Modes [Suggestion] How to incentivise open play and make it relevant

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Completely agree on all of this. Hopefully this is something else that comes out of Beyond. And why it is hard for me to comment on the proposals over in the Beyond forum. C&P changes in isolation are hard to have an opinion on because it all needs to be part of larger changes.
I think you should suggest or mention it anyway for the C&P, just to put some light on the issue. I think it would be quite cool if Open|Anarchy had higher payouts and higher risks. Now, you can choose how you play the game and what risk/reward you put yourself in, even in open.
 
And this where people are different and want different things out of the game. I'm not particularly a murderhobo even though I pvp.

But I like having the murderhobos around (usually) even when I'm not doing combat.

I realize I am probably in the minority, but I want the challenge/thrill of the risk of death.

Just this week I was doing the Palin/Thargoid materials missions in Maia. I've just recently had surgery and was a bit out of it (still on painkillers) so I started off playing in private group because I was sure if my reaction time etc would be good enough to fly in open. But it got boring, so even in those circumstances I switched over to open to make in more interesting/exciting.

The only part I don't like about those is being absolutely defenseless on the planet when picking up the mats. It is anarchy, so none of the C&P would change anything in the future. And there is no defense/solution other than not landing there if there is a murderhobo there.

Same with cargo CG's. I had been doing a bunch of those in open. And the fun of it was the risk of death. I wasn't the only one who thought that way as the traders would occasionally chat in game.

Fair enough, and in my proposal along these lines, I've even suggested the BGS (or FD) could decide to inject missions to destroy CMDRs (in OPEN) at a location with inpunity (ie: the mission giver would cover up the crime).

So a pirate could pirate one of these areas, and even have a couple of missions to Pilots Federation destroy ships.

HOWEVER, CMDRs would the area in question has such gameplay active. ie: They would know it's a "Hot Spot" where these sort of destructions are being orchestrated (by the game).

Thus traders (or who ever) can decide if they wish to take the risk or not...
 
I think you should suggest or mention it anyway for the C&P, just to put some light on the issue. I think it would be quite cool if Open|Anarchy had higher payouts and higher risks. Now, you can choose how you play the game and what risk/reward you put yourself in, even in open.

Yep. OPEN only CGs or OPEN only BGS high value trade spikes could orchestrate these PvP areas.

I mentioned in my mining proposal (see sig), OPEN only Gold Rushes being spawned too. Consider player groups fighting over areas while part of the their wings also try and mine away at the rich resources before they're gone.
 
Yep. OPEN only CGs or OPEN only BGS high value trade spikes could orchestrate these PvP areas.

I mentioned in my mining proposal (see sig), OPEN only Gold Rushes being spawned too. Consider player groups fighting over areas while part of the their wings also try and mine away at the rich resources before they're gone.

Agreed!!!!!!!!!!!!!!!

And the cool thing is. Solo and Private modes still get their end of the interaction. And get paid for their risks.

Everything you mentioned here can easily be controllable with Open Specific CG's MEANT for multiplayer actions. Solo and Private groups can still take part in anything else THATS NOT MULTIPLAYER. Just like Multicrew, or Human wing members. Although I do think they should get some love and get NPC's to fill those spots.

As much as I am against solo and private effecting Multiplayer stuff. The Solo and Private group dudes should get the benefits from multicrew as well. That extra PIP is juicy.

Anyways, I cant believe its finally happening. This is going to be huge. By this time next year. OH BABY!
 
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Yep. OPEN only CGs or OPEN only BGS high value trade spikes could orchestrate these PvP areas.

I mentioned in my mining proposal (see sig), OPEN only Gold Rushes being spawned too. Consider player groups fighting over areas while part of the their wings also try and mine away at the rich resources before they're gone.
I sooo agree with this. Because, if you can make more, but it was a lot more risky and difficult, then the credits made aren't just big money, but the satisfaction of have made it under such duress is higher as well. Love it. And of course, the satisfaction of pirates to take you out and not feel that it's against any policy or vision of the game, but rather the opposite.

This is what's missing in the game. The level of heightened satisfaction having done something difficult. I would play this, and I would play either side.

--edit

So this thread was about how to create an incentive to play in Open. This is most definitely one idea I would vote for.
 
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Except there are no changes in game play to get 'clean' pilots go to anarchy systems.

For example, lets say pirates get somewhat relegated to anarchy. In that case there needs to be some incentive to get traders to go to anarchy systems. Higher payouts or something. Otherwise piracy is even more dead than it already is.

And a bunch of issues I have with murderhoboing, this doesnt fix them.

I'm pretty sure I saw you post about massacres taking place when new "science" sites were discovered. Like barnacles or something. Since those are almost always anarchy, they will still be killing fields.

