Hint to TS: use pulse disruptor + beams.
I was mindlessly flying in highsec for 2 hours with a half million bounty(0.8M), and i get 0 interdictions. So, pirating players = no risk(you're chosing target + not chased by authorities)/high profit. I just hear whining:"I want to pwn players with no risks for a good bounty". I think pirating should be more risky, but more rewarding(you just want it to be more rewarding). Traders have no special devices to escape pirate attack, or ability to protect themselves(no mercenary-bodyguard system).
Mindless murder does not equal piracy, you are talking about player killing; and to call piracy a "high profit" profession is a plain wrong assessment.
Pulse Disruptor - You mean that weapon that is behind a 4 week time and grind barrier? What a ludicrous suggestion, considering that weapon doesn't even belong to the alleged pirate power (pirates instead got disappointed by the Sheetoscrambler).
Piracy already carries a significant risk in the form of punishment by bounty hunters - what you invest into cargo racks and other modules, these fellows simply put into SCBs which means you are automatically outmatched, if equal skill is given. Frame Shift Wake Scanners not being as useful as they could be is a sad downside to both sides of the fence.
Traders have a few tools to avoid death and fights (aside from submithop exploit):
- win an interdiction
- emergency drop at the right time when someone is trying to tail you, then high wake out
- employ silent running, speed, chaff and shield cell banks to buy time for a high wake (well-fitted multi-purpose ships only)
- avoid popular trade routes and trading tools (very obvious and ignored)
- drop the requested amount of cargo and move on with your life
Please do not comment on matters that you know nothing about.
You're whining:"It's unfair that somebody piloting ship that's better than my, let me pwn them.". Special for you, concept is simple: "you can't eat fish larger than you". Buy a python, fit it with pulse disruptors and beams, now you can pirate trading ships(except condas). Currently you don't get any consequences for being a pirate.
I am already flying a Python. Putting a get out of jail freecard on a particular ship doesn't help your point either.
Ok, I really don't get what are you talking about. There IS a cooldown after you submit, it's just shorter than the one you get if you don't - or when you are the interdictor.
If someone doesn't want to fight, they flee. It's much better than tapping out like most people who usually .... being upset about this kind of stuff do when they face a bounty hunter. There are two sides of every coin.
Fast ship with adequate weaponry solves this issue. You can get the shields off and shoot out the drives. If you can't you didn't choose your target too well.
And seriously why am I even.... I mean it's there, you can figure it out for yourself like I did. Don't ask for stuff to be changed, so it's easier for you. Increase your skill instead. It's much more fun. At least for me.
Compared to the amount of shields that an Anaconda can carry, the cooldown (7 seconds actual cooldown and about 3 seconds delay for finishing the normal space drop) practically doesn't exist. Beams aren't very good for sustained fire and pulse disruptors do not work through shields.
In addition to that, should the trader choose to immediately drop out to normal space after entering Supercruise (due to missing masslock), his low wake in SC would disappear and I would have no way to follow, while he recharges his shields. Not even multiple interdictions can work around that. It is thus an exploit. This applies to any case where your ship might have a lower MIF.
If someone doesn't want to fight players, he stays out of populated systems instead of using exploits to get around actual blockades to get what he wants. The former is what kept me alive through the beginning of the game.
No amount of skill can work around submit hopping (and/or resulting shield recharge in normal space safety with no repercussions), only a time investment in the form of a conda which would take a ridiculous amount of time for a pure pirate.
You said that there were currently no consequences for being a pirate - are the persecution by (player) bounty hunters, the hostility of police, the very bad tools with which to practise the profession itself and lastly the poor profit not severe enough?