Modes [Suggestion] How to incentivise open play and make it relevant

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Did they make players merits=NPC merits?

LOL...it's refreshing to see optimism and hope....keep it up...as long as you feel good about it!

Tested for GW2...and this game....actually have done things with devs in this game...there will be great changes coming...I have no doubt...but the modes ain't gonna be one of them...neither will be the way PVP is looked at and dealt with.

Never say never ;)

But they will probably add something on top of the player faction stuff. And its already apparent Open is riskier. Its only the beginning. And they are dealing with PVP activity and how its dealt with literally right now.

Dude, strap in. Its about to get wild.
 
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Never say never ;)

But they will probably add something on top of the player faction stuff. And its already apparent Open is riskier. Its only the beginning. And they are dealing with PVP activity and how its dealt with literally right now.

Dude, strap in. Its about to get wild.

Exactly with the "never say never".

Ubisoft has sorta done the same thing with Rainbow Six that FDev is doing with Elite.

Rainbow Six has a plan that Ubisoft is calling Operation Health to go back and improve the game instead of adding features:

http://blog.ubi.com/rainbow-six-siege-launching-operation-health-improve-experience/

And one of the things getting the axe in Operation Health: p2p networking

https://www.vg247.com/2017/08/10/ra...modes-and-this-new-patch-lays-the-foundation/

Do I think FDev would do this for Elite?

No I don't, but again, "never say never"
 
Exactly with the "never say never".

Ubisoft has sorta done the same thing with Rainbow Six that FDev is doing with Elite.

Rainbow Six has a plan that Ubisoft is calling Operation Health to go back and improve the game instead of adding features:

http://blog.ubi.com/rainbow-six-siege-launching-operation-health-improve-experience/

And one of the things getting the axe in Operation Health: p2p networking

https://www.vg247.com/2017/08/10/ra...modes-and-this-new-patch-lays-the-foundation/

Do I think FDev would do this for Elite?

No I don't, but again, "never say never"

While getting rid of P2P would be a good thing in my opinion, it does not mean that Frontier will throw out the mode system.
Even the link to Rainbow 6 shows the plan is to improve the networking and how they can roll out updates and fixes, not change core game mechanics.

Why are you making this decision now instead of earlier?


While we have been working diligently on improving the health of the game, we were not satisfied with the pace at which we were able to deliver major improvements and fixes. So we are dedicating an entire Season to both eliminating the highest priority issues and restructuring for a more sustainable update pipeline. This will allow us to deploy fixes that have the highest impact possible without putting undue pressure on the development team to deliver both gameplay content and major health improvements. Basically, we are prioritizing health this season.

They are not removing a core part of the game, just like FD will not remove any either.
Frontier have always, since the Kickstarter, maintained they will support the mode system (Check link in my sig for more info).
 
Interesting points, but that wouldn't make me play open more, since I don't really play the BGS.

For me Elite is more of a game I log into to relax and experience things rather than kill other players. If I was forced constantly to defend myself against other players or be forced to join a group I would simply leave the game and do something else.

I mostly play solo, but I also play Open from time to time (because all commanders arent crazy).

I do not think its smart to force people to play in open because of all the psychos out there that kill people just for the lols.

If I could be a game-designer-god for a second I would change how open worked - either that or create two modes, pure PvP and one PvE (commanders can't be killed by other commanders - no friendly fire).

But if I could change Open I would make safe systems really safe - so safe it wouldn't be possible to kill another commander - PvE -zones, but there would also be pure PvP zones where PvP -battles could take place - and I would also get rid of the insurance-costs so you could spawn for free and do really crazy things (like attacking stations, destroy cap-ships and whatnot). PvP zone would be accessed by simply jumping into it from a PvE star. IN fact.. CQC could be like that - bring your super-engineered ship... :)

Current Open play got tons of problems since:

* The ships aren't balanced, and people for good reasons are often armed to their teeth with engineered ships, so fights are more like a duck-hunt more than something else. Fun? Nope.

* I never fly a cargo ship in open or for a CG - its just plain stupid - and I'm not stupid.
 
* I never fly a cargo ship in open or for a CG - its just plain stupid - and I'm not stupid.

And if I'm doing a cargo CG, I only do it in open. But I'm not really trying to do "well" in CG. I just want the challenge of getting through.

It is stupid to do if you are trying to rank up and get better rewards from the CG.
 
