Game Discussions Star wars Squadrons

Craith

Volunteer Moderator
Because it apparently has shields?
well, really?

I know why they do it.
Does it balance them in a cookie cutter arcade shooter? Yes.
Does it make in-universe sense? No.
Are there other options for balance? Yes.
Are those options better? Depends what one wants.

I loved the TIE Avenger. :)
me too, but I preferred the TIE Interceptor actually. Firepower, Speed, Agility, but fragile. Somewhat cheap pointwise compared to the T/D and T/A. And a real beauty.
 
me too, but I preferred the TIE Interceptor actually. Firepower, Speed, Agility, but fragile. Somewhat cheap pointwise compared to the T/D and T/A. And a real beauty.

"There's something very forthright about a TIE fighter."

I prefer the standard TIE Fighter over any of the variants, particularly in this game where they're so very flexible.

I see games journalists must be having a slow news month when it comes to asking the important questions:

 
Some VR fixes in today’s 3.0 update:


...including a higher res skybox 😁 Sounds like HOTAS users are getting some love too.

Patch Notes:
General
  • Added Fostar Haven as a map to Dogfight and Fleet Battles (Solo/Co-Op vs AI and PvP)
  • Added next gen improvements
    • The game now supports up to 120FPS and up to 4K on Xbox Series X|S
      • Added an option for players on the Xbox Series X|S to prioritize enhanced visuals or enhanced performance
    • Improved visual quality and lighting on PS5
    • Variable frame rate support added for TVs and monitors that allow it
  • Fixed an issue where the game could crash while changing loadouts
  • Improved support for matchmaking between players with highly divergent load times
    • Players who are not finished loading when the match begins will now have an additional window of time to join the match-in-progress rather than timing out on start
  • Tweaked the brightness of light sources on PC so that they're no longer too bright in some instances
  • Fixed issue where the sky color of Esseles would appear to change when entering/exiting the station
  • Fixed an issue where the menu voice over accessibility feature could not play after entering a lobby
  • Fixed issue where Steam players could fail to log in if their screen name included certain unicode characters or emojis
  • Various stability improvements and minor bug fixes.
Controls
  • HOTAS support now allows for devices with up to 128 buttons (up from 40 buttons per device)
  • Fixed issue on the Xbox One where HOTAS controls would be disabled if the controller went to sleep
  • HOTAS devices that don't have an X and Y axis, such as the Virpil throttle, are now properly recognized by the game
  • Fixed issue on PC where a gamepad could become unresponsive if not paired as the primary controller when other input devices were plugged in.
Cosmetic Customization
  • Added two new starfighter paint jobs: Typhoon Squadron for the New Republic and Interstellar for the Empire, the latter of which is inspired by the classic Kenner Products toys
  • Added the Vandal TIE fighter paint job based on Sabine Wren’s iconic “handiwork”
  • Added the Powerful Ally X-wing appearance based on Luke Skywalker’s swamp-sunken X-wing from Dagobah
  • Added the Zeltron Pilot head (Imperial)
  • Added the Pantoran Pilot head (Imperial)
  • Added the Venture set (jacket, pants, gloves) for the New Republic
  • Added the Paladin set (flight suit, gloves, helmet) for the Empire
  • Added the Navigator set (flight suit, gloves, helmet) for the Empire
  • Marauder gloves will no longer cause the player's hands to disappear.
Dogfight
  • Fixed an issue where starfighters wouldn't appear in the end-of-round transition screen.
Fleet Battles
  • Reduced the Morale gain for AI kills while on defense from 4 to 3
  • Morale gains and losses are no longer scaled based on the number of players present on the team
  • Fixed an issue where match music would continue into the end-of-round screens after the match was over
  • Corvettes and Raiders now spawn on a random side of the battlefield rather than in a fixed pattern
  • Fixed an issue where the Nebulon-B could display the incorrect amount of shield strength it had in its objective UI.
Social
  • Made messaging clearer for Xbox players when trying to join a party that's full
  • Fixed issue where the social menu would lose functionality after exiting a PVP match as a spectator
  • Fixed an issue where muting multiple players at a time could incorrectly mute additional players as well
  • Fixed issue where laser sounds would fail to play when spectating a match in first-person
  • Fixed an issue where UI and menu elements could overlap.
Starfighters & Components
  • Added four new components:
    • Boost Extension Kit has been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
    • Prototype Piercing Torpedoes have been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
    • Ion Rockets have been added to the X-wing, A-wing, TIE Fighter, and TIE Interceptor
    • Anti-Material Rocket Turrets have been added to the U-wing and TIE reaper
  • Added 60% maneuverability (turn rate) reduction while firing the Rotary cannon and Auto-aim Rotary cannon
    • Does not apply during the charging stage before firing
