Subnautica

You'll find some doors on the wrecks (they will look different) that can be cut to access their internals for other blueprints and items
And the mechanics for this is point the laser cutter at every door you see, and SOME get cut? With all the others, the laser does nothing? Hmmm....
 
I got this game a few months back - largely off the back of recommendations here (thanks all!) and i have to say it's awesome!. Most Elite-alike vibe i've experienced since FE2..

Currently into my second playthrough - this time without repairing the radio or building any rocket parts - i don't want to get off this planet! Instead i've been trying to come up with sandboxing activities - hunting leviathans, building better bases, upsetting delicate ecological balances with voracious introduced species etc. etc. - quality long-term vocations.. might get into modding the base game for more stuff to do.. maybe spawning reapers just for more 'big game'.. Also would like to be able to hunt ghost leviathans by riding 'em into the shallows like reapers or amp eels, but this needs modding or a dev update..

Still trying to find an effective strategy for killing warpers, since that'd make for a good hunt..

Also tried Below Zero of course but don't like the direction of development (pointless SJW lame-fest)..

Still, thanks again to everyone here for the heads-up!
 
Weird isn't?

I look at it the complete opposite. I think thank god I don't have to do this in Elite. I love Subnautica. Finally got round to finishing the other day, currently working on a Hardcore play thorough, but if I had to do the same sort of micromanaging in Elite? I would of packed up my HOTAS many years ago.

I bought Elite to fly spaceships (although if it had had a Newtonian flight system, I wouldn't of touched it with a barge pole) . I bought Subnautica to do something else.


Sorry you triggered me there:

• There's no such thing as a "Newtonian flight system" - it's either spaceflight (ie. 'flying', almost-quite-literally "thru" space), or it isn't.

• The basic laws of motion are universal, and not unique to outer space.. so, all games that involve physical movement are "Newtonian"; from cars, to planes and animals / minerals / vegetables. I cannot stand GTA's Tonka physics so i disable them and just use the basic Rage physics, for instance (so cars handle like cars and not cartoon toys).

• ED doesn't let you fly spaceships. Flying spaceships is EVERYTHING to do with unfettered motion, in space. Space speed limits not only have no part in that - they're intrinsically inimical to it! Precluding outright Elite's whole raison d'etre!

• I bought into the Elite franchise because i wanted to fly spaceships, thru space. For exactly that reason, ED is the anti-Elite! Whether dogfighting, interacting with planets or other massive bodies (via gravity and atmospheric effects - all of which are either entirely absent or just pathetically canned in ED) or just flying between destinations, there is NOTHING i'd want to do in an Elite game that does not involve spaceflight. It's the overriding, cementing context of everything the game's supposed to be about!

Without it, there's no appeal to dogfighting, no skill or imagination or immersion, no purpose whatsoever, and likewise for travelling, trading, exploring and everything else. I don't care how many or how pitifully few kills it now takes to reach Elite rank - if it's not spaceflight, it's worthless and meaningless!


• I love the submarine handling in subnautica... because it's actually submarines, in a sub-marine environment! So it's consistent with its own premise! If instead they handled like cars, or bicycles - however much fun that might seem to you, and however loudly the tiny contingent of gamers who'd join you there might crow - to me, it'd just suck, and end up in the same pile of 'unplayable junk' as ED..

As soon as FD release a proper Elite sequel - or else, just a spaceflight update for ED (even if it's just single player) - i'll be first to sing its praises. In the meantime, ED is not "Elite", it's a confused crappy and pointless arcade game for dullards who have zero respect for Elite and everything it stands for..

(and yes classic Elite had speed limits.. and wireframe gfx, no gravity, rapidly-spinning basketballs for planets and your ship exploded if you got too close to 'em. It also took about 10-20 mins to fly from a planet to its star - without using the jump drive - so as well as unrealistic speeds, the scale was also way off - or else, if the scale was realistic then the speed limit in what ED players call 'normal space' must've actually been multiples of C, kind of mooting the standard "classic Elite had speed limits" reposte entirely..)