And if I'm doing a cargo CG, I only do it in open. But I'm not really trying to do "well" in CG. I just want the challenge of getting through.

Yeah, I can understand that though, nothing wrong with that.

My goal, though, is usually trying to get to a high reward -tier and I do not have endless amount of time so I don't want to waste it on dying.

But I actually have brought my multipuropse -conda out in the open (armed but not exactly a combatconda) with a "small" cargo-rack to a cargo- CG at least once. I expected trouble each time and got some (and survived)....
 
Yeah, I can understand that though, nothing wrong with that.

My goal, though, is usually trying to get to a high reward -tier and I do not have endless amount of time so I don't want to waste it on dying.

But I actually have brought my multipuropse -conda out in the open (armed but not exactly a combatconda) with a "small" cargo-rack to a cargo- CG at least once. I expected trouble each time and got some (and survived)....

A perfect example of using a game mode to reduce the risks and still get paid the same rewards.
 
A perfect example of using a game mode to reduce the risks and still get paid the same rewards.

Actually, you don't get the same rewards in PGs / Solo as you do open.

We don't get the "thrill of fight", "the adrenaline rush caused by other players", "the satisfaction of beating another player" etc....
Nope, not a shred of "excitement" in Solo or PGs (well, not the ones I'm in).

Now if Frontier let MOM lose with the AI, it would be another matter. But they wont.
 
To some who play this game, including myself, there is absolutely nothing 'exciting' about Open nor the aspect of dealing with real people in a computer game. And I certainly don't get an adrenaline rush from a silly PC game. I jumped out of perfectly good airplanes, road raced motorcycles and cars, and did other risky and dangerous activities when I was an adrenaline junkie (translated to much younger/braver/more stupid).

Now I'm older, and I play this game to relax and have fun. My 'rewards' are derived from the game itself. For me, not having to deal with people is one of the games major features. Speaking for myself and other like-minded players, Open can never be made relevant. I don't care how you incentivize it.

To those who enjoy Open and it's 'richness', I hope you have the best experience possible.
 
To some who play this game, including myself, there is absolutely nothing 'exciting' about Open nor the aspect of dealing with real people in a computer game. And I certainly don't get an adrenaline rush from a silly PC game. I jumped out of perfectly good airplanes, road raced motorcycles and cars, and did other risky and dangerous activities when I was an adrenaline junkie (translated to much younger/braver/more stupid).

Now I'm older, and I play this game to relax and have fun. My 'rewards' are derived from the game itself. For me, not having to deal with people is one of the games major features. Speaking for myself and other like-minded players, Open can never be made relevant. I don't care how you incentivize it.

To those who enjoy Open and it's 'richness', I hope you have the best experience possible.

You just wanna fly your ship. That's nice. And you already have that choice in this game.

So... If BGS or PP data would be changed only from open mode, would affect your flying and mission runnins in some way?

We have no open experience at all. Open is dead. So all players who wanna play the multiplayer part of the game are leaving it.

And for all of you: test something. Try to figure out how many of the famous streamers have stopped streaming Elite. I was surprised when I discoverd that at least 6 of 8 streamers I usually followed are not streaming from Elite anymore.
Watch dates of every video on youtube about PvP in Elite. And you will understand a lot.
 
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You just wanna fly your ship. That's nice. And you already have that choice in this game.

So... If BGS or PP data would be changed only from open mode, would affect your flying and mission runnins in some way?

We have no open experience at all. Open is dead. So all players who wanna play the multiplayer part of the game are leaving it.

And for all of you: test something. Try to figure out how many of the famous streamers have stopped streaming Elite. I was surprised when I discoverd that at least 6 of 8 streamers I usually followed are not streaming anymore.
Watch dates of every video on youtube about PvP in Elite. And you will understand a lot.

The thing is, whilst I can understand your thinking, when you're talking about 'Open', well, that's just a game client connectivity mode - it's merely a flag to the game client to tell it to try to connect with other game clients.

In other words...

It doesn't matter how many other game clients your game client connects to - 0 or 32 - each game client is playing the one base game, which itself is the PvE/BGS game.

'Solo' is a flag to the game client to not connect with other game clients.

'Group' and 'Open' are flags to the game client to connect with other game clients, and that's the only difference.

It's the way it's been designed, and the majority of Frontier's customers are happy with this arrangement, bar a few with opinions similar to yours.

