I find really funny that people hold the "Elite: Dangerous is made exactly like that" argument only concerning to you affecting others from solo mode.
What about all the complaint concerning "the griefers issue"?
Where is that argument when people was asking for introducing harder penalties to player's killers?
Where is that argument when explorers ask for better mechanics?
I should suggest to not answer this argument anymore so we could have a better and richer debate.
I'm sorry? I have no idea how you go to the points you make.
I've been repeated on the griefer issue? and point out that those attackers need to be reigned in, even by apparently their own words they are now lacking victims and are trying to make people come over to them, or trying to give themselves advantages because there are so few victims, when their play style does not make any game play sense. Nothing, is gained by simply blowing people up.
Where is the argument? "Elite is made like this" when people want harder penalties? It is......right there? Elite is not build around PvP and people find it disruptive to the point of where some people are avoiding open, other people, the player killers want more people in open, but the suggested benefits of going into open are not going to handle the actual problems some people find with open, because of the fact that, Elite is not build as a PvP game, so what PvP'ers are asking for is an entirely new feature, where what others are asking for is that part of the game, that isn't really the main focus of the game becomes less disruptive to them?
Where's the argument when explorers ask for better mechanics? people are asking for an existing feature to be improved?
You seemingly are not making a different between.
Asking for an existing feature of the game to be improved (exploration) vs PvP people asking for PvP elements in a game that doesn't revolve around PvP? which would mean it is an entirely new mechanic that needs to be created because right now the game does not have any mechanics that are PvP related, it simply does not differentiate if someone is shooting another player or an npc.
First of all, real life have not the same consequences that a PC game and it never shouldn't.
Anyway, I'm a little sicked of people calling others "bad person" even "mentaly ill", in the spanish forums and sometimes in the english forums too, to those who like playing in-game combat (not your case, that is just an example).
People even quote Gandhi sometimes or the human rights law :O
I'm used to playing role-playing games and sometimes I'm the good guy and I'm the bad guy another. Without this interaction there is no fun. And the bad guys are an important part of the game in the same way that good guys are. There's no game without one of this parts. Sometimes those bad guys are played by other players, sometimes by the Storyteller through NPC. Sometimes this confrontation come from diplomacy, competition (in trading, territoriality..)... others through combat. It is easy to understand: one group want to reach one goal, and another group want to avoid it (whatever the reason).
I hope you can see now why BGS against PLAYER FACTIONS are PvP too.
That's why I cannot understand all this hate. I see all players as part of the game, in the same way I see all NPC as part of the game. "Good" or "bad" (eachone in their context) it doesn't matter.
Now... taking this apart, we should keep talking about all players fun. Not about what is legit or what is not.
This is a GAME so all is legit.
What you quote from me was an example of something I dislike about playing in open, in relation to the whole 'consentual' thing, I am aware that this will happen if I play in open, despite disliking it, but that's part of joining open, just like if a player joins open and is attacked by another player then that is part of the game.
Yes, there are people who will call people that enjoy PvP various names and insults, I am not one of them, I enjoy PvE and PvP, something which sometimes is made out to be impossible, but yeah..
Good guy, bad guy is yes, a term up in the air, and not something I really can say much on.
Is using the background simulation against another player group an attack on that player group, yes, sure, but they can fight back with the background simulation, is it PvP? I suppose it depends on where you put the definition, its against other players, so by the raw term of it, but consider, that you are playing RISK or another board game, against other people.
Using the background simulation against other players to fight them and fight back, is playing the game.
What some PvP people want is not this, but is rather equivalent to going over and punching the other players until they stop playing RISK, are you allowed to attack other people? sure, but the game is RISK, you aren't going to win the game by any other means then playing it, this has been proven time and time again, where PvP focused groups have lost BGS because they, quite simply, aren't interested in BGS.
But playing the game, is legit, punching a player to stop them playing risk, is not, it is not what the game RISK, is about, is in essence what is often seen happening, and then there's the whole griefer issue, which use the "but I 'can' do it so its legit" argument, when it comes to attacking other players.
And that whole I can attack people so it is a legit move to continually go after people that pose no risk to me and destroy them, argument has been going forever and they aren't backing down.
And to be clear, I do not hate griefers, I get why victims do, but I don't, many years ago I was one, I know how it feels to get satisfaction from doing something to another that they can't do anything about, but it is not something I am proud off, and luckily for me rather quickly became boring, I've learned that there is so so much more to be gained from you know, actually playing the game, then finding ways to disrupt it for others, no matter how much power it makes me feel I have over someone else. I turned around, began helping rather then hurting those I had hurt before, and taking the time to interact in a way that is part of the game, rather then aimed at disrupting it gives so much more, and I wish the griefers would realise that, as I did.
Now that doesn't mean that there shouldn't be PvP, or pirates, by any stretch of the imagination. But there is a gigantic difference in a:
*interdict* *gimme your cargo* *wait 10 seconds* *blow them up* pirate.
And a pirate or heck any attacker, that actually talks to people, interacts with them, because guess what if they combat log, if they log out to avoid you, you weren't going to gain anything anyway, so net result is the same as previously, and you didn't provide them with a bad experience, yes, of course I get the frustration from combat logging and similar, and it is a problem yes, but attacking people should maybe consider that the defender/victim is doing it because of bad experiences, like most anyone would avoid something they have come to dislike? its association, an attacker will quickly get associated with other attackers and what those people have done it is simply how things work.
I am not saying you need to be super friendly or anything to other people, you can act in any number of evil or whatever ways, but the point is........interact with other people.