I can confirm that stacking hull modules on the clipper is a good move and can give you enough safety margin for engagements. With military armour and a fully A loadout I had no worry starting a fight with a NPC Anaconda even when my shields were down, took a few % hull damage from those pesky multicannons but a quick kill and having the ability to run meant I had little fear. Players on the other hand seem to have either have no weapons at all or top top combat builds that I wouldn't like to come across.
I used to swap to SR after loosing shields in PVP, used to do a head on run at them and use flight assist off + no thrust to "float away". Recently my thrusters seem to die before I get the chance to hide though but thats probably because im in a trading Anaconda not a combat Python now..
You planning on RES combat, interdiction or Combat zone?
I really like the idea of this (the systems pips bit won me over) and will probably run some tests when I get the chance although my ship of choice will be the FDL, easy to make high alpha damage with kinetic weapons and low heat.
You can't really fight in silent running unless you use only projectile weapons since the heat build up means your either chain smoking heat sinks or taking heat damage.
When I get the cash I'll loadout an FDL with something like this:
http://www.edshipyard.com/#/L=60O,7RL7dg7dg7dg7dg01Q01Q0Wg0Wg0mI0mI,317_7_6Q6Q9Y6Q5A,0Nm9tQ15O12G10i
and run some tests. FYI that will be a minimum of two weeks since I have Masters exams and then have to explore powerplay
Edit: On the build I used frag cannons + the one heavy cannon since the frags should take shields out before cell banks can take effect with their high rate of fire and amazing closeup damage. All that remains is a well placed snipe shot from the C4 cannon to the opponents powerplant after that.