  • Using the Assault Shield component now reduces maneuverability to better balance its role as a capital ship assault or starfighter jousting tool rather than as an all-purpose component
  • Fixed an issue where the Proton Bomb counter could display incorrectly after use
  • Starfighters using the Overloaded Shield component now start will fully overcharged shields
  • Fixed issue where ships from the wrong faction could appear in the hangar
  • Increased audio volume for the player's Tractor Beam
  • Guided Burst Cannon damage reduced to 28% of the unguided variant (down from 35%)
  • Fixed issue where the Vanguard paint job for the A-wing could have an unintended New Republic decal appearing on it when inside the cockpit
  • Removed incorrectly assigned auto-aim symbol from the icon for the Composite Beam
  • Different torpedo types now have distinct names when targeted (Proton vs Ion vs Piercing)
  • Reduced A-wing shield regeneration rate by approximately 1/3
  • Fixed an issue where the Unstable Engine could deal no damage to nearby targets.
Story
  • Fixed an issue where the player could have a black screen after redeploying from the hangar
  • Fixed issue where Zerelda's voice over could start during the load screen before Mission 1, resulting in an animation desync
  • Fixed issue where the corvette could clip through the station in Mission 6
  • Fixed issue where the player couldn't complete the "Destroy Comm Array" objective if they died during the regroup-with-Gunny beat in Mission 6.
UI
  • Your current Skill Rating is now shown as its value instead of as a percentage of tier progress after playing a ranked Fleet Battle
  • UI message for being in the low priority matchmaking queue is now clearer on how to get out of the low priority status: by playing more matches
  • UI messaging around forfeiting while in the lobby is now clearer
  • Fixed an issue where squadmates icons would not turn green when readied up
  • Fixed an issue where the menu overlay could not appear in the redeploy screen
  • Provided additional UI support for long names so that they display correctly
  • Fixed an issue where the player could be unable to open menu during a match if the match begin while they were in a customization menu
  • Fixed issue where the missile lock UI could stay on the screen briefly after switching targets
  • Fixed issue where text said "Examine your squadron" instead of "Examine enemy squadron" in Squad Loadout while hovering over "Add friend"
  • Fixed issue where ship marker UI could appear during outro cinematics while playing Fleet Battles vs AI
  • Fixed typo in the description of the Mythosaur decal
  • Fixed an issue where the daily challenge timer could start counting upward after reaching 0:00
  • Fixed issue where holding the button rather than tapping it would not open the scoreboard during the post-match sequence
  • Fixed an issue where starfighters could get greyed out if the player rapidly shuffled between them.
VR
  • Skyboxes now have increased resolution for high-rez VR headsets
  • Added an option for PC players to adjust their VR resolution scaling
    • Players using high resolution headsets (such as the Valve Index) should be able to enjoy higher frame rates without requiring the most powerful GPUs
  • Added an option for PC users to use forward rendering, potentially improving their VR performance
  • The game now uses less intensive forward shading when using the "Low" lighting quality setting in the graphics options, allowing VR to be used on mid-tier and even some lower-tier PCs
  • Fixed an issue where black bars would appear when transitioning out of a PvP match if the player died at the same time.
Edit: I’ve had a fly around this morning - the skybox is now on a par with Elite, much nicer looking. The VR resolution scaling is default at 80% - I moved it up to 125% and the game looked glorious, stars are pin-sharp and everything is crystal clear...unfortunately my GTX 1080 can’t keep up and I was in ASW all the time 😕 100% still looked very good but, again, still ASW. I’ve got all the other bells and whistles turned up to their highest levels which doesn’t help matters, but I’ll take the other eye-candy and slightly fuzzy visuals until such time as I finally get a new graphics card 😁
 
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"There's something very forthright about a TIE fighter."

I prefer the standard TIE Fighter over any of the variants, particularly in this game where they're so very flexible.

I see games journalists must be having a slow news month when it comes to asking the important questions:


Being in VR, you get sense of space. The XWings cockpit is so tight, moreso than even a YWing or AWing. But compared to TIE fighters, this is where TIE fighters may shine. Not only do you have elbow room in every type of TIE fighter, but if possible, I could put a bed near the top, maybe a small kitchenette on the side, maybe a sink on the other side. Open the floor panel, crawl down, put my keister on a toilet of sorts. The whole operations sphere would give those folks into tiny homes something to strive for.

I've noticed more steam players in multiplayer recently. Looking forward to BWings and TIE Defenders.
 

