Modes [Suggestion] How to incentivise open play and make it relevant

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Modes are not changing, PVP cannot be part of the BGS...so what is left to argue about?
Why can't PvP be part of the BGS?

And everyone has to admit that Braben made a game where PVP has become rare AND meaningful!
Everytime I've been interedicted recently, it was a pointless/mindless interdiction, for a combat ship to attack a exploration ship for not reason. No scan, no come, just pew pew.

MEANINGFUL???

The main problem with the game as regards PvP is the game does nigh on nothing to offer or orchestrate meaningful easy to find PvP? Hence so much of it ends up being inane random interdiction of other square dots where ever there lots of square dots!

MEANINGFUL???

Powerplay stood a chance of offering some nice PvP gameplay, but alas we got little more than a vapid flag system to say "shoot me".

MEANINGFUL???


I think your comment meant to read, rarely meaningful...
 
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To be honest, you may feel that you are calling for balancing, but from the outside it looks like you are calling for Elite to be PvP-centric and Open only.
Just an observation from the outside.

I can see that. All im really asking for is anything thats player related. Such as player groups and guilds(coming soon). Have ALL the options. You cant have all the options if one group is in open play, and the other is in solo or private.

Im not saying solo and private modes shouldn't exist. Or effect the BGS at all. Everything would stay the same. But if you want to influence players. Do it so all players can be involved.

This would slow down things like UA Bombings at CGS or player factions. People play this game in lots of time zones. Hell in my player group people patrol and run missions 24/7 because of the way our awesome game works.

I know im critical of a lot of stuff. But the game is amazing too. The problem is, the introduce competitive gameplay features. But remove all sorts of competitiveness because of other features. That totally have their merits too. Solo and private are wonderful for this game. For the people choosing to play for themselves. And things like earning credits, grinding engineers, and even hitting up NPC factions. Would all stay the same.

What people have been asking for is just a little bit of a nudge compared to everything else. I dont understand why thats so bad to ask.

Why can't PvP be part of the BGS?

Everytime I've been interedicted recently, it was a pointless/mindless interdiction, for no reason, other than a combat ship to attack a exploration ship for not reason. No scan, no come, just pew pew.

MEANINGFUL???

The main problem with they game as regards PvP is the game does nigh on nothing to offer or orchestrate meaningful easy to find PvP? Hence so much of it ends up being inane random interdiction of other square dots where ever there lots of square dots!

MEANINGFUL???

Powerplay stood a chance of offering some nice PvP gameplay, but alas we got little more than a vapid flag system to say "shoot me".

MEANINGFUL???


I think your comment meant to read rarely meaningful...

This is what I am trying to do. Give us objectives to fight over. And make things that arent meaningful. Worth it in these engagments. Then you wont see very much of these explorer ganks. Sure again they will happen sooner or later. But not as much as if they'd give pvp its place in the game. We can do it. But what for. And thats what I am fighting for. The "What for".
 
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It would probably be a good idea to keep any excitement about guilds and things limited until FDEV release or announce what they intend to actually do. Setting expectations now based on conjecture is pretty much guaranteeing later disappointment.
 
Why can't PvP be part of the BGS?

Everytime I've been interedicted recently, it was a pointless/mindless interdiction, for a combat ship to attack a exploration ship for not reason. No scan, no come, just pew pew.

Actually, that may not be the case.
You can pick up missions to kill explorers (or any other profession type), CMDRs and NPC's will show and count towards the mission total.

So there is a chance the person(s) were doing missions and it was just blind luck you happened to be in the area and classed.
And the mission hand in of course would count for the BGS as well.

So it is possible PvP can impact the BGS currently.

MEANINGFUL???

The main problem with the game as regards PvP is the game does nigh on nothing to offer or orchestrate meaningful easy to find PvP? Hence so much of it ends up being inane random interdiction of other square dots where ever there lots of square dots!

MEANINGFUL???

Powerplay stood a chance of offering some nice PvP gameplay, but alas we got little more than a vapid flag system to say "shoot me".

I thought PP would be the answer to "meaningful" PvP
But until aligned players count for merits (last I checked they didn't), it's a waste of time.

Shame really, it could have been great.
 
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Actually, that may not be the case.
You can pick up missions to kill explorers (or any other profession type), CMDRs and NPC's will show and count towards the mission total.

So there is a chance the person(s) were doing missions and it was just blind luck you happened to be in the area and classed.
And the mission hand in of course would count for the BGS as well.

