The game must betracking this. Actually not systems you have visited, but all systems you have either honked, scanned the nav beacon or purchased nav data for.I mean, yeah, great, but why would this data even exist? Why would the game have been tracking every system we visited to date?
If I'm wrong, cool, but I highly doubt its possibility.
Your request is probably complicated by the need to balance the server bandwidth among all players that use a given server. So, simply capping the download frequency per user may not be enough to keep bandwidth to a reasonable level.
The game must betracking this. Actually not systems you have visited, but all systems you have either honked, scanned the nav beacon or purchased nav data for.
It would be great to have but I doubt they have the data. If they had recorded where we all had been we would probably already have access to it. I suspect that they haven't recorded it to keep data volumes low.
I am very happy that we will be able to record this data locally going forward.
The first thought I had when I saw this in the change log was: I wonder how long it will take the talented and resourceful ED community to devise a tool that would query any verbose logs, netlogs etc... for references to systems visited pre-2.2 in our game folders, and use that to add to the new locally held database of systems visited?
I was assuming a tool would be up and running by about 6.15pm, so I'm a bit surprised to see no-one working on it already
Commanders already found the VisitedStarsCache.dat file and this is why FDEV programmer hchalkley created the "Tthe VisitedStars cache". He/FD came up with an elegant solution - which makes tampering with the cache file unneeded. Something which ofc otherwise would have been done.
A snippet from the thread: "If you write a file named ImportStars.txt into the same folder, with one star system name per line, then start the game, it will lookup the names and merge them into the cache. (If you have many thousands of star names in the file, it may take a few minutes to process). Once it is finished, it will rename the file so it doesn't re-import them next time. It will report the total number of stars imported, the number of duplicates, and the number that failed lookup, via the message input window. This feature should be available in the next Beta release."
In the beginning, the response from the companion API did include all visited starport and starsystem names. I guess the strain was to big on the database server after it became public knowledge how to access it.
So I'm pretty sure they do know all the systems you were in but it's just too costly to do it "in game". I guess that's why they introduced the local cache.
Glad you liked it, it took me a while in paint to do it. And I also take breaks in playing Elite (witcher 3, deus ex, ...).