Now, imagine what would happen if Frontier were to radically and somehow change things to go against the majority of happy customers, and go with what a tiny % of customers are demanding. Sure the minority would be happier, the majority would probably just uninstall.

tl;dr : You're suggesting that a game client connectivity mode switches on or off BGS/PvE influence and that would make most customers unhappy with Frontier.

Regards.
 
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The thing is, whilst I can understand your thinking, when you're talking about 'Open', well, that's just a game client connectivity mode - it's merely a flag to the game client to tell it to try to connect with other game clients.

In other words...

It doesn't matter how many other game clients your game client connects to - 0 or 32 - each game client is playing the exact base game, which itself is the PvE/BGS game.

'Solo' is a flag to the game client to not connect with other game clients.

'Group' and 'Open' is a flag to the game client to connect with other game clients, and that's the only difference.

It's the way it's been designed, and the majority of Frontier's customers are happy with this arrangement, bar a few with opinions similar to yours.

Now, imagine what would happen if Frontier were to radically and somehow change things to go against the majority of happy customers, and go with what a tiny % of customers are demanding. Sure the minority would be happier, the majority would probably just uninstall.

tl;dr : You're suggesting that a game client connectivity mode switches on or off BGS/PvE influence and that would make most customers unhappy with Frontier.

Regards.

Well this is the point again. For those happy customers who like Solo & PG's they have what they want. For people who like playing in OPEN they don't. The OP is just asking if for Open to be balanced up a bit, so for instance running trade missions in Open is worth the risk. There should be viable playing styles parts of the game in Open, and if it comes down to a simple risk reward calculation then this should be looked at. PowerPlay was Fdev attempt at having a mechanism for PvP but that is pretty much undermined by Solo and PG. Just imaging if for PP expansion attempts they could only happen in OPEN, running blockades would be so much more meaningful and fun. Skill, tactics and cooperation between layers on both sides would be properly tested.

They are plenty of things that need to be improved in the game and hopefully Beyond will do this. C&P will be key to improving the game, hopefully FDev can sort this out where traders have a bit of protection especially in High security systems, bit less in medium etc. Also making more of a meaning PvP encounter with proper consequences and bounty rewards, so there is more of a game in PvP not just bored Cmdr getting kicks out of seal clubbing. These improvements would definitely help make Open more viable to all styles but the fact remains PvE is less risky than PvP.

I think having just one galaxy that all modes share in is the best solution on balance, not least from keeping a consistent narrative, however I think there needs to be some adjustment with how the game modes operate. One idea I'm working on is simply just having a different save point for each of the modes. So credits, ships, ranks, ships locations etc. are all separate. The games are as we can all agree different for the modes anyway. This idea will go someway to stopping things like mission stacking exploits and give Cmdrs greater choice of playing styles with the different modes. It won't stop alot of the Solo/PG exploits with regard PP or the BGS but a least there could be a fairer way of trying to balance things up if they are treated separately but still belong to the one galaxy. May put a suggestion up later when worked through the idea a bit more.
 
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Well this is the point again. For those happy customers who like Solo & PG's they have what they want. For people who like playing in OPEN they don't.

Note that I'm saying this as someone who plays in Open more often than not...

OPEN is no different from SOLO. It doesn't magically alter the game mechanics and nor should it.

The only difference between OPEN and SOLO is that whilst the game mechanics are exactly the same in both, OPEN simply means you might encounter another human player. This is not a good reason to completely alter the game mechanics between these two mere client connectivity modes.

Y'know, when some folks are suggesting that OPEN is somehow a special case, it really does come off as some kind of hubris - "OPEN is special!".

Whether playing in OPEN is a superior experience to playing in SOLO, is an entirely subjective opinion, which varies from player to player.

You and the OP have your subjective opinion that OPEN is a superior way to play the game and that your perceived 'added danger' should somehow justify removing game mechanics from players who don't play in OPEN.

Others have their subjective opinion that playing the game in OPEN connectivity mode can lead to unwanted annoyances whilst they are trying to play the base game - so they choose to not connect up with other players.

I have my subjective opinion that every customer of Frontier paid money to play the base game called Elite: Dangerous, which has been designed in a certain way such that the only difference is that you either experience the exact same game by yourself, or you experience the exact same game with one or more other players. In my mind, there can be no valid justification in removing aspects of the base game experience from those paying customers who simply don't wish to also experience the game with another player or players - that has a whiff of disrespect for those customers who simply do not want to play the game connected to another player's game client, and it would unfairly penalise those players.

