edit: oops, something failed here
My character's home is the Stevenson Estate outside Fort O'Brian, on the world of Emerald, in the Cemiess system. Someday, I'd like to be able to move my base of operations closer to home than MacKenzie Relay, in orbit above the planet.
My ship is where I work... or more accurately these days, while away the hours because I haven't needed to do real work since before the game released.
You'd have been better off trying to sell me repairing my ship in lieu of an AFMU...
I generally have to schedule visits with my family and friends weeks in advance. Socializing in game is the last thing I desire, and IMO RPG play is meaningless if there aren't game mechanics that would make in-character decisions actually have meaning.
1. Customizing the ship interior making it your home.
My character's home is the Stevenson Estate outside Fort O'Brian, on the world of Emerald, in the Cemiess system. Someday, I'd like to be able to move my base of operations closer to home than MacKenzie Relay, in orbit above the planet.
My ship is where I work... or more accurately these days, while away the hours because I haven't needed to do real work since before the game released.
2. FPS boarding/defending/looting.
You'd have been better off trying to sell me repairing my ship in lieu of an AFMU...
3. Social and RPG play.
I generally have to schedule visits with my family and friends weeks in advance. Socializing in game is the last thing I desire, and IMO RPG play is meaningless if there aren't game mechanics that would make in-character decisions actually have meaning.
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