Modes [Suggestion] How to incentivise open play and make it relevant

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I think the squadron feature will improve open and PvPwPvE, hopefully it won't ruin P2P though. Anyway, we need smores modules with the kumbaya update. Suggested materials: chocolate (specialty mats that can only be give in a mission at the WillyWonka station), graham crackers (private data scan at a +++ settlement somewhere), and marsmallows (planet side harvest close to the mushrooms).
You had me at chocolate :)
 
I didn't actually say that here, however:

I have previously stated that, in my opinion, a less-loss approach to player / player interaction might be a better way of dealing with any additional risk of an encounter with an opposing player. If there's no encounter then there's no "bonus". If there's an encounter that causes damage / destruction then that could be mitigated (to an extent) - e.g. The Pilots' Federation Insurance Adjuster awards the CMDR a discount on their repair / rebuy - and possibly a voucher to replace a proportion of any lost cargo....

A blanket bonus would be ill applied, in my opinion, as most of Open is exactly like Solo - devoid of other players.
Yes I got a bit carried away. So you don't believe risk and reward should be linked. It is the principle I was trying to establish not the details. Anyhow goona leave here tonight! cheers :)
 

Robert Maynard

Volunteer Moderator
Look I dont have anything against solo and private modes, I use them, everyone does.

Really?

But I do know what others have done. And even speaking with frontier support about it. They also understand whats going on here. They see it my dudes.

Did you ever post a copy of that Support response? (names & any identifying information redacted, of course)

In the end, solo and private modes should still be available for personal growth. Thats it. Nothing more, because thats what they are for.

So, nothing against Solo and Private Groups except a desire to remove all influence on the BGS, Factions, PowerPlay (CGs too?) from players that play in them in an effort to coerce those players to play in Open?

Thankfully there's little likelihood of that happening - as I doubt very much that Frontier would treat the majority of the player-base - the ones that don't get involved in PvP - in that way.
 
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Quantifying the risk is another matter another day! ta

Risk is central to this debate. To dismiss it is to dismiss the whole thing. Particularly when not even the supporters of open privileges consistently claim that playing there carries significantly increased risk.

When you guys signed up for the kickstarter. This stuff wasnt on the table nor did it exist. Now it does. And something has to change there.

Actually, a living galaxy which is influenced by your actions was on the table from the very beginning, as were the different modes. An immersion-breaking limitation on access to any game features from any mode is incompatible with what backers (and purchasers in general) were promised.

But I do know what others have done. And even speaking with frontier support about it. They also understand whats going on here. They see it my dudes.

I don't suppose you'd be interested in posting your conversations with Support where a rep allegedly undermines mode equality?
 
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Didn't mention OPEN. Just whether you agree with the principle or not?

If you dissect my words you would find that I do, to a very limited extent, agree that risk versus reward should be balanced.

This does not imply that I favour any kind of limited content or influence in any of the modes, nor any kind of increase if content or influence in any of the modes.

Quite plainly, however, those that *want* to play Open mode (for whatever reason) are already rewarded because they get full access to (whatever reason) by logging in to Open mode.

Risk versus reward. You get it automatically when using Open.

Is that not reward enough? Serious question.
 
Really?



Did you ever post a copy of that Support response? (names & any identifying information redacted, of course)



So, nothing against Solo and Private Groups except a desire to remove all influence on the BGS, Factions, PowerPlay (CGs too?) from players that play in them in an effort to coerce those players to play in Open?

Thankfully there's little likelihood of that happening - as I doubt very much that Frontier would treat the majority of the player-base - the ones that don't get involved in PvP - in that way.

https://imgur.com/a/83M5D There you go. I've held off giving this out. And Ive edited the support specialists name. Oh by the way this was back in March.

As far as solo play. Yeah, its single player mode. Just you and NPC's. Thats it. Private mode, is you and your friends. You arent playing for me in open are you? But you want to be able to effect me too? Please?

Thats called having your cake and eating it too.

I love solo and private modes. They are relaxing for me when I dont want to put up with other people or want to get some stuff done on my stream. But it should only be used for personal growth. And not influencing the multiplayer part of this game.

If you want to influence the multiplayer part of this game? Then you should have to do with with everyone else.

Luckily like I said Tencent is on-board. And I hope they help with the server issues we have now. That will further compliment these changes. Right now its impossible because we all see what we have now. We dont know whats coming in the future. OTHER THAN CHANGE.

No game ever stays the same. Games like this and others will continue to change as they grow to keep people interested. Otherwise it stalls out.

Why do you think a competitive game like league of legends thats played on the same map. With mostly the same champions stays on top every year? BECAUSE THEY CHANGE THE GAME consistently.

And in that game you can play against bots, or normal, or draft modes. But you cant change your influence on the ladder unless you play ranked modes.

Well in Elite Dangerous, what started out as a game growing economy for all was awesome. And it still is. I like this part of the game. But when it comes to player vs player activities, which is more than PEW PEW PEW. We really need both of them combined for it to work. And right now, its not working.

The only thing powerplay is used for by 99% of this community is module hopping. The BGS, we deal with what we have. And my player group including myself, know it pretty dang well.

You all sit there and just see me wanting to shoot other guys like I get off on that and that only. I dont. I want all aspects of this game to be used properly. And right now, its not because of those other modes having the same influence with no risk against the people you are attacking.

As for Rampant, tell me how open rewards you more? You mean by dying over and over again? Or maybe its the awesome bounties for hunting another commander?

The shooting type of PVP in the game is the most expensive time consuming thing you can do in this game. Even more so than exploration. At least with exploration you can set a point on the map and reach it doing the same thing in the first 30 minutes of this game.