Eek nosebleed.. OK got it, i'm fine, relax everyone..

/rant
 
I just found subnautica. Just like elite, i bought it about 6 months ago and took a couple of tries and reinstalls to find my feet.. but incredibly hooked. Writing this because its the first game since elite that can actually replace elite on the game shelf for the moment.

It even segues nicely from elite.. your space ship crash landed onto a water world.. okay here we go until it see's itself out.

For me, subnautica was just a boring steam baby survival game.. until you get some confidence in, or the sense of exploration makes itself felt there. So good. There's a magical dance between the resource gathering, the wonder and extreme beauty of the place, and gameplay progression making you more able thats great. As well as the background story and base building.

Their hundred people deserve cheer for sure.

Just like elite, that moment where you get just the right amount of confidence in the game systems is so good. Its also got the do what you want freedom of elite as well, but is more like skyrim rather than "play my alpha" like elite technically is.

EDIT: When i say confidence its part seeing whats in where combined with the understanding of when how and what you're going to get eaten by.
 
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So, how many of you folks just went out and explored the ocean around you? Set off in a direction and went a few kilometres to see what you would find?

And am I right in saying, to drop a beacon to mark a location you need to get out of the submarine? And then sit there in the water clicking to program it to type in a description etc? If you're at some depth isn't this dangerous?
 
Probably asked this before, but how many of you Subnauticans have tried Empyrion? If you enjoyed the base building in the forger, you'll love it in the latter :)
 
So, how many of you folks just went out and explored the ocean around you? Set off in a direction and went a few kilometres to see what you would find?

And am I right in saying, to drop a beacon to mark a location you need to get out of the submarine? And then sit there in the water clicking to program it to type in a description etc? If you're at some depth isn't this dangerous?

I once did a suicide drop in the robot suit out o the edge of the map where the glowing leviathan lives. After 15 min or so of dropping along the wall I gave up haha.
And yeah, to set up the beacon you need to get out and do typing thing exposed to attack.
 
Although I realy like Subnautica I won't play it again untill they fix the corrupted save game bug on Xbox.
I've lost hours of gameplay because of it and don't intend to do that again, the bug's been there for ages.
 
I have to say, I'm finding the actual gameplay very linear. To get X, you need Y, and get Y, you need Z.

I don't recall Empyrion being this linear in its gameplay.
 
I have to say, I'm finding the actual gameplay very linear. To get X, you need Y, and get Y, you need Z.

Yeah that is one of the 'fair' criticisms you can put to it. I had read (iirc) that the plan is to build a much more 'sandbox/creative/explore-free' mode for it (down the line), but yeah as it currently is it is a game that is difficult to want to replay multiple times, atleast i'm finding that.
 
I'm still in the early game, so I'm posting here without reading the thread. PLEASE NO SPOILERS. I'm on PS4, and the game is still new, and pretty buggy. One bug that BUGS me is, you guessed it, shadows. My base (which is very early and modest) does not cast any shadows, yet the pieces of the base not only cast shadows, they cast shadows INSIDE my base as well, so the spinning sonar casts a shadow on the floor of my scanner room as if the walls were made of glass! Is this a PS4 bug, a Subnautica bug, or perhaps bad luck for me because I put my base in a bad place or built it odd or something else?

Please reply directly to this post so I know you're answering me. Thanks!
 
I'm still in the early game, so I'm posting here without reading the thread. PLEASE NO SPOILERS. I'm on PS4, and the game is still new, and pretty buggy. One bug that BUGS me is, you guessed it, shadows. My base (which is very early and modest) does not cast any shadows, yet the pieces of the base not only cast shadows, they cast shadows INSIDE my base as well, so the spinning sonar casts a shadow on the floor of my scanner room as if the walls were made of glass! Is this a PS4 bug, a Subnautica bug, or perhaps bad luck for me because I put my base in a bad place or built it odd or something else?