So it is possible PvP can impact the BGS currently.



I thought PP would be the answer to "meaningful" PvP
But until aligned players count for merits (last I checked they didn't), it's a waste of time.

Shame really, it could have been great.

We have argued ourselves into an agreement. What are we supposed to do now?

NES was better than SEGA btw. ;)
 

Arguendo

Volunteer Moderator
I can see that. All im really asking for is anything thats player related. Such as player groups and guilds(coming soon). Have ALL the options. You cant have all the options if one group is in open play, and the other is in solo or private.
Which is de facto asking for "Open only" for mechanisms that don't necessarily are PvP-exclusive. There are a lot of PvE-groups that will most likely set up guilds/groups/squadrons/whatever-FDev-calls-it, when it arrives. You want these to move out of their PGs, because you believe it is should be PvP-related and only done in Open.

Im not saying solo and private modes shouldn't exist. Or effect the BGS at all. Everything would stay the same. But if you want to influence players. Do it so all players can be involved.
But everything affects players. Taking a mission for a faction affects players, because it is one small step towards/away from a faction/system state that will affect all other players. PvE combat is no different. Exploring in PGs and handing in Exploration data does the same, and it removes the possibility for someone else to be first discoverer of a system in Open.
So, you can't narrow it down to "what influences players", because every single thing you do affects someone else.

The problem is, the introduce competitive gameplay features. But remove all sorts of competitiveness because of other features.
When did FDev say they were going to introduce anything competitive? They have stated that they are introducing more tools for player groups, which they apparantly will call "squadrons." This includes being able to buy Fleet Carriers. Nowhere I have seen have they said that this will focus on Group vs Group competitiveness, beyond what is already in the game. It seems to me that they just want to make some that helps with the organisation of current group mechanics (which are all out-of-game atm). If you have seen anything different from FDev, please direct me there.

What people have been asking for is just a little bit of a nudge compared to everything else. I dont understand why thats so bad to ask.
Having activities restricted to Open only is unfortunately not "just a little bit of a nudge." It is a complete reversal of a stated design philosophy from FDev.

And just to be clear, I know what you want; Meaningful PvP. I would like the same, but you have to remember that this isn't a PvP-centric game. FDev knows this, as they made some general comments about in-game activities a while back where PvP was by far the activity that has the fewest participants. If I remember correctly, Exploration was number 1(!). Changing a conscious design decision to cater to the minority is a very bad decision for a company.
And, I know you have talked to a lot of people that want the same thing. Maybe it's pertinent to take a step back and look at the circles you are in, if everyone is saying the same thing, but as soon as you step outside of those circles, other opinions emerge. The things you want to change only come from communities with a heavy PvP-influence. In no other community is this a thing.
 
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Psst. How bout them crime and punishment changes for open? Seems pretty cool eh?
Actually, they do.

And here's the strange thing... with stricter punishments, I'm actually more tempted to use one account for more criminal path. Somehow, the current system feels so unjust, unfair, unbalanced, to a point where I find it unattractive. It's basically really easy to become a griefer right now. Easy targets and not much of aftermath for doing so.

With a more advanced justice system, being a criminal in ED will be a challenge, not a target practice in a barrel anymore, but you have to think of the consequences, risk, dangers, loss, to a point where you pick the targets for proper rewards.

Something like that. Just thinking loud.
 
Actually, they do.

And here's the strange thing... with stricter punishments, I'm actually more tempted to use one account for more criminal path. Somehow, the current system feels so unjust, unfair, unbalanced, to a point where I find it unattractive. It's basically really easy to become a griefer right now. Easy targets and not much of aftermath for doing so.

With a more advanced justice system, being a criminal in ED will be a challenge, not a target practice in a barrel anymore, but you have to think of the consequences, risk, dangers, loss, to a point where you pick the targets for proper rewards.

Something like that. Just thinking loud.

Thats a really cool idea for now. Hope they give incentive so players can really sign up to be the good guy and fight the criminals.

Little touch to combat logging. And piracy is alive and well too. Risk and reward. Which makes me think they are laying a set of rules first. Then adding things for changes into piracy later. Man this is going to go great with the mining changes they spoke about.

Yeaaaa boiiiiiiiiiiii

Its like a dream come true :D
 
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Thats a really cool idea for now. Hope they give incentive so players can really sign up to be the good guy and fight the criminals.
Yes!

