The issue with the persistent 'verse as envisioned is that it will be choke full of unintended consequences.
CIG don’t know yet, but suspect not…
Source: https://www.twitter.com/DrChadMcKinney/status/1448004154408923137
"None of us have enough information to even guess how far off it is"? What happened to "the most open development" there?!
Game development only really started in 201X - Check!
Reference to Cyberpunk - Check!
Other games took as long - Check!
Scope bigger than anything done before - Check!
You're no a game dev so you don't know - Check!
Game dev is hard - Check!
Blimey, i've never seen a SC faithful bingo card be filled so fast!
I think we're having an everything crisis! But it's ok, I'm sure Boris is all over it..
You see how fast we are coming up with exploits when we put just a tiny bit of thought into it?I mean the bigger concern would be money scams with the ships.
At some point there would probably some way to scrap a ship. For salvage or whatever.
And spawning and scrapping ships could be unlimited money.
Never underestimate player creativity. It won't help half-assing the job and hope noone exploits loop-holes.You see how fast we are coming up with exploits when we put just a tiny bit of thought into it?
So in the PTU you can overdose people with the medical tool. And potentially drag their body to your ship, to steal their golden armour…
https://www.reddit.com/r/starcitizen/comments/q7mb7b Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/
https://www.reddit.com/r/starcitizen/comments/q7mb7b/_/hgkpirj Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/hgkpirj/
Dint take long really.Never underestimate player creativity. It won't help half-assing the job and hope noone exploits loop-holes.
So in the PTU you can overdose people with the medical tool. And potentially drag their body to your ship, to steal their golden armour…
https://www.reddit.com/r/starcitizen/comments/q7mb7b Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/
https://www.reddit.com/r/starcitizen/comments/q7mb7b/_/hgkpirj Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/hgkpirj/
This is a sort of shenanigans that alpha gameplay exists to figure out.
Come on, I can't count on both hands the number of ppl who can't wait for me having my way with them.Well, its not like we predicted this sort of stuff would happen years ago when they started talking about medical gameplay is it?
I mean, isn't it what gamers always wanted? Being unable to take any action while playing a game, just lie there and wait for whatever others want to do to you.
Lurking in dark corners...
Item duplication - the oldest hat trick of players.If I steal two bombs, load them to the cargo bay of my freely spawned Idris-P, land he Idris next to a settlement, jump to another of my Idrises (piloted for now by an org mate), go to the orbit, railgun the first Idris so that the chain reaction detonates the bombs and kills everyone in the settlement, will I get a crime stat?
OMG, these free Idrises are perfect kamikaze ships.
Item duplication - the oldest hat trick of players.
So in the PTU you can overdose people with the medical tool. And potentially drag their body to your ship, to steal their golden armour…
https://www.reddit.com/r/starcitizen/comments/q7mb7b Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/
https://www.reddit.com/r/starcitizen/comments/q7mb7b/_/hgkpirj Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/hgkpirj/
So even if their servers crash you don't lose anything, this has actually been partially in since 3.14, i and others have had 30K's and ended up back in our ships exactly where the the crash happened.Server Crash Recovery
(We heard you liked trading fixes)
Having lost a hull full of cargo ourselves due to a pesky error 30k, we know all too well how frustrating encountering a server crash can be. For that reason, we're very happy to announce the addition of Server Crash Recovery!
So, how does it work? We're adding functionality that creates a "heartbeat" (regular logging with persistence) for you and your ship. So, in the case of a server crash, the backend will recognize that an unexpected timeout has happened, allowing you to visit any ASOP terminal and spawn your ship, intact and exactly as it was pre-crash. This means your cargo, ship status (health/fuel), and any items you had lying around your ship will return in the exact state that it was.
Now, it's important to note this is merely a simple interim fix. Long term, this will all be handled by the entity graph and server meshing work, where we'll track shard history which will allow us to properly retain information and restore you directly to the moment you left off (mid-quantum flight, etc.). Nonetheless, while this is a temporary solution, it should be effective and reliable.
It's also important to note that this new addition is specifically for server crashes. Client crashes would still be handled in the same way they are now, with current crash recovery functionality.
This is currently in review and will hit the PTU very soon!
It is called "death by overhealing"So in the PTU you can overdose people with the medical tool. And potentially drag their body to your ship, to steal their golden armour…
https://www.reddit.com/r/starcitizen/comments/q7mb7b Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/
https://www.reddit.com/r/starcitizen/comments/q7mb7b/_/hgkpirj Source: https://old.reddit.com/r/starcitizen/comments/q7mb7b/bestpatchever/hgkpirj/