The point is should more in game risk, (which does translate into greater in game costs at the end of the day), have more or less in-game rewards?
No.
Not when there are already extra rewards for the players inhabiting Open.
The point is should more in game risk, (which does translate into greater in game costs at the end of the day), have more or less in-game rewards?
You had me at chocolateI think the squadron feature will improve open and PvPwPvE, hopefully it won't ruin P2P though. Anyway, we need smores modules with the kumbaya update. Suggested materials: chocolate (specialty mats that can only be give in a mission at the WillyWonka station), graham crackers (private data scan at a +++ settlement somewhere), and marsmallows (planet side harvest close to the mushrooms).
Yes I got a bit carried away. So you don't believe risk and reward should be linked. It is the principle I was trying to establish not the details. Anyhow goona leave here tonight! cheersI didn't actually say that here, however:
I have previously stated that, in my opinion, a less-loss approach to player / player interaction might be a better way of dealing with any additional risk of an encounter with an opposing player. If there's no encounter then there's no "bonus". If there's an encounter that causes damage / destruction then that could be mitigated (to an extent) - e.g. The Pilots' Federation Insurance Adjuster awards the CMDR a discount on their repair / rebuy - and possibly a voucher to replace a proportion of any lost cargo....
A blanket bonus would be ill applied, in my opinion, as most of Open is exactly like Solo - devoid of other players.
So you do in principle agree that risk and reward should be linked! hallelujah!!
Look I dont have anything against solo and private modes, I use them, everyone does.
But I do know what others have done. And even speaking with frontier support about it. They also understand whats going on here. They see it my dudes.
In the end, solo and private modes should still be available for personal growth. Thats it. Nothing more, because thats what they are for.
No.
Not when there are already extra rewards for the players inhabiting Open.
I might be the only one here who understands this post!
Quantifying the risk is another matter another day! ta
When you guys signed up for the kickstarter. This stuff wasnt on the table nor did it exist. Now it does. And something has to change there.
But I do know what others have done. And even speaking with frontier support about it. They also understand whats going on here. They see it my dudes.
Chocolate is all you need to create peace in the galaxy.You had me at chocolate![]()
Didn't mention OPEN. Just whether you agree with the principle or not?
Really?
Did you ever post a copy of that Support response? (names & any identifying information redacted, of course)
So, nothing against Solo and Private Groups except a desire to remove all influence on the BGS, Factions, PowerPlay (CGs too?) from players that play in them in an effort to coerce those players to play in Open?
Thankfully there's little likelihood of that happening - as I doubt very much that Frontier would treat the majority of the player-base - the ones that don't get involved in PvP - in that way.
[haha]
I give credit where it's due. That was funny.Glad you think its funny. Like I said. It is I who will have the last laugh.
Not really though, as you have the EXACT same method you can fight back against these 'attacks' against your faction. So, no, those people aren't having their cake and eating it too, they are using tools everyone has available, that's the beauty of it, the point seems to be that you do not want to use BGS to fight back, you want PvP? which is fine, but at least admit that, and the fact is, Elite is not a PvP game, you can kill other players, but the game makes no real difference in terms of Background simulation between npc or player kills.https://imgur.com/a/83M5D There you go. I've held off giving this out. And Ive edited the support specialists name. Oh by the way this was back in March.
As far as solo play. Yeah, its single player mode. Just you and NPC's. Thats it. Private mode, is you and your friends. You arent playing for me in open are you? But you want to be able to effect me too? Please?
Thats called having your cake and eating it too.
Not really though, as you have the EXACT same method you can fight back against these 'attacks' against your faction. So, no, those people aren't having their cake and eating it too, they are using tools everyone has available, that's the beauty of it, the point seems to be that you do not want to use BGS to fight back, you want PvP? which is fine, but at least admit that, and the fact is, Elite is not a PvP game, you can kill other players, but the game makes no real difference in terms of Background simulation between npc or player kills.
PvP is NOT going to make your faction win in any remote way, because the background sim that determines that attack sees a kill of a player on the same level as kill of an npc, and it is unlikely it would make the attacking players stop, and then there is the whole issue with even if matchmaking was perfect there is nothing that says you would be able to effectively catch people, based alone from the fact that you don't know who is doing what? a ship arrives in your system? is it friend? is it foe? how would you know? then you'd spend time hunting everyone, rather then using the tools already available to you to defend your faction via bgs?
https://imgur.com/a/83M5D There you go. I've held off giving this out. And Ive edited the support specialists name. Oh by the way this was back in March.
You think they dont know this? They are miles ahead of this conversation.
The bit about solo and group only being important as therapy for players recovering from trauma or a medical condition made it too obvious. Also the March/May thing.
yeah. they were in march as per your disclosure. likely way sooner. that's exactly why i see no reason for your optimism in fundamental change coming.
you cite leage of legends without noticing it's a game with a very specific and narrow focus. that's how you can 'stay on top' with change, given you always consider a specific audience. elite dangerous is exactly the opposite, which is nice in that it allows for a far broader and diverse audience, but at the cost of never fully satisfying any portion of it. you just can't have it all, and i highly doubt there will be change in this regard. if anything, the response you got actually indicates the contrary.
note i'm not criticising frontier for catering for that broader audience. it's actually a good thing, but it has implications that can't be overlooked.