Having a player based police/security force as well. Maybe the squadron system will help with this. So the pirate factions, criminals and such can form theirs, and security forces theirs, and then civilians can call for help or something. Then we're talking emergent game play.

Little touch to combat logging. And piracy is alive and well too. Risk and reward. Which makes me think they are laying a set of rules first. Then adding things for changes into piracy later. Man this is going to go great with the mining changes they spoke about.

Yeaaaa boiiiiiiiiiiii
+

Making mining a career that actually pays well, then pirating of mining facilities will be also a sensible career.

Can't help but thinking of Dark Matter now...
 
Imagine that one day, we can only affect the BGS and PP from open mode, while PG/S players just watch the changes while they play their game as they wish.
Would it affect their money grinding? No[/B]
Would it affect how explorers watch the galaxy? No.
You could continue exploring, minning, trading, running missions, salvaging and rescue...

wrong it would effect their game as they would still be tied to the same BGS while the open only people say it's unfair that the BGS can be affected by PG\solo players how about the Solo\PG's game when their station stops working because of a lock down or UA bomb actioned in open and no way to counter it, why should their style of play be affected by invisible people in a pvp group it works both ways you know

Em.... I was intended to response this, but I found it a waist of time and it would be to repeat aaaaaaaall the discussion again.

Keep thinking that all that favor only one group of players is fair even when this game was labbeled as MMO.
Do you want all the game for you?. Ok.. all yours.
Keep kicking out players from it. Np for me, but it will for you.

And if you think that I didn't answer you, I did. Read all my post.
 
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How is Pvp-crowd ruining the game exactly?
Track record of ruining games.
It is in the history of games. Let the PvP run wild and in vast majority of cases it turns into gankfest which in turn starts to alienate majority of players away from game. Problem is, that when game has reputation of having new people brutally ganked and abused, there will be few people who even try the game. And there is issue of keeping those who do join. That leads to loss of players for even the highpaying PvPers to keep beating up, making the game boring for THEM and leading many them to often leave the game leaving only quite small core of people in the game.
And games, once more, are run with MONEY. Unless those PvP enthusiasts are real high rollers who put in money with both hands, it is going to crash and burn the game. Or force it to be small scale niche game with few guys at most working on it.


I am usually interdicted and I was killed sometimes as all the people around and my game has not been ruined at all. On the contrary, I had to think and change my play-style A LITTLE to avoid those attacks. And.. you know what? I've learnt.
And I never fit a single weapon on my ships (just for the record but someday I will and of course I will take my revenge too). I'm usually explorer or smuggler and always with the goal from my character's point of view.
That is all good and jolly for you. Great that you enjoy it. I do not. I have more than enough stress and work from my actual paying job to not want to extend it to my leisure time to think what I have to do to avoid getting ganked, or study what is the flavor of the month in PvP ganks and how to avoid it. Or end up restricted to end of nowhere in terms of systems to avoid having people seen in vicinity. This on top of having quite limited amount of spare time to indulge on entertaining myself with gaming and so forth.
You like your open, great! I would never want to take it away from you, ANY aspect of it.

But what I really love is playing with a group of people to achieve a common goal (that's why I bought this game in first place decieved by the "MMO" labbel) That mean PP or BGS.
Hot news: I had to abandon it. It's not working at all. It's frustrating as hell and I guess that I will leave the game soon too because I'm bored (it's not a threat, just the truth :()
Not working? Are you saying that when you delivers something or do something that will work towards your groups goal there is no change? If yes, then it is a bug. If someone else is working against you, that is not a bug it is a feature.

What I'm asking is to have ONLY the multiplayer content in the multiplayer mode. Not ALL the content of the game in one mode. DO you think Frontier will loose a lot of players? Well... I think the contrary: that they will win much more and will retent EVEN MORE.
By what logic? My logic is that when people who do not want PvP lose content (possibility of doing something and even having it have effect) in already content poor game are likely to find it unrewarding, unfun and leave.
Meanwhile, there is very small group of people like you who want the PvP risk to be added to their gameplay. And those people ALREADY can do all the PP and BGS they desire in the open. Nothing, and I mean nothing, is stopping you from doing it.

Explorers, traders or any kind of "gold and ships farmers" would be not affected by this due to the fact that they don't care about BGS (told by them in this thread several times) and they play PP only to farm the pertinent module.
No, what you are asking is removal of game content from others playing the game because they do not happen to play like you would want to. Also, people in this thread are not necessarily accurate representation of entire PvE-community. Clearly, if there actually is large amount of work done towards PP/BGS in solo/PG there IS people with interest to play it and no desire to play it with pewpew-group. And that is assuming you are correct, which is subject we get to next...

