I'll have to watch it again but there was a video of a ship coming in, passing a station in orbit then proceeding down to a port on the surface. I don't remember any kind of transition. But a lot of it was shown from outside the ship but I don't know if that was a second person filming or what the person flying the ship was seeing.
Have to watch that again.
How long was the video? Space is pretty big, if you can just zip down from the station to the surface then shortcuts are being taken. E: D uses super cruise and orbital/glide to get you there fast but then the price is a couple of transitions. I recently did the crossing from station to planet in a python without the use of frame shift. Left it flying unattended for a few hours with power off to everything but life support. Cruised at ~300m/s for 16 hours.
I'm genuinely curious how they'll do it. What will the speeds be like, the distances? If the speeds are very high, have they perfected loading and unloading assets for LOD transitions? Or will they have you come in at one speed, then drop down to a slower speed once you get close? And if they do that, how many seconds will it take to load all of the assets in the area? And of course, network connections to other players in the area, some in air (or equivalent) and some on the ground. Will your game be talking to their game the entire time (while your game is also loading and unloading different details levels of terrain perhaps) or again, will it be more like "you're near the surface now, we slow you down, load the terrain detail, and start sending you the details of all the other players who have descended like locusts on these 2 planetoids"
It's certainly going to be interesting any way you look at it.