Weird isn't?
I look at it the complete opposite. I think thank god I don't have to do this in Elite. I love Subnautica. Finally got round to finishing the other day, currently working on a Hardcore play thorough, but if I had to do the same sort of micromanaging in Elite? I would of packed up my HOTAS many years ago.
I bought Elite to fly spaceships (although if it had had a Newtonian flight system, I wouldn't of touched it with a barge pole) . I bought Subnautica to do something else.
Sorry you triggered me there:
• There's no such thing as a "Newtonian flight system" - it's either spaceflight (ie. 'flying', almost-quite-literally "thru" space), or it isn't.
• The basic laws of motion are universal, and not unique to outer space.. so,
all games that involve physical movement are "Newtonian"; from cars, to planes and animals / minerals / vegetables. I cannot stand GTA's Tonka physics so i disable them and just use the basic Rage physics, for instance (so cars handle like cars and not cartoon toys).
• ED doesn't let you fly spaceships. Flying spaceships is EVERYTHING to do with unfettered motion, in space. Space speed limits not only have no part in that -
they're intrinsically inimical to it! Precluding outright
Elite's whole raison d'etre!
• I bought into the
Elite franchise because i wanted to fly spaceships, thru space. For exactly that reason, ED is the
anti-Elite! Whether dogfighting, interacting with planets or other massive bodies (via gravity and atmospheric effects - all of which are either entirely absent or just pathetically canned in ED) or just flying between destinations, there is NOTHING i'd want to do in an
Elite game that does not involve spaceflight. It's the overriding, cementing
context of everything the game's supposed to be about!
Without it, there's no appeal to dogfighting, no skill or imagination or immersion, no purpose whatsoever, and likewise for travelling, trading, exploring and everything else. I don't care how many or how pitifully few kills it now takes to reach
Elite rank - if it's not spaceflight, it's worthless and meaningless!
• I
love the submarine handling in subnautica...
because it's actually submarines, in a sub-marine environment! So it's consistent with its own premise! If instead they handled like cars, or bicycles - however much fun that might seem to you, and however loudly the tiny contingent of gamers who'd join you there might crow -
to me, it'd just suck, and end up in the same pile of 'unplayable junk' as ED..
As soon as FD release a
proper Elite sequel - or else, just a spaceflight update for ED (even if it's just single player) - i'll be first to sing its praises. In the meantime, ED is
not "
Elite", it's a confused crappy and pointless arcade game for dullards who have zero respect for
Elite and everything it stands for..
(and yes classic Elite had speed limits.. and wireframe gfx, no gravity, rapidly-spinning basketballs for planets and your ship exploded if you got too close to 'em. It also took about 10-20 mins to fly from a planet to its star - without using the jump drive - so as well as unrealistic speeds, the scale was also way off - or else, if the scale was realistic then the speed limit in what ED players call 'normal space' must've actually been multiples of C, kind of mooting the standard "classic Elite had speed limits" reposte entirely..)
Eek nosebleed.. OK got it, i'm fine, relax everyone..
/rant