There simply cannot be such a thing as a separate BGS for modes, it's utterly nonsensical. Why do so many pew-pews fail to comprehend such elementary infrastructure concepts? I'm not having a bash at you personally, but it's a trait repeated, and repeated, and repeated ad nauseum by those only wishing to blow stuff up and demand MOAR targets.
Now, I'm all for Powerplay interactions having an effect and affecting states purely in Open.
Because BGS permeates every aspect of the game from selling Exploration data at a random station to farming vouchers at a RES, everything affects the BGS balance, so while PvP doesn't do anything against PvE in any of the 3 modes, PvE pretty much affects PvP groups trying to reach a goal.
So much for role playing system control and expansion wars and such.
It's so obvious I also don't know why I have to keep repeating myself, still I don't get salty about it.
When your have an invincible and invisible enemy, which you have to boringly PvE or Mission run against, it's just bad game design.
Solo having its own BGS makes the mess even worse. I log into open and the station I'm in is controlled by my faction. I log into solo and it is controlled by a different faction.
Just won't work, that is already baked into the game I don't see a logical way to change it.
I'd be happy to giving a bonus to working in open like suggested in the original post.
Or a whole new mechanic. We can throw out Power Play and replace it with something that is open only.
If said changes were applied, Sova, why would you ever need to stealth log in Solo mode ever?