabled for all helmets, it will only be accessible from combat helmets once we start to define different armor archetypes in the verse."

I love the idea to get special UI for combat helmets.
 
CIG seem to behave like a market stall in a "developing" nation where copyright infringement means little when there's a buck to be made. It matters little if they are conciously copying anyone or not, but to have assets that look like direct competitors is a sign of a lapse process.
Nothing existed, or is worth existing even Chris Almighty's failures, prior to The Vision.
 
When I worked at Codemasters circa 2000 awareness of industry products was essential, there were regular training seminars and they had an early "intranet" knowledge base with loads of interesting stuff about what you could and coudn't do in a racing game for example. Atari had patents for ghost car mechanics from the Hard Drivin' days, so loads of neat cool obvious stuff simply can't be done. Having anything that looked like a direct competitors product is a no no as it would weaken IP and risk litegation. It's the basic stuff that games companies do.

CIG seem to behave like a market stall in a "developing" nation where copyright infringement means little when there's a buck to be made. It matters little if they are conciously copying anyone or not, but to have assets that look like direct competitors is a sign of a lapse process.

Coming soon from the CIG online store, Star Citizen bags:

Well software patents are in my opinion ridiculous, and stall the development of everything. I understand that code itself can be copyrighted, and say assets can be copyrighted, making lets say cloning of say ED's ships for other game no-no. But apart from that it should be perfectly lawfull to copy mechanisms and workflows, and mathematical algorithms. At worst these kind of patent laws produce "lawyer inventors", people just making some fuzzy concept on paper, without ever makin real working piece of stuff, and then waiting patiently in background ready to pounce when somebody makes anything like that fuzzy concept for real. One example of particularly brazen behauviour was one lawyer who had patented idea of multitasking OS with GUI. And tried to demand cash from Microsoft and Apple. Well they brought to court fully working Amiga 1000, which predates such patent, and has multitasking OS with GUI. Patent was rightfully thrown out...
 
Top Bottom