Oh, How far a topic can be derailed in just a few days time...
Sadly, it's far too easy to look at a certain group of players and think they're the cause of a problem, when the source originated far before those players...and probably actually CREATED those players in the first place.
The central issues with the open vs. everything else debate are, sadly, foundational. when Frontier's solution to "providing for PVE'ers and PVP'ers alike" was allowing us to pass each other like ships in the night, rather than looking at the ingame repercussions of everything we do, a mistake was made--the symptoms of which we see many times a day. The way the galaxy responds to our actions, in ways both big and small, is what ultimately leads us to such divides. Cause and effect do not add up in ED. So many things do not make sense, even in the most charitable of context, that players are eventually led to random, purposeless means of amusement, i.e. shooting oher players to alleivate boredom. The "living, breathing universe" is apparently a vegetable in a coma, because it's both barely alive and brain-dead.
Before any differences between open and other modes can be truly resolved, FD needs to re-evalutate several things that run much deeper--namely, the consequences of our actions. Engineering modules to get more performance should honestly have come with higher penalties (and perhaps been unlocked through more interesting means than rep grinds.) The behavior of security ships in regards to the "scan the dead to rights criminal before you shoot" phenomenon desperately needs to be addressed. The supply and demand of marketplaces needs to be a real, non-infinite thing that is actually AFFECTED by traders. Players need more ways to be part of the universe beyond hauling, scanning and shooting things. Only then will the debate between open and everything else look like a real, solvable problem. I've seen several potential bandaids in this thread, but the more I consider them, the more I realize none of them will really work in the long term.
In other words, open vs. non-open is probably the symptom, rather than the cause of the problem.
Sadly, it's far too easy to look at a certain group of players and think they're the cause of a problem, when the source originated far before those players...and probably actually CREATED those players in the first place.
The central issues with the open vs. everything else debate are, sadly, foundational. when Frontier's solution to "providing for PVE'ers and PVP'ers alike" was allowing us to pass each other like ships in the night, rather than looking at the ingame repercussions of everything we do, a mistake was made--the symptoms of which we see many times a day. The way the galaxy responds to our actions, in ways both big and small, is what ultimately leads us to such divides. Cause and effect do not add up in ED. So many things do not make sense, even in the most charitable of context, that players are eventually led to random, purposeless means of amusement, i.e. shooting oher players to alleivate boredom. The "living, breathing universe" is apparently a vegetable in a coma, because it's both barely alive and brain-dead.
Before any differences between open and other modes can be truly resolved, FD needs to re-evalutate several things that run much deeper--namely, the consequences of our actions. Engineering modules to get more performance should honestly have come with higher penalties (and perhaps been unlocked through more interesting means than rep grinds.) The behavior of security ships in regards to the "scan the dead to rights criminal before you shoot" phenomenon desperately needs to be addressed. The supply and demand of marketplaces needs to be a real, non-infinite thing that is actually AFFECTED by traders. Players need more ways to be part of the universe beyond hauling, scanning and shooting things. Only then will the debate between open and everything else look like a real, solvable problem. I've seen several potential bandaids in this thread, but the more I consider them, the more I realize none of them will really work in the long term.
In other words, open vs. non-open is probably the symptom, rather than the cause of the problem.