[Suggestion] Allow players to locking module to prevent them from being sold or reengineered accidentally.
I had this idea awhile back, inspired by Destiny, and was told by one of Frontier's support staff I should post it here after pitching the idea in a support ticket I filed for missing modules. I know other games probably have this feature, but Destiny is where I personally have first seen it, but I think it would be a great addition to Elite. I know, you're probably smarter than me and have never accidentally sold your 6A fully engineered Power Plant and Power Distributor that multiple of your ships share, but I have. Mistakes happen. It would be nice if we could lock our modules so that the only thing we could do is move them around. This would avoid the mistake of selling modules while transferring them or reengineering the wrong module.
Edit: grammar typo in title, my apologies.
I had this idea awhile back, inspired by Destiny, and was told by one of Frontier's support staff I should post it here after pitching the idea in a support ticket I filed for missing modules. I know other games probably have this feature, but Destiny is where I personally have first seen it, but I think it would be a great addition to Elite. I know, you're probably smarter than me and have never accidentally sold your 6A fully engineered Power Plant and Power Distributor that multiple of your ships share, but I have. Mistakes happen. It would be nice if we could lock our modules so that the only thing we could do is move them around. This would avoid the mistake of selling modules while transferring them or reengineering the wrong module.
Edit: grammar typo in title, my apologies.
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