Yep...correctYou know the fps is bad when you can count it yourself.![]()
Yep...correctYou know the fps is bad when you can count it yourself.![]()
I don't remember having said players where meeting randomly in general.The rest of your insinuation goes down the drain too with that. the reason you see players meeting at the hacking point is because it's an artificial bottleneck, not many players meeting randomly.
Except we know thats not the case.ED - land on planet, exit in SRV, ship gets blown up. Can't go home.
Same deal.
I'm sure there are other games where you can have a similar experience.
No, that doesn't work if your ship is blown up, and you do that you get the rebuy screen! That only works if you are stuck on some scenery or down a hole where your ship can't land and your ship is still in one piece. It would be useful, before commenting on game mechanics, if you actually knew what they were.Except we know thats not the case.
You can engage in that most Elite Dangerous of gameplay mechanics and log out, perform a 'mode hol' and log back into vanilla ED and you'll appear above the planet in your ship unharmed.
You're thinking of what you can do if your SRV gets stuck in a hole.Except we know thats not the case.
You can engage in that most Elite Dangerous of gameplay mechanics and log out, perform a 'mode hol' and log back into vanilla ED and you'll appear above the planet in your ship unharmed.
Like one as big as SC?You're thinking of what you can do if your SRV gets stuck in a hole.
Despite nearly a decade of development, absolutely oodles of cash, and the logical and physical impossibility of this state - Star Citizen somehow manages to only be half a hole.Like one as big as SC?
They need more money for a bigger shovel obviously, there's nothing that can't be fixed by going big!Despite nearly a decade of development, absolutely oodles of cash, and the logical and physical impossibility of this state - Star Citizen somehow manages to only be half a hole.
I am not confused, I am talking about Star Citizen't hereYou maybe get confused a bit 30k per server is totally normal...he talking about players per instance....
Despite nearly a decade of development, absolutely oodles of cash, and the logical and physical impossibility of this state - Star Citizen somehow manages to only be half a hole.
“I have decided to catch a Whale.”And if there's one thing CIG are good at, it's digging big holes for themselves.
I mean, how can anyone actually swallow this guff? Busiest hub on the ship? Like, there are going to be dozens of people on the ship at once? Haven't half the community bought this? Won't they be flying their own? What will these people do 99% of the time while the ship is flying around (in CIG's words, standing in the cafe area discussing their plans for the current mission... which will basically boil down to pilot flies to destination, someone runs, grabs what is needed, ship takes off again to make delivery... the other people... nothing to do).The server room, when data running comes online, its going to be one of the busiest hubs of this ship. Its going to have a lot of busy bee activity going on, running around changing server racks, trying to get the data you're specifically looking for
I'm a bit worried. If one day by chance IGC exceeds 100 players per server, some here will have a heart attack.
If I know about it before you, I will prepare the news by diluting it. Something like "hey guys, CIG has done some tests with 60 players" then 70, etc.
It will still be painful but there should be fewer deaths.
I am also thinking about how to announce the second system when it is ready. It's going to be tricky.
Remember when they increased the limit to 60 and had to roll it back? Fun times.I'm a bit worried. If one day by chance IGC exceeds 100 players per server, some here will have a heart attack.
If I know about it before you, I will prepare the news by diluting it. Something like "hey guys, CIG has done some tests with 60 players" then 70, etc.
It will still be painful but there should be fewer deaths.
I am also thinking about how to announce the second system when it is ready. It's going to be tricky.
I'll be happy if they do. I'd be even more happy if they did at least the basic promised from when I backed the kickstarter, like VR, 100 systems, coop Squadron 42 leading to the shared universe; a bit more stable than now and I'd be fine, even with a 50 per system maximum. I could even live with the barebone turrets in space "flight" model.I'm a bit worried. If one day by chance IGC exceeds 100 players per server, some here will have a heart attack.
If I know about it before you, I will prepare the news by diluting it. Something like "hey guys, CIG has done some tests with 60 players" then 70, etc.
It will still be painful but there should be fewer deaths.
I am also thinking about how to announce the second system when it is ready. It's going to be tricky.
So you will be willing to accept what we doubters knew all along, that there is nothing special about Star Citizen. No magic server tech, no tens of thousands of players in an instance, it's just another multiplayer game? You are certainly lowering the bar with your comment.I'm a bit worried. If one day by chance IGC exceeds 100 players per server, some here will have a heart attack.
If I know about it before you, I will prepare the news by diluting it. Something like "hey guys, CIG has done some tests with 60 players" then 70, etc.
It will still be painful but there should be fewer deaths.
I am also thinking about how to announce the second system when it is ready. It's going to be tricky.
Yes, yes, you're right into it. Wish the heart attack onto the infidels. That is the heavenly punishment for denying the creed. Day of Recklning cant come soon enough.I'm a bit worried. If one day by chance IGC exceeds 100 players per server, some here will have a heart attack.
If I know about it before you, I will prepare the news by diluting it. Something like "hey guys, CIG has done some tests with 60 players" then 70, etc.
It will still be painful but there should be fewer deaths.
I am also thinking about how to announce the second system when it is ready. It's going to be tricky.
Yeah because current build struggling while still at 50 cap because of an event (how is that by the way? outside the event players are a couple or two by server or what?!?) is a proof they'll be able to manage 100 or more concurrent players.
I just keep the bare minimum about numbers here and try not talking too much about the far future of the game. Some techs are missing and will come one day. I don't know how they will change the game and it's characteristics so I don't talk about it.So you will be willing to accept what we doubters knew all along, that there is nothing special about Star Citizen. No magic server tech, no tens of thousands of players in an instance, it's just another multiplayer game? You are certainly lowering the bar with your comment.
I wish nothing, it's just a joke. Keep coolYes, yes, you're right into it. Wish the heart attack onto the infidels. That is the heavenly punishment for denying the creed. Day of Recklning cant come soon enough.