I would suggest that this is quite a significant difference being able to filter out all other human players. Not suggesting you completely alter the game mechanics either. Just balance out the risk rewards and filter out blatant exploits based on mode.
It's still altering what is essentially the
base game depending on how many other game clients one chooses to connect to. And that's not what most people paid for when they bought this game.
Yeah this is a game and we can subjective take parts we enjoy out of it. I am not saying OPEN is more superior than SOLO in an absolute sense, if you enjoy solo or PG great carry on. However I think we all agree there is a different level of risk associated with each mode.
And this is where I think most of the puzzlement and misunderstanding between forum-ites lies.
There are players who have bought the game and just want to play it as-is, who see no reason or have no wish to participate with other players. And there are players who think that by connecting with other players in a particular instance of the base game they're located at, that this somehow represents 'greater risk' and hence the base game should behave differently.
The first group will be puzzled by the second group's opinion on this, because there are many factors which affect the experience of playing the base game, not just "will that other player blow me up?".
My subjective opinion would be that if you play in SOLO mode the game should be called Elite: (not so)Dangerous. Sorry couldn't resist!
Not sure that is what everybody had in mind when they bought the game "MMO" space game with lasers tends to suggest something more than PvE. Not saying that PVE isn't a significant element getting the balance right.
Anyway I think there needs to be a comprimised solution to this. cheers
I'm not entirely sure when ED refers to itself as an MMO that it's not just stretching the definition of one somewhat.
Since the base game's BGS is played by the movement of PvE tokens, and since every player can move those tokens in any client connectivity mode, it could be argued that yes, this is a 'massively-multiplayer online' game.
MMO does not necessarily have to mean there's a massive amount of players online at the same time
and you can see them all at once in your scanner. There could in fact be 1000's of players in one star system yet due to there being PC, XBox, PS4 players, PLUS an instance max player level of 32 clients, with many instances
you aren't in, you're only ever going to see a handful of players at any one time.
So the game IS an MMO - it's just that you'll not see more than a handful of players at any one time.
Regards