You've started your argument with a strawman of *ALL* CMDRs being in OPEN?
But I understand your point, but I'm sure it's not as negative as you might suggest? If we take a Powerplay location where Power X are trying to deliver and Y to prevent? Could a knee jerk solution not be for the game to recognise a Powerplay location, with Powerplay CMDRs coming into it, and for it therefore to try and "even the instances"? ie: Not just populate one instance with 16 Y defending, and 16 Y delivering?
But I do understand the big problem of an instance having a significant number of one side, and for it therefore to then remain forever uneven as the other don't stand a chance of "fighting" back... It is a valid issue! But it just seems sad this problem - which exists at the moment - just further gives SOLO a bonus surely?
I know one way of looking at it is to give PP a bonus in OPEN, and of course there's been similar talks of giving CGs a bonus in OPEN. But my take is where possible to apportion the results between OPEN and non-OPEN and then use those results as regards any outcome (if possible).
I think you have mistaken a perfectly valid illustration for a strawman argument.
If the aim is to get "more" players into Open, then surely the *ultimate* aim would be to get *all* CMDRs into Open.
I'm simply taking the notion to it's natural conclusion.
Anyway, the fact remains that assigning any particular bonus to any one Mode or other is deliberately inserting inconsistency and imbalance into the system.
Again, it does not appear sensible to introduce imbalance to make things "balance" now, does it?
Finally, I have a sneaking suspicion that when FDev did consider exactly what you are saying about a year ago they came up with a technical hitch that meant it would be extremely difficult if not impossible to bend the figures with the current system they have in place. That's just my own suspicion, of course.
The most important part in all of this is the inconsistency and imbalance that cross-platform results and cross-instance results would introduce. Not to mention the time-of-play issues and the block function...
Just doesn't bear up to any kind of scrutiny.
I accept that you feel there is a need to balance (a view I don't share), but this method of attempting balance would be counter-productive (and I'm not saying that because I don't share your view - it is a predictable and demonstrable inconsistency that you are hanging your hat on).
Yours Aye
Mark H