Flying a T9 is an experience I think we should all try. They turn rate and speed are comical (I failed to exceed the speed limit in the station in mine with 2 pips and full throttle). It is pretty robust against NPCs though but, as with most (all?) trade ships you wouldn't fight a competent player pirate.
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I think you should make your own way now you have a bit of cash. Make sure you always have insurance, use ship building site to judge a decent build cost for new ships. By all means ask about ships but from this point onwards different ships have different capabilities and suit different players. Also some players take a linear route, owning one ship at a time and seeing a progress route, others own multiple ships for various roles and have bought and sold some just to try them out. A good friend flies a T7 a lot but that idea does not suit me so I side stepped it..
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T6 - lots of cargo, pea shooter for a weapon. Using this you avoid combat as you will loose so lots of evading and running skills needed. I used one for rare trading in parallel to my first Cobra III as I could make more profit as the Cobra could not carry enough cargo.
Cobra III - can run and fight but got to be aware that against a larger ship it can die fast. I remember in the early game getting a bit brave and taking on an NPC Anaconda. In one shot he took out my shield and took the shield generator to 0% health! Safer than the T6 but not a pure combat ship and relatively limited cargo capacity. I have one in the fleet but TBH I've not flown it for a while as I now use my Asp for smuggling.
haha that does sound quite funny about the T9...I'd like to try it one day! I do like the idea of having tonnes and tonnes of stuff in a massive barge, and getting somewhere to offload it all. Just got to hope I'd get there!
At least the T6 does have a place, if it's good for trading rares over the Cobra.
I do have a good idea about what is going on. Still many questions, but at least more answers now. Still unsure exactly how to proceed with finding good trade routes, as the rules for finding routes only work some of the time, so it's a real pain (as in, a refinery system won't always want this commodity or produce that commodity). Which is good, but a pain.
I think my goal for now is to save up for an Asp, or just us the Cobra, then take it from there, regarding trading. Then get a Clipper!
But yes, I had a dodgy experience with my Hauler when I just lost all shields and managed to crawl into the starport. Could have been worse! Well, it was not long after haha
I need to get looking into these smuggler missions at some point. Was it you who said that the ships you get later on have so little heat on them, they rarely get scanned anyway and can just slip in to dock?
But yes, getting a bit further with the game now, thanks to everyone's help, and managing to stay alive (so far!)