I live in Alaska and I never have trouble finding matches. In fact, I'm rapidly approaching 1000 games played. I never have to wait more than 2 minutes for a game anymore.
well you have seen my video....
not much I can change about it I guess, merely stated a fact.
It's the frst time I've ever posted a Steam stat like this I believe... but don't let that slow you down now you're seemingly on arantroll...
I will anyway... I thought the screen was quite funny... The thought of a single player in the whole world, all alone in a lobby
ps: Maybe lighten up a bit?![]()
Interesting, I find it not to be "dumbed down" at all for a space combat sim.
That would lift the number of players from the current 5000 or so to possibly millions, and how could FD afford to pay that server bill??
I have a better idea. FD puts out a demo using offline mode...>
Good old times when devs were confident enough of their demos to convince people buying their game by testing instead of hyping and selling on hopes directly.
I am to understand that some Steam owners of Arena are unable to connect on demand to the server. It is has been suggested to try using a direct client launcher. I get the frustration about not being able to connect, of not being able to connect and play with your friends, I truly do. There are some very good low bandwidth third party apps for voice and txt chats, Team speak comes immediately to mind. My own ISP is very quick within the continental U.S., however, I too am not always able to connect to a match, and I have yet to see anyone of my friends in game even though we live across the street from each other. So I used Speedtest.net to see what my various rates outside the US are. My ISP rates are less then average to continental Europe with a small increase to England (avg ping 130-150ish), same to South America. For rates to Australia, it is well over 200ms latency. So until I can convince Mrs Turkey to release funds for a hyper connected, fiber, networked, direct brain machine neural implant to Cambridge, I deal with it. The connection time outs, being unable to find a match, lag, etc., etc., etc. I accept it for what it is, the nature of the beast of a global internet and thankful that I am not living in 1984 B.I. (before internet).
I am also to understand that some of you feel that the release of Arena could of been managed better or marketed better or is underperforming in its brief Steam debut or somesuch... I recently read a biography on Elon Musk and he was facing some similar criticism about a large project he was managing and he gave a very Alexander the Great response. If you believe you can do better by all means go out and do it. Well maybe not in those exact words... you see if you present suggestions for change and improvement with a more professional approach, with tangible metrics to support your agruments then I maybe inclined to agree with you and consider your points valid.
Finally, as to why one owning a full product would want to have additional access to more accounts at a cheaper rate? Well, for starters I can have more accounts with which to club, so sorry, compete with. Several solo players would prefer a session in CQC/Arena rather than risk open play I imagine, for a small bit of PvP action. I also can have a bit of amimenity from my main game accounts with which to club, sorry, sorry again, with which to compete with.
Mrs Turkey desires me to state that I am not employed by Fontier Development, nor related to any employee of Frontier, that our distant relatives are in Lincolnshire and that I am merrily, merely, expressing my humble opinions and is no longer a salty sea going turkey of his youth and needs to come take out the trash. I do look forward to more future discussions.
Cheers
You have problems with P2P networking on wich the game is based on, you need to configure your modem and firewall settings
to be able to play Elite, I had similar issues several times after diffirent patches, I would not see other players or couldnt chat,enter same instance,wing up.
Its shameful for Frontier to have CQC on p2p networking, there should be game servers only if nothing to prevent cheating.
Not really. It is just a pool of users (different acquisition campaign) They should be fairly similar to the rest of the users (similar equipment, age, etc) and there are enough of them to make statistical conclusions.
As I said before both "players online" and median/mean playtime are on a sustained downtrend. Unless you have a strong argument why "steam users" are substantially different from the rest of the humans, we can extrapolate...
BTW if you are curious, here is "the good" view of thge stats: https://steamdb.info/app/443080/graphs/
In the 90s there were many more stinkers than today.Well i am sure steam could cluster these offers locally to coutnires so that nto millions would try ot at once. or yes an offline demo. Thy just need to limit this to like 10 systems or such. Good old times when devs were confident enough of their demos to convince people buying their game by testing instead of hyping and selling on hopes directly.