And that stuff is normally in Anarchy systems, right? Barancles, INRA, Generation Ships?

Sell expensive but illegal goods at a large discount in anarchies (lower production costs due to lack of law enforcement), people would buy there and travel out to sell at a profit. Anarchies could also buy food/medicines at a premium due to having knackered infrastructure.

New science sites in anarchies could just have a cap ship and patrols deployed by whichever superpower was interested, or an independent mercenary one. Then the system becomes a temporary non anarchy for the duration of the science thing, you could do the same with CG's in anarchies or engineers sites.
 
I sooo agree with this. Because, if you can make more, but it was a lot more risky and difficult, then the credits made aren't just big money, but the satisfaction of have made it under such duress is higher as well. Love it. And of course, the satisfaction of pirates to take you out and not feel that it's against any policy or vision of the game, but rather the opposite.

This is what's missing in the game. The level of heightened satisfaction having done something difficult. I would play this, and I would play either side.

--edit

So this thread was about how to create an incentive to play in Open. This is most definitely one idea I would vote for.

nailed it!
 
New science sites in anarchies could just have a cap ship and patrols deployed by whichever superpower was interested, or an independent mercenary one.

Ok, strange times indeed. 90's agreeing with Jockey and me agreeing with Stigbob. :)

I completely agree.

My idea would be the science area until discovered is just normal anarchy.

After the first commander visits the site, it programmatically changes so in an hour or two there is some sort of NPC presence.

Just watching movies, ET, First Encounters of the Third Kind, Arrival.....

As soon as some interesting "alien" thing is found, there are cops/army everywhere.

Why cant there also be NPC's at the science sites doing "science" and some form of NPC cops. The area around it maybe isn't like normal space, but if you start shooting everyone, those NPC's don't like it.

Set up a little NPC hut/science building. Fits in fine with immersion and keeps those places from being killing fields.
 
Ok, strange times indeed. 90's agreeing with Jockey and me agreeing with Stigbob. :)

I completely agree.

My idea would be the science area until discovered is just normal anarchy.

After the first commander visits the site, it programmatically changes so in an hour or two there is some sort of NPC presence.

Just watching movies, ET, First Encounters of the Third Kind, Arrival.....

As soon as some interesting "alien" thing is found, there are cops/army everywhere.

Why cant there also be NPC's at the science sites doing "science" and some form of NPC cops. The area around it maybe isn't like normal space, but if you start shooting everyone, those NPC's don't like it.

Set up a little NPC hut/science building. Fits in fine with immersion and keeps those places from being killing fields.

Not only are we all agreeing, but I've run out of rep for you.
 
Changing text colour to light grey is not conducive to reading your replies when using a forum theme with a light/white background. Just a PSA ;)

Good to know it, ty :)
That is all good and jolly for you. Great that you enjoy it. I do not

Ok... let me explain myself.
I was hating the "pvp" for a while too (not the pvp players though) just because I only wanted to farm ships and explore the galaxy, so it was really annoying for me (at first) to be killed "without a reason". That's why I was even in Mobious.

There were a few things that made me change my opinion then:

1. That PvP was also present in Mobious but it was absolutely out of logic.
People was complaining about ALL in those servers (believe me). They even had some stupid rules for a while about when you can attack another player or you cannot and then I figured out why: they just didn't want to be annoyed AT ALL even concerning "PvE" (where they were playing PvP with BGS, bombing stations with UA's, etc). There were even troubles with people who were killed in CZ when they were playing in different sides of the war (as you read).
Then I thought "What's the point of creating a "PvE" server if you are playing AGAINST PLAYERS ANYWAY through another mechanics?" They were twisting those rules in such way that they become ridiculous and the game was loosing is essence.
There were problems EVEN WITH SOME PVE RULES.

I didn't care too much at first. I just wanted to explore for a while so I didn't give a s**t about what was going on with PP or BGS or... whatever they played.

2. I discovered the BGS thanks to some players focused on it. And that was what I was looking for.
Exploring is nice for a while, but without VR (just my monitor) and a really good mechanics and content related to it... I was soo bored (even when I was sooooo excited with it through several months).
And then I didn't give a s**t about open or solo modes. I played where I wanted to. I was going to hot systems in solo mode as you do now doing my stuff while I was relaxed and happy with it.

3. Then problems began. Even BGS was a rutine where I just needed a discord server. I didn't need to talk with my mates for doing things, just a chat where everybody could read and do what they want when they want inside some parameters given by the Faction leader.
I had all I wanted, I had much more money that I needed. Farming and exploring becomes tedious. Even BGS was a rutine with a grey goal.