Please reply directly to this post so I know you're answering me. Thanks!
Haven't encountered that in the PC version. Have no graphical complaints at all TBH..

Re. 'no spoilers' - i'd highly recommend sticking to that religiously - don't watch any videos, don't Google any questions about where to find X or Y resource / keys etc. since once you've completed the story arc - which revolves around escaping from the planet, after all - it's pretty much game over. Thus to get the most out of it, work it all out for yourself, solo.

My biggest regret is Googling where to find a certain key i'd missed, because locating it basically preempted the remaining gameplay and the whole pretext for continuing. I wish i was still diligently searching for it, concocting plans and strategies for finding it, because it was something to do - a raison d'etre - that disappears once you've completed the story.

Now on my second playthrough i'm ignoring the story (not building the radio, since i don't want to get off the planet!), and instead trying to construct little imaginative pretexts and goals for continuing.. but it can be hard to think of what to do next when you've already built your ideal base; all you need to do is eat and drink occasionally, just surviving for survival's sake... so do try to get the most mileage you can from the main story arc!

Currently i'm trying to build a base that fulfills certain criteria:

• has heat vent/s both for base power, as well as a charging point for the cyclops
• likewise, has a 'dock' for the cyclops, so the entrance hatch 'interfaces' with the base hatch, thus a minimal distance moving from one to the other
• has a 3 km vertical drop down to the ocean floor via a singe ladder, hence i can exit the cyclops, enter the base, walk a short distance down a tunnel then climb down a ladder and i'm 'instantly' at the sea floor (lowest point in the ocean) surrounded by ghost leviathans

• build 'stuff' 3km down at the sea floor (umm a small garden, exterior lighting, umm an octopus's garden type-stuff... why? Who knows, what else is there to do?)


Like i say, better to drag out the story arc as far as possible! Google nothing!
 
Don't do this.

If you fall through the scenery you have to start again.

Correction...

If you fall through the scenery, you get to start again. :D

New games are always fun, and I have yet to get even close to finishing... primarily because I'm hoping for proper touch controller support, so I can complete it in VR.
 
Correction...

If you fall through the scenery, you get to start again. :D

New games are always fun, and I have yet to get even close to finishing... primarily because I'm hoping for proper touch controller support, so I can complete it in VR.

I'm ok with starting over because I mistimed oxygen or got careless around massive hungry things, but I was right down in the deeps doing really well collecting bits for the cyclops depth mod2 when my prawn fell through the floor. Killer scenery is irritating.

Having said that I'm so used to hardcore I always forget it doesn't save on exit in other modes so I never make progress in them anyway.
 
After playing subnautica in VR in can safely say that this game is terrifying and fascinating at the same time. It made me order my first VR device.

Alone the ability to move your menu cursor with the eyes is a game changer for me.
 
Just got this over the weekend, and like the OP played it for about 9 hours straight.

It's funny how one of my first thoughts was "I'd love it if you could get stranded on a planet in ED and have to scavenge (or science the crap out of it) your way home". But there is scavenging and crafting (synthesis) in ED, it's just not generally much fun, more a chore you need to do occasionally.

I'm not sure what the difference is.... is it simply that in Subnautica scavenging and crafting pretty much IS the game you accept it, whereas in ED you feel it's a ship-flying game so anything that interrupts that feels frustrating? Or does ED need more complex and interesting crafting menus (with the availability of all items/materials cranked up to compensate).

It'd help if scooping things in the SRV weren't so tricky, pity it doesn't just have an articulation arm that picks up anything you target nearby, plus keybinds for next/last item. Having said that, trying to catch fish with a gamepad is awkward! The right stick is for 'look', but the "A" button is grab; you can't press them both at the same time since it's the same finger. I tried re-binding but it didn't work very well.
 
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