Game Discussions Star Citizen Discussion Thread v12


I dont think you'll have much to worry about, the universe will be a big place.

:ROFLMAO:

Maybe not that big. Fortunately CIG have a solution already lined up! Split the playerbase!


🤣🤪:LOL:

 
Oh, here's another thought. If there is going to be no common state of the verse, what will happen if they try and run an event, like bad guys vs good guys. If they want those states to impact the "verse" which result will be the true one? Will they aggregate the results and roll out the same result across shards? Kind of like how ED does it with modes, all that matters is the overall result. That will annoy people if they won on their shard but overall lost. Or will they try and maintain different event results across different shards?

What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
 
What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
They have that 'global' section where everyone's stuff is kept - I would imagine that would keep track of territory owners. But who knows 🤷‍♀️
 
Oh, here's another thought. If there is going to be no common state of the verse, what will happen if they try and run an event, like bad guys vs good guys. If they want those states to impact the "verse" which result will be the true one? Will they aggregate the results and roll out the same result across shards? Kind of like how ED does it with modes, all that matters is the overall result. That will annoy people if they won on their shard but overall lost. Or will they try and maintain different event results across different shards?

What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
They have to aggregate, like ED does. Otherwise shards would start having their own histories and players would be thrown randomly into a Marvelesque multi'verse. 'Verse-616, 'Verse-199999 etc.
 
They have that 'global' section where everyone's stuff is kept - I would imagine that would keep track of territory owners. But who knows 🤷‍♀️
the global database is for inventory type stuff, as you correctly stated, like the content of your character inventory, any storage your ship have (cargo), etc…
the state of locations (and universe) is handled and maintained by the replication layer and persisted to a graph database (which is a per shard thing AFAIK)
 
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They have to aggregate, like ED does. Otherwise shards would start having their own histories and players would be thrown randomly into a Marvelesque multi'verse. 'Verse-616, 'Verse-199999 etc.
isn’t exactly what they said it would happen?
I’ll try to reference the time when they said in the and edit this comment accordingly
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ref:
Source: https://m.youtube.com/watch?v=TSzUWl4r2rU

@9:20 - “A shard is still a unique version of the universe”
@21:27 - “There are in fact multiple copies of the universe that are seeded at any given time, we call those shards, each shard is a unique copy of the game world complete with all entities and unique states… think of it as an alternate universe.”

So, yeah there will be verse-xxxx because each shard will have it’s own graph database, the only global thing is the database that handles stuff we own
 
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now this is nice....


Server Crash Recovery​

(We heard you liked trading fixes)

Having lost a hull full of cargo ourselves due to a pesky error 30k, we know all too well how frustrating encountering a server crash can be. For that reason, we're very happy to announce the addition of Server Crash Recovery!

So, how does it work? We're adding functionality that creates a "heartbeat" (regular logging with persistence) for you and your ship. So, in the case of a server crash, the backend will recognize that an unexpected timeout has happened, allowing you to visit any ASOP terminal and spawn your ship, intact and exactly as it was pre-crash. This means your cargo, ship status (health/fuel), and any items you had laying around your ship will return in the exact state that it was.

Now, it's important to note this is merely a simple interim fix. Long term, this will all be handled by the entity graph and server meshing work, where we'll track shard history which will allow us to properly retain information and restore you directly to the moment you left off (mid-quantum flight, etc.). Nonetheless, while this is a temporary solution, it should be effective and reliable.

It's also important to note that this new addition is specifically for server crashes. Client crashes would still be handled in the same way they are now, with current crash recovery functionality.
 
I think someone was shopping in this store but couldn't quite figure it out...... ?

ZZgz3oo.jpg
 
It is the year 2030. Reliable persistence is in, the 'verse is being sharded like never before, entity graphs are burning hot from all the transactions they need to commit and citizens are enjoying huge space battles between two Idrises and five Arrows.

I have a friend with an LTI MSR. I steal his ship, he reclaims it. Persistence is in, so there are two MSRs now in place of one. For free.

Rinse and repeat.

Economy collapse soon?
 
@9:20 - “A shard is still a unique version of the universe”
@21:27 - “There are in fact multiple copies of the universe that are seeded at any given time, we call those shards, each shard is a unique copy of the game world complete with all entities and unique states… think of it as an alternate universe.”

So, yeah there will be verse-xxxx because each shard will have it’s own graph database, the only global thing is the database that handles stuff we own

Serious question. For those players having purchased SC land plots for real money, to build bases and whatnot, will they be seen across all shards? I mean, presumably yes, but this is CIG...
 
Oh, here's another thought. If there is going to be no common state of the verse, what will happen if they try and run an event, like bad guys vs good guys. If they want those states to impact the "verse" which result will be the true one? Will they aggregate the results and roll out the same result across shards? Kind of like how ED does it with modes, all that matters is the overall result. That will annoy people if they won on their shard but overall lost. Or will they try and maintain different event results across different shards?

What about player actions? Didn't players dream of taking over territories? If who different groups on different shards claim a location, who gets to keep it? Or do they both on their respective shards?
You are overthinking it.
 
They have to aggregate, like ED does. Otherwise shards would start having their own histories and players would be thrown randomly into a Marvelesque multi'verse. 'Verse-616, 'Verse-199999 etc.
Remember Mass Effect? A trilogy where your decisions matter? Only that about in part 2 it must have dawned anyone that exponential story outcomes are impossible to voice act after some point and that is simple compared to "this is my shard and it need be persistent".
 
Yeah, but yours is red to everyone and anyone can blow it up.
Respawing of an LTI ship is an obvious exploit of Star Citizen functioning as advertised. Let's dream.txt for a second. Imagine an organisation of fifty citizens. Only one of them has an LTI Idris. They multiply Idrises for everyone using the LTI magic and go on a killing spree. If something goes wrong, they will respawn their ships again, as many as they want. Everyone can do it. Ship economy collapses due to ship inflation. Players with LTI ships are in high demand, on the other hand.

Now imagine any other game in which you can spawn any vehicle in any numbers you wish. This is a cheat baked into the very game. You know what people will do with it? The potential for loving around in the silliest possible ways is staggering.

And that's the thing. The issue with the persistent 'verse as envisioned is that it will be choke full of unintended consequences. From the perspective of the game, the worst that can happen to it is that it gets fully implemented. Nobody seems to be taking the player into account when designing it.
 
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