You, or anyone else, have not still provided answer to one thing that has been asked here repeatedly...

HOW CAN YOU SAY WITHOUT DOUBT IT IS PG/SOLO THAT IS THE ISSUE?
This list has been repeated time and time again but ignored by people who want to have things removed from other modes... And without answering the issues of the list you are not actually making a good case for removing content from other modes.

Here is the question and list:
Do you have any evidence that your game experience (in terms of someone working against your goals) is not affected as much or more by
1) Players in other platforms
2) Players in other timezones
3) Players with connections that end up with them never being instanced with you

as it is by players in same platform, same timezone and reasonable connection possibility but different mode?

This game does NOT provide workings for any blockades. Even if you are able to provide 24/7 guard for any given location to pewpew instead of working to work for yourPP/BGS situation it is irrelevant because for blockade to work it has to be:

24/7, in ALL platforms simultaneously and have players in essentially all corners of the world in all those platforms to give you decent shot of having possibility of establishing decent enough P2P-connection.

Setting that up is essentially impossible.
PP and BGS can be successfully played, just do the stuff that adds your groups influence. It is that easy. And it works. Yes, you might feel like you are working at disadvantage but that just means others are more active working against you. That means you need to up your game or get more people to work for your group. Not request that devs have to make changes which just might not do a damn thing for the actual process but will make people feel that they are losing content.

So I cannot understand what is the fuss over those who recognize that don't give a s**t about PP nor BGS.
Fuss is that they are not Official Voice Of PvE. I am not either, but I recognize that there is likely quite a bit of people in PvE who have wildly different interests to me and I will try to speak with interest of retaining as much possibilities of enjoyment of the game for as wide audience as possible. That means being able to enjoy as much of the content as possible in as many modes/platforms as possible.

I already presented one suggest you PvP-enjoying folk are free to suggest to devs to generate, the Pilot's Federation Civil War.
My suggestion provides PvP players possibility of getting their own "turf". It is 100% direct, violent PvP based so nobody who is not PvP-interested would participate anyway. It's effects can work in all modes, so becoming part of civil war would mean you would be restricted in all modes from entering certain places if your faction did not have sufficient influence there. Of course, joining and leaving Civil war would need to have timers so you cannot just jump in and out at whim. But that is not in any way complicated matter.

PS: May I ask you what do you do in game when you play it?
When I play I do whatever I find entertaining. I have played PP, I have hunted bounties (NPC), mined, traded.... BGS have not participated but I am open for possibilities in future
 
Again, the primary goal of this idea isn't to "get S/PG people into Open". That's a nice side effect, if ever happens .

The primary goal is to stop the PvPer bleeding and improve new player retention, meaning, lots of people that I myself know of, here in Brazil, that tried ED and said you know what? Role Play PvP sucks because of BGS, bye bye. A huge portion of online games consumers is of people who have casual or hardcore interest in PvP. The world is way bigger than Great Britain or the US. Many people haven't ever heard about the '84 Elite or FDev BTW, people who have tried/ will try ED at some point, or will ask their gamer friends what's what before trying it.

I do agree that it's a holistic problem, there's the boredom of PvE, Explo, Missioning, etc. Game is a bit shallow. Those have to improve simultaneously with PvP, not exclusively, though.

You are actually incorrect. Most MMO players, and not considering stuff like CoD, BF, Division etc etc as MMO, are NOT PvP players. At least in the segment where ED tries to be. Maybe you are so eager to PvP that you have entered a bubble and imagine that represents the world, but the facts are against you.

In MMO world, PvP-servers are not the most popular or populous. PvE-servers are.
Games which provide PvP up the wazoo are NOt the most popular MMO-games. Ones where you can opt out of PvP tend to have great deal more popularity.
 
Yeah... I agree that this game runs on money, but not all the game nor all the time you play it.
But I guess you don't get the point.
You are not getting it. This GAME, EVERYTHING about this game runs on MONEY. REAL MONEY.
Where does that money come from? Players buying stuff from Frontier. More players, more chance that they buy something. Less players, either each has to pay more or game has to scale down on expenses.
Expenses like infrastructure. Or developer time.