Now, you might come back and say "well, it's penalising everyone who plays in the OPEN connectivity mode!" - but it's not penalising anyone. It's the fairest and most logical way of running a peer-to-peer based game which has a shared galaxy between multiple and unconnected platforms, and which is not an executive control game, and in which the backbone of the game is based on affecting the values of PvE tokens which anyone in any connectivity mode affects.

Regards
 
...
every customer of Frontier paid money to play the base game called Elite: Dangerous, which has been designed in a certain way such that the only difference is that you either experience the exact same game by yourself, or you experience the exact same game with one or more other players. In my mind, there can be no valid justification in removing aspects of the base game experience from those paying customers who simply don't wish to also experience the game with another player or players
...

Precisely right.
 
A perfect example of using a game mode to reduce the risks and still get paid the same rewards.

Yes it is.

But if you care to actually *analyse* the situation, you would probably find a conclusion that you probably don't want to be found.

It's called Cause and Effect.


For illustration's sake, let's use starting conditions that there is a Trade CG in a high security system that no real person could ever "disagree" with, like bringing medical or survival aid to an independent system in outbreak or famine.

Effect 1: Many flock to the CG bringing cargo, mostly in Open. Not just for the profit promised for delivering said cargo, but also because this is a worthwhile Cause to get behind.

Effect 2: A few "pirates" turn up due to the promise of cargo-rich space-lanes.

Cause: How has the game handled serial interdictions and piracy in "High Security" for a long time? It doesn't really keep the space-lanes clear of "pirates".

Effect 3: Constant "piracy" in a High Security system where a galaxy-wide CG appeal is taking place. (Which is an interesting notion in itself. I call it a perversion of the Galaxy. High Security often relatively unsafe space, Anarchy almost always safe space.)

Cause: How successful is piracy? (Debatable). How easy is piracy? (Hard). Is there a balance between deterrence and profit for the pirate? (arguably - it isn't easy, but then again the consequences are fairly trivial). Are there players who hide behind the label of pirate, just to be a Murder-Hobo? (Absolutely Yes). Is there balance between trader ship loss to those who perpetrate destruction? (Absolutely Not).

Effect 4: With an imbalance between destruction (In a High Security system hosting a Galaxy-wide request) and meaningful consequences for murder (whether it be "Pirate" or "Murder-hobo") it is an obvious effect that targeted CMDRs will pursue other routes. Not at first, but simply as a *direct result* of game coding allied to human exploitation of game code. I didn't start out as a Solo player, nor a Mobius player, but I did migrate as a direct consequence of the subverted and perverted galaxy. Open wasn't fun and I'm not willing to invest my leisure time into an activity that isn't fun.

In consequence - what we have now is a direct Cause and Effect chain of events, partly induced by the game coding, but more particularly directly created through exploitation of the rules: mostly by murder-hobo; bu also partly by "Pirate with no self discipline".


It is interesting to note, however, that some players still frequent Open as traders, etc. And here's where my definition of the word "reward" differs dramatically from how you used it above.
That player plays Open for equal "profit". Equal in-game Credits. But that player also plays Open for other "reward". That player clearly finds the Open environment more appealing. For whatever reason that might be. It doesn't matter if you don't quantify the actual reason for each player that does this, the real core of the matter is that this group of players are clearly taking some intangible out-of-game "reward". So the Open mode has players still there. Those players are "catered for" in terms of the fun or "reward" they get out of playing in Open. How rich is that "reward", I don't really care to know, but it is there, nonetheless.

Still, knowing that nugget of valuable information, all I can see from some players is trying to draw more players into Open via some kind of coercion (BGS *only* works in Open. CGs *only* in Open.) or some feeble extra reward system (Extra bonus available for doing said BGS or said CG in Open.)

This is tackling the symptom of the Cause and Effect chain.


Surely, surely to all that is holy, surely it would be better to tackle the Cause, not the Symptom.

I think FD are trying new ways to tackle the Cause, and for that I congratulate them. They could try a bit more on making Piracy more playable, but *WARNING* this needs to be done at the same time as limiting murder-hoboism in Open or offsetting it to Anarchy state systems (so it isn't still a Perversion of the Galaxy). Only then do you stand a chance of both *keeping total game population* AND *swelling the proportion that play in Open*.

The aim is clearly to do both. Not one at the expense of the other.


It truly is amazing what can be told by some basic analysis.