But as for open, there really is no reason for anyone to play in open. Especially when you want to PVP though the BGS. I cant stop them, and they know it.
https://www.youtube.com/watch?v=cnYXTh4TCVo

And now Frontier does too.

So core parts of this game will change. Especially with the guilds they are introducing. If not, this hotel california is going to blow up larger than it was in the past. You think they dont know this? They are miles ahead of this conversation. More, so I probably dont even need to fight for it any longer.

But I will be here. Because there is a VERY LARGE part of this player base that want these changes. They want to play a game. But they dont want to play a broken one. And because of all that. It is.

Every week I see people on reddit(larger than these forums). Say they are waiting for the changes in this game so they can actually play. Once they get around 200 hours, they realize they are doing the repetitive thing they were doing when they started the game with no incentive to keep going or keep them interested. And its a different person everytime.

Good news is, Fdev look at reddit all the time now too. And not just here. So they see it as well.

In the end, all the changes will benefit everyone. But they cant make everyone happy. The only people that wont be happy is the guys playing in "SOLO" that want to influence the multiplayer part of this game. Without the multiplayer threat. And thats unbalanced. I dont care what excuses you guys come up with. How many walls of text you want to post about how things were 5 years ago. Things changed. And other things will change to complement that.
 
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https://imgur.com/a/83M5D There you go. I've held off giving this out. And Ive edited the support specialists name. Oh by the way this was back in March.

As far as solo play. Yeah, its single player mode. Just you and NPC's. Thats it. Private mode, is you and your friends. You arent playing for me in open are you? But you want to be able to effect me too? Please?

Thats called having your cake and eating it too.
Not really though, as you have the EXACT same method you can fight back against these 'attacks' against your faction. So, no, those people aren't having their cake and eating it too, they are using tools everyone has available, that's the beauty of it, the point seems to be that you do not want to use BGS to fight back, you want PvP? which is fine, but at least admit that, and the fact is, Elite is not a PvP game, you can kill other players, but the game makes no real difference in terms of Background simulation between npc or player kills.
PvP is NOT going to make your faction win in any remote way, because the background sim that determines that attack sees a kill of a player on the same level as kill of an npc, and it is unlikely it would make the attacking players stop, and then there is the whole issue with even if matchmaking was perfect there is nothing that says you would be able to effectively catch people, based alone from the fact that you don't know who is doing what? a ship arrives in your system? is it friend? is it foe? how would you know? then you'd spend time hunting everyone, rather then using the tools already available to you to defend your faction via bgs?
 
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Not really though, as you have the EXACT same method you can fight back against these 'attacks' against your faction. So, no, those people aren't having their cake and eating it too, they are using tools everyone has available, that's the beauty of it, the point seems to be that you do not want to use BGS to fight back, you want PvP? which is fine, but at least admit that, and the fact is, Elite is not a PvP game, you can kill other players, but the game makes no real difference in terms of Background simulation between npc or player kills.
PvP is NOT going to make your faction win in any remote way, because the background sim that determines that attack sees a kill of a player on the same level as kill of an npc, and it is unlikely it would make the attacking players stop, and then there is the whole issue with even if matchmaking was perfect there is nothing that says you would be able to effectively catch people, based alone from the fact that you don't know who is doing what? a ship arrives in your system? is it friend? is it foe? how would you know? then you'd spend time hunting everyone, rather then using the tools already available to you to defend your faction via bgs?

What you mean spending X amount of time, Vs their X amount of time? Whom ever has more in their lives win? Seems fair. While we put the time and effort into our ships with no benefit for or reward for hunting other commanders as advertised?

oh boy!
 
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You think they dont know this? They are miles ahead of this conversation.

yeah. they were in march as per your disclosure. likely way sooner. that's exactly why i see no reason for your optimism in fundamental change coming.

you cite league of legends without noticing it's a game with a very specific and narrow focus. that's how you can 'stay on top' with change, given you always consider a specific audience. elite dangerous is exactly the opposite, which is nice in that it allows for a far broader and diverse audience, but at the cost of never fully satisfying any portion of it. you just can't have it all, and i highly doubt there will be change in this regard. if anything, the response you got actually indicates the contrary.

note i'm not criticising frontier for catering for that broader audience. it's actually a good thing, but it has implications that can't be overlooked.
 
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The bit about solo and group only being important as therapy for players recovering from trauma or a medical condition made it too obvious. Also the March/May thing.

Made what too obvious? You think I made this up? Want a screen shot?

wow, I swear you guys will go through many many lengths to live in denial wont you?

https://imgur.com/a/jE9XY

He said that, because Fdev watches my stream. And they know I have a disability called http://www.porphyriafoundation.com/about-porphyria/types-of-porphyria/AIP Acute Intermittent Porphyria. Im the one that uses this game to relax smart guy. ;)

yeah. they were in march as per your disclosure. likely way sooner. that's exactly why i see no reason for your optimism in fundamental change coming.

you cite leage of legends without noticing it's a game with a very specific and narrow focus. that's how you can 'stay on top' with change, given you always consider a specific audience. elite dangerous is exactly the opposite, which is nice in that it allows for a far broader and diverse audience, but at the cost of never fully satisfying any portion of it. you just can't have it all, and i highly doubt there will be change in this regard. if anything, the response you got actually indicates the contrary.

note i'm not criticising frontier for catering for that broader audience. it's actually a good thing, but it has implications that can't be overlooked.

Frontier moves slow. The changes wont happen over night. Lots of things need adjusted before it happens. But they will balance this game.
 
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