Imagine that one day, we can only affect the BGS and PP from open mode, while PG/S players just watch the changes while they play their game as they wish.
Would it affect their money grinding? No
Would it affect how explorers watch the galaxy? No.
You could continue exploring, minning, trading, running missions, salvaging and rescue...

What is the problem then????????
I cannot uderstand what is so horrible for you about this.

Yeah.. you couldn't: affect BGS in some way (move influence, provoque faction states..), bomb stations with UA's, undermine/fortify PP systems.. Is that affecting right now to explorers and traders that their main goal in this life is to get a Cutter/Anaconda?
Do some of those things matter to you?

There are people asking for PvE servers. Well. PG/S would be PvE "servers" while open would be PvP "server" and to implement a new server or reprogramm all the game connection would not be necessary.
Those players who are bored of exploring or grinding money will have a new choice: the multiplayer part in the open mode. This would be mainly PP, BGS and combat (with or withot a role goal) while the rest of players would continue as they do now. Nothing would change for them.
Some of you say that serers would be "broken" if all players would move to open mode. Well... IF all players move ot open mode but they won't. S/PG players would keep playing in their modes (and I come again: nothing would change for them).

So... really.... What is the problem????
This was answered already quite thoroughly by kinglemo2000
It matters and it is a real problem.
 
You see it as selfish. I see it as opportunity. Opportunity to keep players engaged and involved.

I see it as encouragement to use those wings to protect your follow brothers in arms. I see it bringing groups together for common goals. While having meaningful battles over territory.

I see powerplay having escorts and traders working together as everyone collects their merits.

I see Player Unity. Sharing builds and working together as teams. Having that feeling you fought for something and when you've won. There was a winner and loser. And it causes people to get better.

I see growth because people love to be a part of things like this.

Look at the Salome Event? It was all pretty much PVP related. Escorts and wings, 1000's of people working for and against each other. And yes EVEN BETRAYALS. Thats what makes this stuff fun. Man there was people all the way from 17 erindani to SoL on patrol.

Everyone was working together. Everyone was doing their job.

EVERYONE HAD FUN.

Then just like the movies! We had a betrayal. Wow for me that was some of the coolest parts of this game.

The point is, there can be more depth in this game with objectives. And if we have built in ones that mimic these types of risks and rewards.

The amount of people on twitch jumped up to around 5,000(which is still fairly low). Instead of the super low 320, or the very bottom 42 views. People like this stuff. More than you think.

People were entertained that day. Win or lose. People lose in games all the time. That doesn't mean they dont enjoy the game still.

But dont hold back this games capabilities because you feel there should be no changes.

You going to pick this apart too?

Except your lofty hopes and wishes have been time and time and time again attempted by multitude of developers. Each and every one had idea of "rare and meaningful PvP, but unrestricted".
And it never came the pretty picture you try to paint, but backstabbing ganksquading hellhole where only wish of the people is to NOT SEE other people. Unless out in a ganksquad or hunting someone defenseless to brutally abuse.
 
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Except your lofty hopes and wishes have been time and time and time again attempted by multitude of developers. Each and every one had idea of "rare and meaningful PvP, but unrestricted".
And it never came the pretty picture you try to paint, but backstabbing ganksquading hellhole where only wish of the people is to NOT SEE other people. Unless out in a ganksquad or hunting someone defenseless to brutally abuse.

Dang ya'll still going at?

You guys see the changes to the pilots federation and open stuff right? Even though it works with NPC's this is a huge step to what people have been asking for. For a very long time.

The road to change has begun. And those are some pretty big changes. First we need a set of rules. Its really awesome! Cant wait to see it all play out.
 
Dang ya'll still going at?

You guys see the changes to the pilots federation and open stuff right? Even though it works with NPC's this is a huge step to what people have been asking for. For a very long time.

The road to change has begun. And those are some pretty big changes. First we need a set of rules. Its really awesome! Cant wait to see it all play out.

It is still true.
As for change, I see nothing worthwhile. And all the talk about "this fixes open" I consider rubbish. Why? Because I am old and cynical. Seen it happen, seen it tried. Seen it fall flat on it's face because people keep underestimating the ingenuity of griefing faction in bypassing, breaking or else nullifying whatever rules there are to get their way.

And as I have said. The day developers in MMO start to cater PvP-crowd is the day their employees should start to consider getting into different project/job. Because next phase is the downsizing when customerbase gets hurt because development caters to small minority at expense of majority.
 
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