Yours Aye

Mark H
 
Well this is the point again. For those happy customers who like Solo & PG's they have what they want. For people who like playing in OPEN they don't. The OP is just asking if for Open to be balanced up a bit, so for instance running trade missions in Open is worth the risk. There should be viable playing styles parts of the game in Open, and if it comes down to a simple risk reward calculation then this should be looked at. PowerPlay was Fdev attempt at having a mechanism for PvP but that is pretty much undermined by Solo and PG. Just imaging if for PP expansion attempts they could only happen in OPEN, running blockades would be so much more meaningful and fun. Skill, tactics and cooperation between layers on both sides would be properly tested.

You can't remove content from players due to mode choice, especially in a game where the offline mode was dropped after some people bought in.

They are plenty of things that need to be improved in the game and hopefully Beyond will do this. C&P will be key to improving the game, hopefully FDev can sort this out where traders have a bit of protection especially in High security systems, bit less in medium etc. Also making more of a meaning PvP encounter with proper consequences and bounty rewards, so there is more of a game in PvP not just bored Cmdr getting kicks out of seal clubbing. These improvements would definitely help make Open more viable to all styles but the fact remains PvE is less risky than PvP.

I think having just one galaxy that all modes share in is the best solution on balance, not least from keeping a consistent narrative, however I think there needs to be some adjustment with how the game modes operate. One idea I'm working on is simply just having a different save point for each of the modes. So credits, ships, ranks, ships locations etc. are all separate. The games are as we can all agree different for the modes anyway. This idea will go someway to stopping things like mission stacking exploits and give Cmdrs greater choice of playing styles with the different modes. It won't stop alot of the Solo/PG exploits with regard PP or the BGS but a least there could be a fairer way of trying to balance things up if they are treated separately but still belong to the one galaxy. May put a suggestion up later when worked through the idea a bit more.

Different saves won't work, I play across all three modes and I've no interest at all in having three separate saves, I really don't want two new slots I'd have to concentrate on to the level I'm at already So I'd need to pick one of the three.

Open : no can't opt out of the most recent griefer cheat's and exploits, doesn't work when the internets having problems.

Group : no, the group might not always be around

Solo : yes, simply by default.
 
Actually, you don't get the same rewards in PGs / Solo as you do open.

We don't get the "thrill of fight", "the adrenaline rush caused by other players", "the satisfaction of beating another player" etc....
Nope, not a shred of "excitement" in Solo or PGs (well, not the ones I'm in).

Now if Frontier let MOM lose with the AI, it would be another matter. But they wont.

Lol. Now this is the Jocky Im used to. I know they are buffing NPC's. Lets see if they are tougher. They cant be instant kill. But they gotta be pretty dang tough.

Still, id like to see something to make trading and pirating worth it. Honestly a cargo runner should be getting paid bank. I also think the missions in general kinda suck. They dont scale enough, or have missions for being "Elite" to have an identity. But anyways, I think some player interaction should be rewarded. Its a whole different animal. That you just cant get in solo or private. Everything changes when it comes to people.
 
Note that I'm saying this as someone who plays in Open more often than not...

OPEN is no different from SOLO. It doesn't magically alter the game mechanics and nor should it.

The only difference between OPEN and SOLO is that whilst the game mechanics are exactly the same in both, OPEN simply means you might encounter another human player. This is not a good reason to completely alter the game mechanics between these two mere client connectivity modes.

I would suggest that this is quite a significant difference being able to filter out all other human players. Not suggesting you completely alter the game mechanics either. Just balance out the risk rewards and filter out blatant exploits based on mode.

Y'know, when some folks are suggesting that OPEN is somehow a special case, it really does come off as some kind of hubris - "OPEN is special!".

Whether playing in OPEN is a superior experience to playing in SOLO, is an entirely subjective opinion, which varies from player to player.

You and the OP have your subjective opinion that OPEN is a superior way to play the game and that your perceived 'added danger' should somehow justify removing game mechanics from players who don't play in OPEN.

Others have their subjective opinion that playing the game in OPEN connectivity mode can lead to unwanted annoyances whilst they are trying to play the base game - so they choose to not connect up with other players.
Yeah this is a game and we can subjective take parts we enjoy out of it. I am not saying OPEN is more superior than SOLO in an absolute sense, if you enjoy solo or PG great carry on. However I think we all agree there is a different level of risk associated with each mode.

