It is time you had done something about this stupid practice.
For the uninitiated, submit hopping means submitting to interdictions, getting no FSD cooldown at all and then immediately going back to SC or charging a hyperspace jump.
Why is it that this near-exploit is still in the game?
"I clearly do not have the skill to break this interdiction, but I still have this way to cheese it out. I don't get punished for submitting."
For whatever reason I decide to have a little chat with a CMDR in normal space. He happens to be in a ship with a higher mass inhibition factor which for some reason means that I have exactly 7 seconds (minus time to deploy hardpoints, manouvre; plus 5 seconds of FSD charging for the CMDR in question) to do any significant damage (with probably 4 pips to sys), let alone damage his drives to stop him from getting away. Even if the latter happens, he still has 15 seconds to log out and leave me in the dust, something I even don't get notified of unlike low/high wakes. Particularly frustrating against Anacondas that you often cannot kill through hull damage alone - and apparently destroying the power plant is no longer going to destroy the ship in future patches, further adding to the frustration.
Submitting to interdictions is thus pretty broken. Especially with the upcoming change to sub-target focus, a major overhaul of the interdiction game absolutely needs to happen. All I want is a fair shot at that CMDR's property.
Then there is the arbitrary and clearly not thought through system that will effectively prevent any ship with a smaller mass inhibition factor from doing anything to a higher MIF ship, should that target choose to submit or be encountered outside an interdiction. There is no meaningful way to interact, people with bigger ships automatically have advantage and an almost instant way to disappear, before skill even comes into play.
My suggestion:
Apply a cooldown to interdiction submitting that is close or equal to the normal interdiction win/loss to give a fair chance of doing jack to the assailant. You should be rewarded for skill, not lack of skill.
Apply mass inhibition to interdicted ships much like the current mass inhibition system, but additionally apply mass inhibition to ships that have been interdicted, a form of FSD scrambling emanating from the assailant. High Wakes should still be unaffected.
Increase the log out time slightly and add a notification to the players targeting the vessel doing it. The current system is nothing short of an exploit, especially against pirates that try to have meaningful interaction and have their good will exploited.
For the uninitiated, submit hopping means submitting to interdictions, getting no FSD cooldown at all and then immediately going back to SC or charging a hyperspace jump.
Why is it that this near-exploit is still in the game?
"I clearly do not have the skill to break this interdiction, but I still have this way to cheese it out. I don't get punished for submitting."
For whatever reason I decide to have a little chat with a CMDR in normal space. He happens to be in a ship with a higher mass inhibition factor which for some reason means that I have exactly 7 seconds (minus time to deploy hardpoints, manouvre; plus 5 seconds of FSD charging for the CMDR in question) to do any significant damage (with probably 4 pips to sys), let alone damage his drives to stop him from getting away. Even if the latter happens, he still has 15 seconds to log out and leave me in the dust, something I even don't get notified of unlike low/high wakes. Particularly frustrating against Anacondas that you often cannot kill through hull damage alone - and apparently destroying the power plant is no longer going to destroy the ship in future patches, further adding to the frustration.
Submitting to interdictions is thus pretty broken. Especially with the upcoming change to sub-target focus, a major overhaul of the interdiction game absolutely needs to happen. All I want is a fair shot at that CMDR's property.
Then there is the arbitrary and clearly not thought through system that will effectively prevent any ship with a smaller mass inhibition factor from doing anything to a higher MIF ship, should that target choose to submit or be encountered outside an interdiction. There is no meaningful way to interact, people with bigger ships automatically have advantage and an almost instant way to disappear, before skill even comes into play.
My suggestion:
Apply a cooldown to interdiction submitting that is close or equal to the normal interdiction win/loss to give a fair chance of doing jack to the assailant. You should be rewarded for skill, not lack of skill.
Apply mass inhibition to interdicted ships much like the current mass inhibition system, but additionally apply mass inhibition to ships that have been interdicted, a form of FSD scrambling emanating from the assailant. High Wakes should still be unaffected.
Increase the log out time slightly and add a notification to the players targeting the vessel doing it. The current system is nothing short of an exploit, especially against pirates that try to have meaningful interaction and have their good will exploited.