Stutter Stutter Stutter since 1.3 - near stations, asteroids, and pretty much anything that has a model and collision

Has anyone suggested it may be sound issues causing the video lag? Sounds mental I know, but we've seen it before.
 
No stutter for me except the last patch yesterday. Last night around asteroids I'd get a pause once ever 5 mins or so. Around planets mainly it'll be just one pause.
 
No stutter for me except the last patch yesterday. Last night around asteroids I'd get a pause once ever 5 mins or so. Around planets mainly it'll be just one pause.

The stuttering usually starts in a conflict zone, when there is a lot of shoting. So, yes, it feels like it is being trigerred by sound issues.

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Has anyone suggested it may be sound issues causing the video lag? Sounds mental I know, but we've seen it before.

I ment to respond to that :p.
 
Switching PhysX to CPU instead of GPU did reduce stuttering for me but, it didn't get rid of it altogether. Maybe I'm just imagining it?
 
Hye!

So i purchased the game with steam, and like evrybody it was a stutter mess even in the combat training demo...


GTX 770 i5 760 4ghz 8 gb ram


So i tried EVERYTHING in nvidia control panel, pre rendered frame, vsync, frequency...

Nothing worked, so i refund the game via steam.

No i have just the combat demo training, but i tried the Physx thing, in fact i completly uninstal Physx and it seems that there is less stuttering + i have to do a alt+tab on the game to get rid of all the stutterings in combat training.


But i can't test the thing on the game, near station ect because i don't own the game anymore...

I will re-purshase in the future if i heard the stutter are gone.

important thing, sometime the stutter are on the background, moving the camera in the cockpit no stutter, but moving the space ship cause stutter on the scenary ( planet stars ect)


Sorry for my english im french.


PS : frontier Thanks for planet coaster <3 ( don't F* it up )
 
Ok so the best presets i found :

- In nvidia control panel set : physx to cpu ( also uninstal physx ) + maximum pre rendred frame to 1 + vsync forced + triple buffering + maximum performance.

Then

- In game : disable Vsync + frenquency at 60 hz or 120 hz ( 100 hz and other = stuttering in scenary ( not in the cockpit... like the background is at 60 fps and the cockpit at 100 fps...)

And finaly do a Alt+tab when you are in game ( not in the game menu but in the cockpit and in space. )


Like i said before i don't own the game anymore and i did theses tests in combat training demo.


If someone can test all this presets in the full game and report that would be great. Thanx !
 
We don't use PhysX so I would be surprised if it makes any appreciable difference, but it's worth a try in case there's some driver issue.

Michael


Tried it last night and it didn't work for me. With that said (I set it back to GPU) I left inhabited space and have no stutter when zooming around planets exploring, and the sun smoothly comes into view when jumping into the system.

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Ok so the best presets i found :

- In nvidia control panel set : physx to cpu ( also uninstal physx ) + maximum pre rendred frame to 1 + vsync forced + triple buffering + maximum performance.

Then

- In game : disable Vsync + frenquency at 60 hz or 120 hz ( 100 hz and other = stuttering in scenary ( not in the cockpit... like the background is at 60 fps and the cockpit at 100 fps...)

And finaly do a Alt+tab when you are in game ( not in the game menu but in the cockpit and in space. )


Like i said before i don't own the game anymore and i did theses tests in combat training demo.


If someone can test all this presets in the full game and report that would be great. Thanx !

The combat training sim has always been silky smooth since that runs only off your PC. I have tested all the above items you mentioned and they do not make any difference in terms of the stuttering.

EDIT: I have to reiterate here, this is not a graphical issue, the client simply stops all processing during the stutter, IT may be related to the GPU waiting for info since it stops, but it's not in terms of cards, settings or capabilities.
 
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Tried it last night and it didn't work for me. With that said (I set it back to GPU) I left inhabited space and have no stutter when zooming around planets exploring, and the sun smoothly comes into view when jumping into the system.
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So does this not point to the game waiting for possible net-code updates (I am thinking ships or the AI) and then causing everything to pause while waiting or processing those updates?
 
So does this not point to the game waiting for possible net-code updates (I am thinking ships or the AI) and then causing everything to pause while waiting or processing those updates?

It certainly seems so, Since I have left inhabited space, thus leaving behind AI ships, stations etc,, I have 0 stuttering now..
 
Yep helped me out.

I can not see how this is possible since the game does not utilize PhysX, but maybe, just maybe there is a code that triggers something in the GPU and it attempts to render a PhysX model? Don't know, this did not help me at all.
 
We don't use PhysX so I would be surprised if it makes any appreciable difference, but it's worth a try in case there's some driver issue.

Michael

I think the suggested fix was to set PhysX to CPU, not GPU ;)

Actually, the PhysX default setting is <Automatic>, I always change it to GPU as it always fixes any in game issues....on any game I seem to be running.

My thoughts have always been that PhysX uses the CPU <on auto mode> (if I remember, this is by design of NVidia). I always force to GPU to avoid issues for CPU intensive games.

Since I built this computer...there might be some weird build issue...but I always /facepalm when i remember to flip the switch as it always makes a difference when I have problems.

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I can not see how this is possible since the game does not utilize PhysX, but maybe, just maybe there is a code that triggers something in the GPU and it attempts to render a PhysX model? Don't know, this did not help me at all.


I stopped trying to figure out the why's of things years ago. ;) I find something that fixes something...I just do it now. ;)
 
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I had an idea of making an exemption for the elitedangerous32.exe in antivirus and make sure elite has exemptions set in firewall. Also, where are the precache shader files stored? Maybe set antivirus active scan to ignore those as well?

I'm not home but will report when I do try this.
 
I just tried setting PhysX to CPU and didn't make a difference. While sat inside the station i can still see GFX assets cycling between low/medium/high details for 1-2 seconds every 10-15 seconds, during which FPS is terrible and everything even keyboard entry lags. It's similar around planets as well.
 
Any particular reason? (pun intended...)

I don't see the pun? o_O

In any case, I don't believe there needs to be the use on PhysX when there's no need.
The particle effects are great as they are.

I'm no game programmer or anything but from what I've seen PhysX uses particles with gravity to make funky effects. And without gravity, well... you're only getting half of what physX has to offer at the cost of a major performance hit.

To put it simply, adding PhysX into the game, means another load of optimization, purely for that. With a small development team working on optimizations around what's existing into the game, adding another layer for basically no reason, doesn't really justify adding more resources to optimize this feature.

Especially when not everyone uses an Nvidia card. It's not really a cost worthy investment.
 
Ok just got back from a steak and chips with the missus. came on here, was ready to do some testing with the sound. timer at the ready. its already running pretty smooth. no cruise lurch and exiting dock isn't overly bad now. whats happened?

Most likely the steak! been know to solve multiple symptoms of many different afflictions.
 
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