Then I left the game for about 6 months and came back. My faction changed to much for me and I was sicked of all that rutine. So.. what now. I deleted my comander and started again, this time flying only in open mode.

4. It was thanks to it that I didn't left the game forever. The game was absolutely another. It changed A LOT feeling the fear of the new dangers and I had to learn how to survive on it.
But then... another problem: the stations were full according the traffic reports, but I felt alone and bored again. So I understood another thing: what I really wanted was that MMO part that they promised me. I realized that labbel was a lie. And more than that, I was considered a "bad person" by all those who play from solo modes just because I wanted to see people in open mode for ANYTHING. Just talk.

5. I joined a PP group of players then. And again something new. It was awesome at first but... after being 5 hours every day transporting papers, getting papers... transporting papers, getting papers... ok, where the hell is the war here? And what really surprised me was that people who were complaining the most was those playing from solo modes!!!!!!!!!!!!!!!!!!!
But I discovered that I wasn't the only one feeling in that way and taking "holidays" from Elite from time to time.
I "left" the game again.
Now I'm just waiting for some changes if they come some day. If they don't I will never come back.

What I am saying is that this game is amazing only for new players or players that play a few.

Now... Imagine that you have been exploring for a year, you have all the ships you want with engineers and all its fitting and 100.000 BILLIONS of credits.
What would you do in game?

The "final" scene of this game should be the multiplayer part. Concerning BGS, PP or just role playing. A place in Elite for veteran players who want to keep playing it.
Rest of people will have the same option too. Just log in and see some conversations in chat would give this game A LOT of life. Same with cooperation, attack, undermining or defense, players hunting... etc.

That's why I cannot understand why you consider these ideas so bad.
 
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Why can't PvP be part of the BGS?

Everytime I've been interedicted recently, it was a pointless/mindless interdiction, for a combat ship to attack a exploration ship for not reason. No scan, no come, just pew pew.

MEANINGFUL???

The main problem with the game as regards PvP is the game does nigh on nothing to offer or orchestrate meaningful easy to find PvP? Hence so much of it ends up being inane random interdiction of other square dots where ever there lots of square dots!

MEANINGFUL???

Powerplay stood a chance of offering some nice PvP gameplay, but alas we got little more than a vapid flag system to say "shoot me".

MEANINGFUL???


I think your comment meant to read, rarely meaningful...

Sorry...but PVP IS rare...and its results have been MEANINGFUL....you just have to look at the playstyle, the actions of the PVP crowd, and the outcome to see the situation in the proper light...those Brits have a dry sense of humor.
 
Psst. How bout them crime and punishment changes for open? Seems pretty cool eh?

They are and I don't think anyone here will deny it's been a long time coming...however, it still does not change the mode system and the inherent problems....it adds some difference of play for the PVP crowd...but still does not plug their actions into the game itself....it basically will segregate the PVP players in Open, into anarchy systems and systems nearest the penal colonies...which means some dangerous places will be more so...but in the end it will just add grind and time sinks onto the PVP crowd....
 
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STOP AGREEING WITH ME PEOPLE! I cant handle it!

We do not disagree with good ideas...just ideas that cannot occur within the game....you have to accept the way the game is fundamentally designed...and let your requests come following those design descisions...
 
lol. This is glorious.

They add punishments for peoples actions. They add the building blocks for "meaningful pvp".

I tried to tell you dudes. I just didnt know it was happening this fast. Which means, its been a topic on their table and was decided for quite sometime. They are really headed in the right direction. Its not going to come out perfect at first.

And ya'll still have solo. And even the NPC's react to the same crime. Again, first the foundation and rules set for crime. Then the rewards for the crime. Works for PVE and PVP. However it makes the open world a lot more interesting.

This whole game is based off PVE and PVP. Even the BGS. Just like other games, Guild wars, WoW, League of legends. They all have PVE content that is in direct line with PVP content.

Im going to buy a T-shirt that says. I survived Hotel California.

This is the first step to a greater tomorrow! Im excited! Whos with me?


Breath dude...and think.....seriously.

PVP still has no meaning....all these changes mean is that PVP just got segregated in Open.
 
'Yep. OPEN only CGs or OPEN only BGS high value trade spikes could orchestrate these PvP areas.

I mentioned in my mining proposal (see sig), OPEN only Gold Rushes being spawned too. Consider player groups fighting over areas while part of the their wings also try and mine away at the rich resources before they're gone.

Disregarding the Open only...this actually could work in the server system...they just have to allow anarchy systems to have a wider range of movement from the galactic average....I have not seen many anarchy systems that are a very large producer of 'things'....and moving a current system into anarchy...and holding it there would be a BGS undertaking of interesting proportions....
 
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