Robert Maynard
Volunteer Moderator
What's permanent about a week long (OPEN only) CG?![]()
CGs are a recurring permanent feature - have been since 1.1.... No CGs have been limited to a single game mode.
What's permanent about a week long (OPEN only) CG?![]()
I didn't know that. Recently I was in a debate on this forum where I was told Elite is bleeding players drastically, and that no one is playing in Open. If there's 2.75 million Open players, then I don't see any panic to save ED or make people play in Open. 2.75 mil is quite a large number.No, it is known that open has 2.75 million players.
I agree with your PS and suspect the block function isn't quite as black'n'white the way we think it works, but it does do *something*, and is a valid in game facility, so any use fundamentally can't be labelled "abuse", since E: D is by design a pro-choice game, and extends many ways for each player to choose how they wish to be instanced with other CMDRs...
... hence threads like these.
Good find.I'm guessing they are taking the numbers from this source.
Suggesting that it is 'known' that they all play in open is probably stretching it a bit...
Good find.
Oh, and that's the total number of sold copies. Well, I have more than one copy, two of my kids have their own but aren't playing, and besides, all those players aren't playing in Open. So "2.75 million in Open" can't be right whichever way we want to turn it.
Exactly. 2.75 million can't be a sign of Elite "bleeding players in Open" (as it was told to me recently). And it if all those are in Open, it can't be empty there and a need of adding incentive for staying there. Just imagine, if 2.75m means it's empty and too many are playing in Solo/PG, it means that even more people are playing in Solo/PG than Open. It can't be a handful of people in Solo that are soooooo needed to be brought in. A few Solo players won't be a drop in the ocean if they play either mode.That's copies sold. It does not say where those people play or what platform.
And with all this fuss over trying to get more people into open, I think it is a safe bet most of those people don't play open.
Or folks wouldn't be trying to force them to play open would they.
CGs are a recurring permanent feature - have been since 1.1.... No CGs have been limited to a single game mode.![]()
Yeah. Another thread pointed out some Steam statistics that there's some 100,000 unique players in a 2 week period. That's the only number we have, as far as I know. And that's Open, Solo, and PG together.I'd say that's a pretty safe bet...![]()
...Let's not say we didn't sensibly discuss a viable proposal/mechanics when we could instead get into the far more productive field of the semantics of some text...
Citation required for that too.
Points:
1) 2.75M relates to franchise units (i.e. copies of Elite: Dangerous and copies of Horizons). Therefore the number of players can be no larger than the number of individual copies of Elite: Dangerous, i.e. less than the 2.75M total as the total includes copies of the Horizons season. We don't know how many of these players still play nor which mode they play in - Frontier do, however.
2) The Mobius Groups would seem to have about 40,000 members. We don't know how many of these players still play nor which mode they play in - Frontier do, however.
We can be conservative and say open has 1 million players.
What's permanent about a week long (OPEN only) CG?![]()
...Let's not say we didn't sensibly discuss a viable proposal/mechanics when we could instead get into the far more productive field of the semantics of some text...
Like... Eve Online? Oh, wait...
Yeah, I do. I stream it. And I encourage people to stream snipe me.
Anything else?
Also, they have to lay a foundation of rules first. Then rewards.
Its building backwards. Think of it this way. You already have rewards for logging in and doing your thing by missions alone.
But now we are dealing with Criminal Gameplay. Which means you have set some ground rules before the reward process. Pretty straight forward foundation stuff.
Cause and effects all that good jazz.
I'm fairly sure there's been the odd bit of talk that this and the issues where CMDRs can duck into SOLO which can result in some questionable outcomes for those playing in OPEN.Moving on....
There are CGs that offer combat in Open - they are, however, not restricted to participation in Open
I'm fairly sure there's been the odd bit of talk that this and the issues where CMDRs can duck into SOLO which can result in some questionable outcomes for those playing in OPEN.
I believe there's been the suggestion that maybe accuring the resulting between OPEN and non-OPEN might be a better way to value activity in both modes. Or indeed, I believe someone might have mentioned about even considering even creating OPEN only examples them to address this.
- and restricting content to Open only is something that Frontier do rarely (three times in three years, to my knowledge - two competitions for tangible rewards and once because Frontier could not get NPCs to act as the quarry in the hunt for information).
There is already an inbalance. The hope would be to try and reduce it.
Try a Powerplay paper round delivery task in SOLO and in OPEN. OPEN will almost certainly be hard, assuming anyone on the opposing Power is even opposing you given of course:-
1) The vapid Powerplay gameplay
2) The poor Powerplay game design with too many things to fight over in OPEN.
3) The fact the current tsunami of invisible SOLO players probably makes a lot of players interested in OPEN wonder why bother?
You're telling me, if at the next popular trade CG, if you did it in SOLO or OPEN, you think the outcome would be the same for you? Honestly? You don't envisage just maybe in OPEN you'd be more likely to get interdicted and pirated more aggressively/effectively?
Who likes being the jam in the sandwich though?
The most fun I've had in Elite Dangerous is straight up fighting PVP.
The 2nd most fun I've had in Elite Dangerous is running cargo in open to a cargo CG and getting through the blockade.