Craith

Volunteer Moderator
Am not into space shooter games, but is this game worth it? How is this game so far?
short?

At least singleplayer, multiplayer is quite simplistic 5vs5, no objective based coop (unless you count 5vs5 with one side being NPCs)

Worth my 35€ imo, got what I expected, but could've been better. They do provide new maps and apparently even ships for free, as well as bugfixes, kudos for that.
 
Frankly, if you're not bothered with VR, you'd be better off getting Infinity: Battlescape for your pvp pew-pew fix, even with that game's acute lack of players it's so much better it's not even funny.
The flight model in SWS is so simplistic that it causes immersion to sort of fail even in VR. I have a hard time feeling I'm anything more than a cursor in space.
 
B-Wing and TIE/D patch, with new modules incoming today

Screen_Shot_2020_11_18_at_4.39.01_PM.0.png
 
If anyone is still interested in this game the latest patch added Trackir support. I use Opentrack with a PS3 cam and I didn't have to do anything to set it up. But I'm not sure why my pilot starts blacking out when I look around at full throttle. Isn't he wearing a gsuit? I can't figure out how to turn it off. Looks good other wise.
 
If anyone is still interested in this game the latest patch added Trackir support. I use Opentrack with a PS3 cam and I didn't have to do anything to set it up. But I'm not sure why my pilot starts blacking out when I look around at full throttle. Isn't he wearing a gsuit? I can't figure out how to turn it off. Looks good other wise.
I don’t know if it’s related, but are you able to alter the FOV Filter in the VR settings? This dims the player’s peripheral vision during turns.
 
I don’t know if it’s related, but are you able to alter the FOV Filter in the VR settings? This dims the player’s peripheral vision during turns.

Thanks I checked that and have the filter off for when I play in VR. But I eventually got it sorted. I had the issue only when running it on my triple monitors and it worked fine in 1440p single monitor. I turned off free look with the "L" key binding and it fixed it. Head tracking still works. Weird but ok. So if anyone is running triple monitors or maybe even ultra wide since I have it set in Nvidia surround just turn off free look.
 
B-Wing and TIE/D patch, with new modules incoming today

Screen_Shot_2020_11_18_at_4.39.01_PM.0.png
I had a tryout of the B-Wing today - the gyro function is pretty cool: you start off in “blade” formation (cockpit on top) but you can hold LB and use a thumbstick to rotate the hull around to whatever angle you want. In VR I quite liked the hull to my left.

Not sure what practical use it has, but I’m sure someone will figure it out 😁
 
I got it, Ive played it, i suck at it. So, all things being equal thats pretty normal for me. Too much like battlefront for my taste. Id ask for refund if possible. Its not bad i just hate pvp n repetitive copy/paste games. I miss Wing Commander n want it back sooo badly.
 
Still playing the singleplayer campaign. I suck so badly in these action games that it offers me enough challenge even on the easiest level :rolleyes:

I couldn’t play with my CV1 due to nausea so switched to 1440p. It still feels good, although the cockpit has now more a 2D feeling.
 
I got it, Ive played it, i suck at it. So, all things being equal thats pretty normal for me. Too much like battlefront for my taste. Id ask for refund if possible. Its not bad i just hate pvp n repetitive copy/paste games. I miss Wing Commander n want it back sooo badly.

I'm hoping that EA will take onboard how well single player Star Wars content has been received by the Gaming Community at large, and will hopefully adjust this for (hopefully) Squadrons 2.
 
Still playing the singleplayer campaign. I suck so badly in these action games that it offers me enough challenge even on the easiest level :rolleyes:
I couldn’t play with my CV1 due to nausea so switched to 1440p. It still feels good, although the cockpit has now more a 2D feeling.

If you're an old school player, don't do what I did and get sucked into trying to play it like XvT. The single player campaign is very 'on the rails' so if you drop any 'out of the box thinking' and stick to the objectives, you should do fine.

Is there anything particular you're stuck on you want help with?
 
Thanks, I get stuck in just about every mission the closer I get towards the end.
I get forward once I’ve done couple dozen tries in each phase. But I’m not complaining, the more I spend time the better I get.
Oh and BTW, same is happening when I’m playing Freespace2 the second time, after over fifteen years the first. Maybe I’m just getting old :)
 
Thanks, I get stuck in just about every mission the closer I get towards the end.
I get forward once I’ve done couple dozen tries in each phase. But I’m not complaining, the more I spend time the better I get.
Oh and BTW, same is happening when I’m playing Freespace2 the second time, after over fifteen years the first. Maybe I’m just getting old :)
Me, too, on getting old but it beats the alternative!
 
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