I have my subjective opinion that every customer of Frontier paid money to play the base game called Elite: Dangerous, which has been designed in a certain way such that the only difference is that you either experience the exact same game by yourself, or you experience the exact same game with one or more other players. In my mind, there can be no valid justification in removing aspects of the base game experience from those paying customers who simply don't wish to also experience the game with another player or players - that has a whiff of disrespect for those customers who simply do not want to play the game connected to another player's game client, and it would unfairly penalise those players.
My subjective opinion would be that if you play in SOLO mode the game should be called Elite: (not so)Dangerous. Sorry couldn't resist!

Now, you might come back and say "well, it's penalising everyone who plays in the OPEN connectivity mode!" - but it's not penalising anyone. It's the fairest and most logical way of running a peer-to-peer based game which has a shared galaxy between multiple and unconnected platforms, and which is not an executive control game, and in which the backbone of the game is based on affecting the values of PvE tokens which anyone in any connectivity mode affects.

Regards
Not sure that is what everybody had in mind when they bought the game "MMO" space game with lasers tends to suggest something more than PvE. Not saying that PVE isn't a significant element getting the balance right.

Anyway I think there needs to be a comprimised solution to this. cheers
 
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You can't remove content from players due to mode choice, especially in a game where the offline mode was dropped after some people bought in.
I have heard the argument about "removing content" and I hear what people are saying but on balance I think it would be better for the game. The counter argument is Solo/PG mode is diluting content from OPEN. Content will be the same for every player also it is just up to personal choice, which mode you play in. PP is PvP orientated or at least that was the initial idea, Solo mode is by definition not PvP, how would limiting some PP content to OPEN be as detrimental to allowing the status quo. I.e it would be less detrimental to the game as a whole.

Different saves won't work, I play across all three modes and I've no interest at all in having three separate saves, I really don't want two new slots I'd have to concentrate on to the level I'm at already So I'd need to pick one of the three.

Open : no can't opt out of the most recent griefer cheat's and exploits, doesn't work when the internets having problems.

Group : no, the group might not always be around

Solo : yes, simply by default.

Well different mode saves is not about making the game easier, it is about making the game fairer. Each save would behave as it is now, just effectively have more characters. OK it would increase the work to have all the same ship, credits etc. in each mode but you would gain in the sense that you would have more options for each mode. It would be more akin to having different characters that would be able to take different paths. In one mode you decided to dedicate exploring, other modes to bounty hunting etc.

the benefits:
1. It would remove mission stacking as an exploit.
2. Combat logging by mode switch would be less appealing.
3. If different modes where balanced in terms of PP it would close down loopholes and be easier to admin.
4. as mentioned above it would be like having more characters to play with.

Solo players aren't offline they play online just filter out other players. Anyway in the unlikely event of this idea being taken up, there would be a diverge point in which all your ships and that would be retain so you wouldn't have to start from scratch unless joining a new PG.
 
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I have heard the argument about "removing content" and I hear what people are saying but on balance I think it would be better for the game. The counter argument is Solo/PG mode is diluting content from OPEN. Content will be the same for every player also it is just up to personal choice, which mode you play in. PP is PvP orientated or at least that was the initial idea, Solo mode is by definition not PvP, how would limiting some PP content to OPEN be as detrimental to allowing the status quo. I.e it would be less detrimental to the game as a whole.



Well different mode saves is not about making the game easier, it is about making the game fairer. Each save would behave as it is now, just effectively have more characters. OK it would increase the work to have all the same ship, credits etc. in each mode but you would gain in the sense that you would have more options for each mode. It would be more akin to having different characters that would be able to take different paths. In one mode you decided to dedicate exploring, other modes to bounty hunting etc.

the benefits:
1. It would remove mission stacking as an exploit.
2. Combat logging by mode switch would be less appealing.
3. If different modes where balanced in terms of PP it would close down loopholes and be easier to admin.
4. as mentioned above it would be like having more characters to play with.

Solo players aren't offline they play online just filter out other players. Anyway in the unlikely event of this idea being taken up, there would be a diverge point in which all your ships and that would be retain so you wouldn't have to start from scratch unless joining a new PG.


Are you also asking for the BGS to split into 3 different BGS?


Anyway, in the unlikely event that this did happen, the only direct consequence would be that any particular player would end up invested in the mode of their choice and the longer they invested in it the much less likely they are to change to a different mode.

All this talk of getting more players in Open would effectively be circumvented and become null and void. Be careful what you wish for.

Cheerz

Mark H
 
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