Hello everyone! With less than two months remaining of 2019, many of you have been rightfully asking what our current plans with Early Access and the Closed Alpha are as well as the schedule regarding them.
Even though we've made a lot of progress during the months after the announcement, we've not been able to start outside testing as early as we predicted. This means that Starbase will not be Early Access ready in 2019.
Our current focus is getting the Closed Alpha underway as soon as possible. Once the Alpha starts, our plan is to increase the number of its participants in stages. We want to test the game thoroughly in Alpha before going into Early Access to make sure everything works and we're ready for a large playerbase.
As unfortunate as this delay is, we hope the added features and polish will make it worth the extra wait time.
So this is Space Engineers MMO, or is there more to it?
Programming inside the simulation is pretty standard today.
I like the way they implemented it for kids to learn about programming.
In more advanced simulators we let an AI and hierarchical neural net layers with pareidolia modules (pattern recognition AI/ann module) to do all programming automatically. All we as commanders need to do is to give the initial state and tell it what we want to achieve and it will provide us with several programming solutions and a recommended option including suggestions of better initial states and better achievement goal of the whole project.
If we still want to code ourselves, programming using bubbles instead of code is much simpler and more fun. It uses operators and functions as 3D bubbles and lets us construct our code like a network. Detail code work can still be done to create own bubbles and thus modified operators and functions.
Nothing new.Thats all nice. Your point was.. what?
Nothing new.
What to do when an important cable is cut, leaving both FCU and controls on the wrong side, and the Cable Tool fell to space? You get creative. The entire flight took almost two hours, starting from deep inside the asteroid field, and involved three previous solution attempts, including direct control of thrusters via Universal Tool, and one previous YOLOL chip which also was accidentally taken off from the wall. Note: YOLOL chip used is part of ships automation and the first four lines are the actual use for the chip