Star Citizen Discussion Thread v12

A very passionate argument from you, I’ve read more of those here. Then I launch the game and see something else.

That’s because broken pledges aren’t always overt. Anyone looking for the Kickstarter physics system while playing would surely note its absence though.

And you are free not to care. About the inefficiencies of them half-building that system then reverse squirrelling, and ending up with a self-defeating hybrid. Just as you’re free not care about all the other many unfulfilled pledges which may also not occur, or just prove a huge wasteful timesink.

Those who keep note of CIG’s over-promises and resulting technical travails will keep on noting though ;)
 
Yep, the same move that tends to crash the server. A slightly strange thing for CIG to big up...

https://www.reddit.com/r/starcitizen/comments/klxii1 Source: https://old.reddit.com/r/starcitizen/comments/klxii1/let_me_translate_i_got_it_i_got_it_oh_not_good/


Source: https://youtu.be/hEoNKWxwTno
 
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Do the suit's thrusters hold the player in place against the missile dragging the player along? Or is there some magic so the force of the missile doesn't pull on the player?
 
That’s because broken pledges aren’t always overt. Anyone looking for the Kickstarter physics system while playing would surely note its absence though.
That's one of my continued griefs against CiG and their complete dropping of "Newtonian Mechanics !" that were boldly claimed during KS and the campaign that followed just after.
"Magic gravity that conflicts with the poorly coded physics engine !!" would be more realistic, but less enticing to recruit new cultists indeed..
 
A very passionate argument from you, I’ve read more of those here. Then I launch the game and see something else.
Doesn't change the fact that it works that way and that it is a horrendously stupid solution that no-one else has been dumb enough to even attempt. Nor does it change the fact that this is exactly what the game and videos of it will show you, whether you choose to remain wilfully ignorant of it or not.
 
From SA where it was quoted from elsewhere:
I had a real life friend tried to convince me that Star Citizen is good now...

I have a burner account so I logged in for him to show me "how cool 3.12 is". He knows I do grey market refunds but he tried his hardest to prove there is a light at the end of the tunnel. He was right. It was the bright flash of a 30k error as our train was about to get to the space port.

So we joined a new server and I followed him around as he mined and got glitched through a planet twice. Followed him around as he disconnected trying to get to refinery. All in glorious 35 fps on my 2080ti system. Some things looked cool and yes there were brief flashes of "cool".

He was composed and civil the whole time, we've been friends for ever so he's not some brain dead cultist, we joked around and laughed at the idiots theory crafting in chat.

As I said he's not a cultist but he has faith - he did sink $450 into this swamp over 8 years.

But 40 minutes in his voice began to crackle. He was frustrated. I told him hey man, yeah it's not so bad.

He replied with:

"My character is about to die. See I've played yesterday trying to mine and lost everything but I guess my hydration didn't reset."

I was like what? You mean your character is about to die because you're thirsty?

"Yeah I can't seem to drink, it's not letting me. My grenade is making it impossible to drink. "

So take it off? There is a row of bottle things right here.

"I can't it's not letting me, I'm almost out of moisture"

That's what she said.

"Nervous laughter" " "OMG I did it I'm gonna drink this."

Cool, ok so we done or what?

"Ugh I need food, why doesn't this pizza place doesn't sell food", "no gently caressen food at the noodle place either".

Dude, what the gently caress are you talking about. This is a space sim just turn off the food thing.

"You can't"

Ohh yeah I remember, its no longer just fluff now right? It will actually kill you.
"Yeah I'm dead."

Does your idris have food on it?

"I don't have an idris"

Found your problem.
We laughed at the game, and he still has some hope but he sure wishes he didn't spend as much as he did. But he also told me he has coworkers who just discovered the game and are buying up the ships like mad. Like hundreds of dollars worth a year. In 2020, people still "find the game" and despite overwhelming evidence that it's neck deep in development hell and incompetence - they keep spending.

So the moral of the story is: for everyone who snaps out of it because their character starved to death next to a pizza with a million credits in their account - there is another sucker who buys a jpg.
And you know what? While I hadn't paid CRobber a penny, I really wanted SC to succeed, so I can buy it and play it. But this food and drink thing... I don't want it anymore.

Anyway, moving on to some other game:
 
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Viajero

Volunteer Moderator
People who dug into the engine discovered it half a decade ago; CI¬G's own documentation confirmed it.
Just curious, do you have those digging links handy? Are those the xml related files from long ago?

As for CIG´s own documentation I presume you mean John Pritchett´s own account before he left / was dismissed, correct? I indeed remember he describing a system originally intended to actually produce reasonable physics but that in the end proved not to be too practical and quite hard to balance properly for decent gameplay, and ended up forcing the expected results for each ship through that "physics" system instead of just simply faking it like many other games. A sort of completely unnecessary and convoluted code travesty if you wish.
 
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Just curious, do you have those digging links handy? Are those the xml related files from long ago?

As for CIG´s own documentation I presume you mean John Pritchett´s own account before he left / was dismissed, correct? I indeed remember he describing a system originally intended to actually produce reasonable physics but that in the end proved not to be too practical and quite hard to balance properly for decent gameplay, and ended up forcing the expected results for each ship through that "physics" system instead of just simply faking it like many other games. A sort of completely unnecessary and convoluted code travesty if you wish.
Most of it is so old by now that I wouldn't even know what thread to start digging in. This is all 2016–2017 stuff iirc — maybe earlier still — and a fair amount of the gory details are from discords and old forums and other side-channels where CI¬G's devs discuss the matter with some of the few actual testers in the community.

Pritchett's design document is an important part of it, yes, especially as far as describing some of the background and intent behind the whole mess, but he's really too dry and analytical and game-focused to get to the real lol. :p

…things like, one of the reasons the original more fly-by-wire-based concept didn't work was because it still relied on such complexities as mass, forces, acceleration, and this went over the head of the poor souls who were meant to populate all those parameters. So instead, they black-boxed the whole thing, abstracted it down to goal times and backwards-physics to make sure that single parameter was met at all times.
 
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