Modes [Suggestion] How to incentivise open play and make it relevant

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Of course none of the open players ever play solo or group for the 'advantage' solo or group brings with it do they? Of course they do.

Some perhaps are strict open. I dont doubt that, but Id wager theyre in the minority.
 
Of course none of the open players ever play solo or group for the 'advantage' solo or group brings with it do they? Of course they do.

Some perhaps are strict open. I dont doubt that, but Id wager theyre in the minority.

Why wouldn't they, when that's where the clear advantage is? The game basically rewards folks for taking the easier path, and slaps folks in the face when they expose themselves to greater risk... Does that makes sense?

If a mechanic could try and even it up a bit?
 

Robert Maynard

Volunteer Moderator
Why wouldn't they, when that's where the clear advantage is? The game is bsaically reward folks for taking the easier path, and slapping folks in the face when exposing themselves to greater risks... Does that makes sense?

The game rewards everyone the same for the same actions (taking into account that player choices will have consequences in relation to how many actions they may complete). That players don't all share the same play-style is obvious - as is the fact that Frontier accommodated different play-styles in the fundamental design of the game. Frontier clearly did not design the game to be dominated by direct PvP.
 
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LOL!

As long as there's a logical reason then why some players should be penalised more than necessary...
No one is penalized. People play in Open because they like playing in Open for whatever reason. That reason is their reward.

Am I penalized every time I get shot down by another player on my way to Jameson Memorial, or is that a consequence of my decision to do that in Open?
 
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...The game basically rewards folks for taking the easier path, and slaps folks in the face when they expose themselves to greater risk... .

So you want a bonus over Solo, despite you getting Wings and Solo doesn't (they could have AI Wings, but no - it is reserved for Social players only)?

So you get help and support of other players and Solo pilots have to face the same risks alone - yet you're hard done by?
 
LOL that's simply not true.

I can add my personal anecdote to illustrate why I think that it isn't true.

I play *normally* on weekday mornings in the UK between 0515 and 0645. Whether I'm in Solo or Open or PG the experience is exactly the same in terms of difficulty faced. I actually normally see more players in Mobius than in Open at a PG location at that time in the morning. What you are saying is that I should play Open for a "bonus" and sacrifice a more rich playing environment? How does this contribute towards *BALANCE*?

(Answer: it doesn't. It's a flawed premise.)

As stated many times before, the *bonus* that players get for playing in Open is the fact that they play *in Open*. The Mode in itself is its own reward. Why is this so difficult to understand?

Yours Aye

Mark H

I can confirm that I tend to play week days Monday to Thursday 700am to Noon UK time and most places are very quiet even trade CG'S Both PG and open
 
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Why wouldn't they, when that's where the clear advantage is? The game basically rewards folks for taking the easier path, and slaps folks in the face when they expose themselves to greater risk... Does that makes sense?

If a mechanic could try and even it up a bit?

So your argument is that you do not like how the devs have defined PVP and how they reward players for playing PVP as the devs have defined it? Correct?
 
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We are on our way! I have faith in the legs of this thread! Almost to 1300 posts already!

Well, it's not the thread you need faith in.

It's how much stamina does 90's have. He is the reason it's gone so far with 165 posts.

Though Robert the sneaky one, you slipped past me and dropped me to 3rd :(
I must stop going to sleep or spending time with my family, it's holding back my forum use :p
 
Well, it's not the thread you need faith in.

It's how much stamina does 90's have. He is the reason it's gone so far with 165 posts.

Though Robert the sneaky one, you slipped past me and dropped me to 3rd :(
I must stop going to sleep or spending time with my family, it's holding back my forum use :p

Give gamers numbers and anything can become a competition!
 
So you want a bonus over Solo, despite you getting Wings and Solo doesn't (they could have AI Wings, but no - it is reserved for Social players only)?

So you get help and support of other players and Solo pilots have to face the same risks alone - yet you're hard done by?

Hard done by because there's not enough targets with a heartbeat in Open. ;)

I hereby claim post #1300 :D
 
The game rewards everyone the same for the same actions (taking into account that player choices will have consequences in relation to how many actions they may complete). That players don't all share the same play-style is obvious - as is the fact that Frontier accommodated different play-styles in the fundamental design of the game.

Problem being, in a game where you're suppose to be able to blaze your own trail, it's a bit of a shame where one game MODE rewarding you, means another penalises you.

Frontier clearly did not design the game to be dominated by direct PvP.
Dominated? There's a few placeholder mechanics that just about prop PvP up... and that's about it...
 

Robert Maynard

Volunteer Moderator
Problem being, in a game where you're suppose to be able to blaze your own trail, it's a bit of a shame where one game MODE rewarding you, means another penalises you.

When ones play-style requires others to take part in it to be successful then it is entirely vulnerable to those others not wanting to take part in it.

Dominated? There's a few placeholder mechanics that just about prop PvP up... and that's about it...

It's a game where direct PvP is optional - whether that be PowerPlay, CGs, Factions, etc. - players can engage in the content with or without it. Which is a problem for those that want to be able to directly oppose others using an optional play-style..
 
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